Trapper Question

xxxabcdefgxxx

Diabloii.Net Member
Trapper Question

Im building a trapsin, should i just solely put my skill points into traps or are theyre other skills that i should be putting them into???
 

bipolar

Diabloii.Net Member
xxxabcdefgxxx said:
Im building a trapsin, should i just solely put my skill points into traps or are theyre other skills that i should be putting them into???
My recommendation is 1 point fade (and pre reqs), 1 point mind blast (and pre reqs), 2-6 in shadow master (and pre reqs) depending on your +skills.

I really enjoyed my trapper, as she had 3 forms of decent damage (fire via fireblast, light via light sentry, physical via death sentry) and was very safe with ~ level 10 fade (after + skills), level 15 shadow master, and holy freeze merc. Hell was quite easy -- ancients were the only tough part due to continually getting cursed and having the lightning immune ancient always seem to step in and absorb my light sentry blasts.

Only downside is mf'ing. Unless you can afford enigma or can gamble/find an ammy with charges of teleport and resistances to switch out on meph runs, it is very slow going. I generally just stocked up on mf gear and ran lister/shenk/pindle over and over again. Those three are very fast and easy to run with a trapper.
 

GreatStupidPastry

Diabloii.Net Member
bipolar said:
My recommendation is 1 point fade (and pre reqs), 1 point mind blast (and pre reqs), 2-6 in shadow master (and pre reqs) depending on your +skills.

I really enjoyed my trapper, as she had 3 forms of decent damage (fire via fireblast, light via light sentry, physical via death sentry) and was very safe with ~ level 10 fade (after + skills), level 15 shadow master, and holy freeze merc. Hell was quite easy -- ancients were the only tough part due to continually getting cursed and having the lightning immune ancient always seem to step in and absorb my light sentry blasts.

Only downside is mf'ing. Unless you can afford enigma or can gamble/find an ammy with charges of teleport and resistances to switch out on meph runs, it is very slow going. I generally just stocked up on mf gear and ran lister/shenk/pindle over and over again. Those three are very fast and easy to run with a trapper.

You run Lister?
How do you deal with the Light Immune Council Members? Some of them even spawn Light/Fire Immune. :(
 

VeloxMortis

Diabloii.Net Member
GreatStupidPastry said:
You run Lister?
How do you deal with the Light Immune Council Members? Some of them even spawn Light/Fire Immune. :(
SM and HF Merc equiped with CoH, Infinity, Dream do well in support against the council... Once a couple drop DS makes quick work :lol:
 

bipolar

Diabloii.Net Member
GreatStupidPastry said:
You run Lister?
How do you deal with the Light Immune Council Members? Some of them even spawn Light/Fire Immune. :(
Er, mis-spoke. Should have said my preferred my run with my trapper was Shenk/Eldritch/Pindle. Sorry for the confusion.
 
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