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Trapsin Setup, Check please Breakpoints etc.

Okies, here's my setup for a Trapsin. Pretty sure i've managed to hit most of the BP's which i'll need etc.

Items:

Helm: Griffons "Cham" (I know it doesnt work with traps)
Amulet: Mara's
Armour: Enigma
Rings: 2 x SoJ
Gloves: Trangs Gloves
Boots: Waterwalk? (Maybe rares with res, fhr, frw etc)
Belt: Arach
Weapon Switch 1 (Caster opponents): +3 Traps Blade Talon with 40% ias inherent, socketed with Shael and Res/Ias jewel, Second Claw: +3 Traps, +3 LS (Unknown sockets)
Weapon Switch 2 (Melee opponents) : Hoto and Stormshield (With BoS it hits 9 frame trap laying)
Weapon Switch 3: CTA Etheral Flail with Lidless (Spirit Monarch once ladder ends)

1 Anni

10 Traps GC's (4 x FHR to get 48% bp, 6 x Life)


Skills:

Fire Blast: 6
Shock Web: 20
CBS: 20
LS: 20
Death Sentry: 20

CM: 1
BoS: 3 (level 16 with HotO switch, 0 Ias needed for 9 frame trap laying)
Fade: 1
Weapon Block: 1 (51% with claw switch)
Psychic Hammer: 1
CoS: 1
SW: 1
MB: 1
SM: 5 (level 17 with CTA switch)


Level 46 Traps with Claws
Level 43 Traps with HotO switch

51% PDR vs Melee opponents with Ber'd Storm and HotO - Using BoS
75% All res, 51% chance to block vs Casters - Stacking res comes from use of charms - Using Fade

Claw Setup hits 65% fcr bp
HotO setup hits 105% fcr bp


Couple of Questions. Should i max dex to get 75% block with the Storm, or just leave it at base?

Can anyone see anything majorly wrong with my setup?


Cheers.





Arb
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