Trapsin = Keyrunner?? Need help to transmute! Hi I was just wondering if I could transmute my trapsin into an efficient keyrunner. My stuff as it is now: bartuc's spirit shako nature's peace rare ring crendenum IK gloves+boots +2traps amu viperskin my stuff when I've made her into a keyrunner: wizardspike spirit shako nature's peace FCR ring aracnid magefist undecided boots (maybe waterwalks?) undecided amu enigma stats: 150 150 350 40 my skills are all lightning traps, and of/c the necessary shadow skills. my merc is currently an act1 with the vigor bow for extra speed to run terror key. But with enig that wouldn't be a prob, so I guess i should go act2 freeze? Thanks in advance for your advice.