pestilenceLORD
Diabloii.Net Member
Trapasin Gear
I've seen some of the guides on trapasins, but I disagree with the gear selections on some, some don't have optimal gear suggestions, and some are for PvP or hybrid builds. For PvM, here is what I'm thinking is optimal gear, but I'm not 100% sure on some.
Headpiece-Shako (with Um or 15 all res jewel) or good circlet
Armor-lots of options, Enigma and CoH the best of them (I like CoH better)
Gloves-really not sure. Sanders are good for IAS and life. Magefist actually aren't very good as we're talking lit trapasin not fire and fcr doesn't really help. Frosties aren't bad, but not totally necessary if merc will have "Insight". Bloodfists are another good one, slightly less IAS than Sander's but they have FHR to make up for that.
Boots-+2 Shadow Dancers
Belt-Arachnid Mesh
Rings-2x SoJ
Ammy-Mara's or good Asn ammy
Wep-I prefer "Hoto"/"Spirit" over duel trap claws for PvM. The PvP guides suggest +3 traps/30-40% IAS claws, preferably w/ +LS. IAS and 1 extra skill point don't seem as important to me as the good resists and other good mods you'll get from "Hoto"/"Spirit".
Shield-"Spirit"
Merc Headgear-Andy's, Vamp Gaze, Crown of Thieves, Tal's Mask... any good LL helm
Merc Armor-I like "Fortitude"
Merc Wep-"Infinity" is the best, but you'll have to prolly use frosties then and maybe spend some points in energy or get mana scs. Obviously "Insight" if you can't get "Infinity".
Any help/suggestions on this biuld would be highly appreciated, thanks. Oh, and I didn't put Griffon's or 5/-5 lit jewels down anywhere bcuz I heard the -lit res doesn't apply to traps, so are they still the best option?
Edit: The reason I have CoH and Um in Shako is I've been playing HCL a lot lately and I have an HCL trapper so the resist are more important
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I've seen some of the guides on trapasins, but I disagree with the gear selections on some, some don't have optimal gear suggestions, and some are for PvP or hybrid builds. For PvM, here is what I'm thinking is optimal gear, but I'm not 100% sure on some.
Headpiece-Shako (with Um or 15 all res jewel) or good circlet
Armor-lots of options, Enigma and CoH the best of them (I like CoH better)
Gloves-really not sure. Sanders are good for IAS and life. Magefist actually aren't very good as we're talking lit trapasin not fire and fcr doesn't really help. Frosties aren't bad, but not totally necessary if merc will have "Insight". Bloodfists are another good one, slightly less IAS than Sander's but they have FHR to make up for that.
Boots-+2 Shadow Dancers
Belt-Arachnid Mesh
Rings-2x SoJ
Ammy-Mara's or good Asn ammy
Wep-I prefer "Hoto"/"Spirit" over duel trap claws for PvM. The PvP guides suggest +3 traps/30-40% IAS claws, preferably w/ +LS. IAS and 1 extra skill point don't seem as important to me as the good resists and other good mods you'll get from "Hoto"/"Spirit".
Shield-"Spirit"
Merc Headgear-Andy's, Vamp Gaze, Crown of Thieves, Tal's Mask... any good LL helm
Merc Armor-I like "Fortitude"
Merc Wep-"Infinity" is the best, but you'll have to prolly use frosties then and maybe spend some points in energy or get mana scs. Obviously "Insight" if you can't get "Infinity".
Any help/suggestions on this biuld would be highly appreciated, thanks. Oh, and I didn't put Griffon's or 5/-5 lit jewels down anywhere bcuz I heard the -lit res doesn't apply to traps, so are they still the best option?
Edit: The reason I have CoH and Um in Shako is I've been playing HCL a lot lately and I have an HCL trapper so the resist are more important