Oh sorry forgot to mention this is nonladder, not ladder.FreezerBurn said:kind of a waste of an enigma if you ask me. 200 mf isn't that much. and enigma will cost too much this early in ladder (6 ists for jah ber on east last i heard). for 3-4 ists, you can get full tals and make a meteorb. mine has about 500 mf and runs meph in 8 player games with no problems using the moat trick.
Oh yeah, completely forgot about Gull and Rhyme, have both of those.Evrae Altana said:Try some MFSC's or maybe buy a Gheeds from someone. You can also hold Gull+Rhyme on switch for right before Meph dies.
The only lightning immunes you'll face in Durance 3 is the Council, which is why I have enigma...IIDX said:BoS + enigma is a nice thought for a trapper to quickly run durance, but I think your better off doing pindle, eld, and shenk. I think there's 2 lightning immune minion, but nothing mb can take care of.
If your having mana problems care pots, if not use wizards spike and spirit if availible. If your using mf gloves swap them with Frostburns until you get to mf.
Hmmmm...then that leaves my hammerdin without manaFreezerBurn said:best mana solution is to put insight on your merc. but if you do that, you need to build him well enough that he can survive meph.
Lol, ok. So, would trapsin make a good PvP or no?FreezerBurn said:hammerdins make much better mfers than trapsins. you'd be better off mfing with him.
That's what I've been planning to do. Most of my characters have a specific purpose.FreezerBurn said:they can. but you'll need some very good gear, including an inv filled with expensive charms, to kill anyone who knows what they're doing.
since you're nl, mfing isn't going to make you rich. you might consider running pits or river of flame with zero mf for socketables. you'll make more that way and it's more fun than running meph IMO.