Brak
Diabloii.Net Member
Transmutation Fascination Tournament
FOREWARD
Billy the Bubble Boy lived in a quiet village on the moors of Sanctuary’s western coast. He had always been a sickly child. His parents told him he had an insufficient immune response. To Billy this simply meant he had to live life in a bubble to keep him safe from evil germs. But one day a greater evil descended upon his lonely village. When the minions of Hell ravaged Billy’s home he didn’t hear them coming. He only observed a smoke in the distance before a stray arrow pierced his own sanctuary. As his bubble deflated, Billy hyperventilated and passed out. At least he was fortunate enough not to witness his families demise.
Being mistaken for dead by the ransacking monsters would likely have made little difference to Billy’s survival given his condition. Luckily a roaming sorcerer had seen the village ablaze and quickly came to the aide of the sole survivor. Recognizing the bubble apparatus, the sorcerer cast a protective spell and over time Billy recovered.
The boy was raised an apprentice to the sorcerer. And at his coming of age the sorcerer gave him a wonderful gift. It was called the Horadric Cube. This was the secret to curing Billy’s disease. As the sorcerer explained, when items were imbued with magical properties there was a latent protection against disease that was also given to each item. By adorning himself with the products of the Horadric Cube, Billy was freed from his bubble. All along the sorcerer had been providing the bubble boy with these liberating items. But knowing his quest to avenge his families death would begin, he left Billy with this most critical of possessions.
TOURNAMENT SYNOPSIS
In this tournament there are only restrictions on gear. You will only be able to use items that have been fashioned in your Horadric Cube. This will hopefully allow for using items that most wouldn’t normally go for but at the same time will make participants more familiar with all of the overlooked Cube recipes.
BASIC RULES
Updated rules are here. Hrus
-HC or SC, but if playing SC first death means your character is out of the tourney.
-v1.10, 1.11, 1.11b, vanilla, RRM/RWM all permitted.
-No multiplayer
-Players setting may be changed at will, but do not engage in killing monsters at p1 and popping chests a p8 it will give you herpes.
-No save and exit to escape your imminent demise.
-ATMA extended stash is permitted. In fact I recommend making two stashes for this tourney, one that is uncubed (dirty) and one that is transmutated (clean).
-You may only twink one item, a Horadric Cube. For those that do not wish to twink, alternatives for Act 1 play will be discussed below.
-Quests and WPs are all optional, but will aide in your scoring.
-You may rerun areas, but you can only revisit previous acts/difficulties to perform functions in town. Thus no running Countess once you have left Act 1 of that difficulty. Quests must also be completed before you leave. If you wish to save imbues/sockets for after the tourney the quest will be considered completed without performing this act, but you may not return later while still in the tournament.
EQUIPMENT RULES
-ALL non-consumable items must be made in the Horadric Cube before you equip said item. This includes any gear you or your merc wear, any charms placed in your inventory and any socket fillers you wish to place into an item. (I know it makes no sense to allow him to drink dirty potions off the ground, but the gameplay would be too tedious).
-Consumables are defined as potions, arrows/bolts, keys, and scrolls.
-If at any time you doubt whether or not a particular item has already been cubed assume it to be ‘dirty.’
-The recipe must change the inherent properties of the item. Thus the repair recipe may not be used to ‘cleanse’ an item and make it equipable. It may be used to repair already cubed items.
-Quest reward items are also allowed to be equipped without transmuting. Assume these are produced with a similar cleansing magic as the Cube. The personalization quest can be used to wild card any item in the game for your character’s use.
-If you do not wish to twink a Horadric Cube onto your character for Act 1 you may use the following strategy. If you have the ingredients for producing a magical item. Discard (do not sell) those ingredients and gamble the resultant item from Gheed. You are allowed a single gambling attempt for each set of ingredients. If you are using the cube to make white items, buy said white item from the appropriate vendor. For white items that have class specific skills, use a random number generator to select said item (ie wand). For those items that cannot be purchased, sorry. Once you reach Act 2 you may no longer equip items from vendors.
-If you happen to autoequip an empty slot please take said item off ASAP.
-You may use your starting gear.
**Acceptable items by type**
-Uniques-
No elite uniques can be used in this tourney since the only way to make a unique wearable is by upping it. Only upped normal and exceptional uniques may be worn.
-Sets-
No set items may ever be equipped since sets can’t be upped.
-Rares-
Rares can come from two places (unless you like burning all the SoJ’s you find with this character) either certain quest rewards, or from the 6 PSkull recipe.
-Magicals-
There are many recipes for magical items. Most broad is the 3PGem but astute users of the cube will know many ways to create jewelry as well as certain shields and weapons.
-Crafts-
Um…of course you can use these that’s the point.
-Sockets-
Socketed items can be made in the cube or come from Larzuk. What to put into them is another matter.
-Runes-
Any rune can be used in the production of an item, but for socketing purposes the rune used must come from the rune upgrade recipe. Sorry folks this means you can’t use your Zods. Also means making mid to high tier runewords will be a little bit tricky.
-Jewels-
Your jewels must be re-rolled before putting them into an item. Are jewels worth it? As with runes they do not need to be rerolled if being used for ingredients.
-Gems-
Gems must be upgraded before socketing. Thus no socketing chippies (I know you’re all very sad). As with other socketables these do not need to be cubed before use as ingredients.
-Charms-
You must re-roll your charms before use. This will severely limit people’s ability to use charms. But think of the vast swaths of open inventory space for picking up all the items you can’t use. Also if you’re lucky enough to find a Gheed’s you’re not lucky enough to use it. Charms may be carried unided but please do not accidentally take them into battle.
SCORING
-One point for each WP activated (note if you do not wish to activate Nihlithak’s WP simply find it and call it activated).
-Two points for each completed quest.
-One bonus point for each item of a different Horadric Cube recipe regularly equipped. (This works for different crafted item family, or blues generated with different recipes etc etc. Quest rewards do not count.)
-Five bonus points for choosing your character class at random.
-Subtract five points for each restart.
-Subtract one point for RWM enabled runewords.
Happy Cubing!
FOREWARD
Billy the Bubble Boy lived in a quiet village on the moors of Sanctuary’s western coast. He had always been a sickly child. His parents told him he had an insufficient immune response. To Billy this simply meant he had to live life in a bubble to keep him safe from evil germs. But one day a greater evil descended upon his lonely village. When the minions of Hell ravaged Billy’s home he didn’t hear them coming. He only observed a smoke in the distance before a stray arrow pierced his own sanctuary. As his bubble deflated, Billy hyperventilated and passed out. At least he was fortunate enough not to witness his families demise.
Being mistaken for dead by the ransacking monsters would likely have made little difference to Billy’s survival given his condition. Luckily a roaming sorcerer had seen the village ablaze and quickly came to the aide of the sole survivor. Recognizing the bubble apparatus, the sorcerer cast a protective spell and over time Billy recovered.
The boy was raised an apprentice to the sorcerer. And at his coming of age the sorcerer gave him a wonderful gift. It was called the Horadric Cube. This was the secret to curing Billy’s disease. As the sorcerer explained, when items were imbued with magical properties there was a latent protection against disease that was also given to each item. By adorning himself with the products of the Horadric Cube, Billy was freed from his bubble. All along the sorcerer had been providing the bubble boy with these liberating items. But knowing his quest to avenge his families death would begin, he left Billy with this most critical of possessions.
TOURNAMENT SYNOPSIS
In this tournament there are only restrictions on gear. You will only be able to use items that have been fashioned in your Horadric Cube. This will hopefully allow for using items that most wouldn’t normally go for but at the same time will make participants more familiar with all of the overlooked Cube recipes.
BASIC RULES
Updated rules are here. Hrus
-HC or SC, but if playing SC first death means your character is out of the tourney.
-v1.10, 1.11, 1.11b, vanilla, RRM/RWM all permitted.
-No multiplayer
-Players setting may be changed at will, but do not engage in killing monsters at p1 and popping chests a p8 it will give you herpes.
-No save and exit to escape your imminent demise.
-ATMA extended stash is permitted. In fact I recommend making two stashes for this tourney, one that is uncubed (dirty) and one that is transmutated (clean).
-You may only twink one item, a Horadric Cube. For those that do not wish to twink, alternatives for Act 1 play will be discussed below.
-Quests and WPs are all optional, but will aide in your scoring.
-You may rerun areas, but you can only revisit previous acts/difficulties to perform functions in town. Thus no running Countess once you have left Act 1 of that difficulty. Quests must also be completed before you leave. If you wish to save imbues/sockets for after the tourney the quest will be considered completed without performing this act, but you may not return later while still in the tournament.
EQUIPMENT RULES
-ALL non-consumable items must be made in the Horadric Cube before you equip said item. This includes any gear you or your merc wear, any charms placed in your inventory and any socket fillers you wish to place into an item. (I know it makes no sense to allow him to drink dirty potions off the ground, but the gameplay would be too tedious).
-Consumables are defined as potions, arrows/bolts, keys, and scrolls.
-If at any time you doubt whether or not a particular item has already been cubed assume it to be ‘dirty.’
-The recipe must change the inherent properties of the item. Thus the repair recipe may not be used to ‘cleanse’ an item and make it equipable. It may be used to repair already cubed items.
-Quest reward items are also allowed to be equipped without transmuting. Assume these are produced with a similar cleansing magic as the Cube. The personalization quest can be used to wild card any item in the game for your character’s use.
-If you do not wish to twink a Horadric Cube onto your character for Act 1 you may use the following strategy. If you have the ingredients for producing a magical item. Discard (do not sell) those ingredients and gamble the resultant item from Gheed. You are allowed a single gambling attempt for each set of ingredients. If you are using the cube to make white items, buy said white item from the appropriate vendor. For white items that have class specific skills, use a random number generator to select said item (ie wand). For those items that cannot be purchased, sorry. Once you reach Act 2 you may no longer equip items from vendors.
-If you happen to autoequip an empty slot please take said item off ASAP.
-You may use your starting gear.
**Acceptable items by type**
-Uniques-
No elite uniques can be used in this tourney since the only way to make a unique wearable is by upping it. Only upped normal and exceptional uniques may be worn.
-Sets-
No set items may ever be equipped since sets can’t be upped.
-Rares-
Rares can come from two places (unless you like burning all the SoJ’s you find with this character) either certain quest rewards, or from the 6 PSkull recipe.
-Magicals-
There are many recipes for magical items. Most broad is the 3PGem but astute users of the cube will know many ways to create jewelry as well as certain shields and weapons.
-Crafts-
Um…of course you can use these that’s the point.
-Sockets-
Socketed items can be made in the cube or come from Larzuk. What to put into them is another matter.
-Runes-
Any rune can be used in the production of an item, but for socketing purposes the rune used must come from the rune upgrade recipe. Sorry folks this means you can’t use your Zods. Also means making mid to high tier runewords will be a little bit tricky.
-Jewels-
Your jewels must be re-rolled before putting them into an item. Are jewels worth it? As with runes they do not need to be rerolled if being used for ingredients.
-Gems-
Gems must be upgraded before socketing. Thus no socketing chippies (I know you’re all very sad). As with other socketables these do not need to be cubed before use as ingredients.
-Charms-
You must re-roll your charms before use. This will severely limit people’s ability to use charms. But think of the vast swaths of open inventory space for picking up all the items you can’t use. Also if you’re lucky enough to find a Gheed’s you’re not lucky enough to use it. Charms may be carried unided but please do not accidentally take them into battle.
SCORING
-One point for each WP activated (note if you do not wish to activate Nihlithak’s WP simply find it and call it activated).
-Two points for each completed quest.
-One bonus point for each item of a different Horadric Cube recipe regularly equipped. (This works for different crafted item family, or blues generated with different recipes etc etc. Quest rewards do not count.)
-Five bonus points for choosing your character class at random.
-Subtract five points for each restart.
-Subtract one point for RWM enabled runewords.
Happy Cubing!
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