Trapper Or Bone Necro

tmd turka

Diabloii.Net Member
Trapper Or Bone Necro

Im having a hard time deciding which to use since I have made both. I cant really tell which is the superior build for duels. Could I get some opinions on which is best?
 

faceinthecrowd

Diabloii.Net Member
Well, nothing quite says "n00b" like a trapper, but it can kill most other casters, esp. with a fast mind blast thatll break fhr. A bone nec is also good, but I personally don't see many beating good trappers because the range is about the same but if the trapper gets a namelock the necro is screwed.
 

HappyAssassin

Diabloii.Net Member
Actually, nothing quite says "n00b" like a person who thinks a trapper says "n00b."

Playing a trapper effectively against highly skilled opponents takes a lot of work. The reason people think trappers require no skill is that most pub duelers don't have a clue of how to beat them and so trappers don't need to do anything besides sit in traps.

Oh, by the way, play a trapper, prepare to get absorb stacked. You can do some things about this (fire blast, infinity merc) but ultimately you have to live with the fact that you won't be able to hurt a heavy absorber.
 

Balay

Diabloii.Net Member
I really think if you can afford nice equipment, Bone Necro is the way to go. You can be absorbed badly with a trapper, but with magic damage nothing helps!

Based on my past experiences, Bone Necros are also much more fun than trappers, I scrapped my trapper to make a bone necro, trust me, it's way more fun spamming teeth/spear/spirit than traps and mindblast.

I find it weird how Bone Necros cannot beat trappers. Trappers have to get near to cast traps, just play defensive and spam a field of bone spirits in their face when they try and get near you.

Bone Necro FTW!
 

moonlike

Banned
Balay said:
I really think if you can afford nice equipment, Bone Necro is the way to go. You can be absorbed badly with a trapper, but with magic damage nothing helps!

Based on my past experiences, Bone Necros are also much more fun than trappers, I scrapped my trapper to make a bone necro, trust me, it's way more fun spamming teeth/spear/spirit than traps and mindblast.

I find it weird how Bone Necros cannot beat trappers. Trappers have to get near to cast traps, just play defensive and spam a field of bone spirits in their face when they try and get near you.

Bone Necro FTW!
agree necros are better but 95es sorcs are pain in the *** .......
could somebody help me how to beat 95es orber with necro ?
 

RetroStar

Diabloii.Net Member
moonlike said:
agree necros are better but 95es sorcs are pain in the *** .......
could somebody help me how to beat 95es orber with necro ?
use a wand with 1pt psn nova? i can't think of any. :shocked:
 

tmd turka

Diabloii.Net Member
Im going to stick with my trapper.

I guess im just not very good with my traper yet. My gear is pretty good but im not sure how to lay traps and effectively use MB. I have wiz spike/lidless on switch but i just cant seem to get the hang of it. I decided to get a shadow master and its made my life a little easier but whats really gettin me is sorb stackers. I dont just sit on my traps but sometimes I feel forced to when facing things such as chargers.

I guess I just need more practice.:sad2:

I read the guide but there were not alot of dueling tips on trap placement in it.

Any advice you guys could give me would be nice.
 

Lyrs

Diabloii.Net Member
Use fire immune revives and skeles for some melee action. Or grab a merc and equip it with open wounds. A faith rogue might work well.
 

atenza

Banned
I've played trapper and I like it a lot, except for the absorbing factor. If you go into a pub game and get absorbed by only one or two players, ask for an unhostile =P. If they don't, you can party someone and mindblast them while your ally pummels.

Anyhoo, trappers are really strong team and solo players. I recommend hitting the last or 2nd to last fcr breakpoints in order to mb effectively. Trappers are all about speed, and hitting as many breakpoints in fhr, fcr, and ias are essential. Try to aim for 9 frame trap laying as well, because even if you lock mb someone you will need to lay a trap or two to do damage.

Trapping style is fairly simple, after all your traps auto aim. Remember that you have quite long range, you can play your traps at the edge of your screen, and they will aim about another screen, making our range two screens. However, the lightning travels for quite a distance making it possible to hit someone 3+ screens away. :grin:

Ok, there are several ground rules to trapping. Don't chase certain characters, you should only chase a character if they are significantly weaker than you, or you need to kill them quickly, or they are meditating or leeching to heal. The few characters that you should chase are bone necro's, bowazons, or AA builds. Don't over MB, certain chars you only need to mb a little for it to be effective, aka barbs, bowzons, anything within a field of traps... Don't tank, you can always set up a trap shop somewhere else with full health after your opponent has taken some hits. If you are not in immediate danger of getting hit, mb as much as possible. Be careful of people who can namelock teleport you, namelock barbs, ww sins, hammerdins, and much more. If you feel like someone is desyching and you are in danger, teleport away and reset your traps. Remember, better safe than sorry. In a team duel, trapper should be one of the last to die.

For most characters, you should stay within your trap zone. Almost always try to have your shadowmaster out, it helps you stun (mb or osmetimes traps). Try never to get hit, because often times you do less damage and you also have many many more opportunities to hit someone then they do you. If you namelock mb someone outside your range of traps, you only need to cast one or two traps to help you lock them, then teleport to them again and continue the namelocking, this prevents them running outside of namelock range.

I need to space my paragraphs better.

Teleport behind barbs or pure ww sins, or melee builds. It is essential for you to lock certain chars, namely fohers and windies. These two classes can be easy once you learn how to stunlock effectively. Melee should be a cakewalk, they can't tele to you well because of stun, and will have to resort to using charge or WW. Thankfully charge can mb'd off most of the time if you have the fastercast/firepower, teleport behind them to gain space if you find they can close the distance after a few seconds. WW is deadly, but still very slow. Only problem is when it lags to hit you. REmember to just stay at least 1/3 of a screen away from ww and you should be safe there. Hopefully the ww is slow enough that you can really lay down another 5 traps. Leap on a barb is nothing compared to MB. If they leap you, they should either be offscreen (if they offscreen try to teleport to you, its semi-easy to tele dodge). If they are on your screen, they should have a swirly over their head and traps firing at them so they can't teleport.

Vs. casters, you may like just running or teleporting around your traps and letting them get hit. Skilled chars this won't work on, except in a few circumstances. Its really hard to snipe a running assasin from far away if you're say, a fb sorc. Also, I found that in trap vs. trap, if you play defensive, running is a good strategy because you can escape mb better this way and also dodge traps.

Oh and vs. characters that do drive by's, aka attack you then run out of range, after you hit them coming in and they escape, just reset your traps somewhere else. Thankfully they can't see where you put your traps and its a good idea to relocate them so they won't know where the traps are until they start shooting. Vs ww-sins who don't have as much life as barbs but stun well, a nice tactic is to lay your traps. And slowly retreat until they are forced to dflight or teleport on you to ww. MB them as fast as you can, you only need to MB once. Then, since they've just moved into your trap field, teleport off and lay some traps again so that they continue getting stun locked. Make sure to try and get MB'd by them as little as possible, this includes watching out for their shadow master.
Thats all I can think of right now.
 

moonlike

Banned
atenza said:
Leap on a barb is nothing compared to MB..
i disagree, i played ghost and bvc leap for me is much more effective than mb btw its also 1 screen spell which needs to be aimed.
Its hard to mb 200fcr sorc but leap will always work if shes on ur screen(usually more than 1 screen because most bvc nowadays max leap).
 

atenza

Banned
moonlike said:
i disagree, i played ghost and bvc leap for me is much more effective than mb btw its also 1 screen spell which needs to be aimed.
Its hard to mb 200fcr sorc but leap will always work if shes on ur screen(usually more than 1 screen because most bvc nowadays max leap).
I meant MB vs. Leap in a fight..
 

Lyrs

Diabloii.Net Member
I'd rather leave MB casting to my Master who does it regularly. Trying to aim MB on fast moving characters means that you are a sitting duck.
 

tmd turka

Diabloii.Net Member
Lyrs said:
I'd rather leave MB casting to my Master who does it regularly. Trying to aim MB on fast moving characters means that you are a sitting duck.

My shadow master must not like Mb since she hardly ever uses it. I havent maxed it and it has just as many points into as my other shadow disciplines. Is that why she isnt using it? Also since I have not invested more then 1 into anything in the shadow tree should I be investing in MB?
 

Lyrs

Diabloii.Net Member
I have a high lvl MB with non-synergy critical points invested in it. You can check the assn forum for more indepth information.
 

tmd turka

Diabloii.Net Member
Neuroff said:
The higher level your MB is, the more the master uses it.

Yup I figured this out myself after dumping 2 points from izuals quest into mb. Right now my sin does 6.7k damage is that too low for duels?
 
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