"Toxin Revolt" PvP Necro Guide: Beta Toxin Revolt PvP Necro Guide: Beta Bare with me as this is my first guide, sure it'll show, and there are many changes to come as I test this build more and more as well as with the feedback of you guys. As you can see from the name, we're looking at a Poisonmancer(Toxin) fused with the power of Light(Revolt). I'm sure your thinking :shocked: as I was actually, until I further looked into and tested this build a bit. We're going to use the basic PvP Poisonmancer and just give it a slight zing with the added power of the Duel-Dream. For all of you who don't know, 'Dream' is: Dream (Io+Jah+Pul) Helm and Shield 10% chance to cast level 15 Confuse when struck Level 15 Holy Shock aura when equipped +20-30% Faster Hit Recovery +30% Enhanced Defense +150-220 Defense +10 to Vitality 5% increased maximum Life +0.625 per character level to Mana +5-20 to All Resistances 15-25% better chance of getting Magic Items With the help of Duel-Dream you should be dishing out, if I looked at this correctly: Every 2 Seconds Range: ~23 Yards Lightning damage: 1 - 278 (Ã¸139.5) Lightning damage to attack: 1 - 1668 (Ã¸834.5) Not much damage BUT its more of a "finish the wounded deer" off kind of thing. Enough with the explanation, onto the build. Stats STR: 85-100(Your highest required STR should be the 106 for a Troll Nest 'Dream' shield, followed by the Demonhead 'Dream') Now, for those of you who have a little more experience in making extreme characters with like no STR you may have other ideas but, for me 85 is good because getting +20 STR is pretty simple. Also, on a side note, if you plan on using a higher STR requirement armor instead of Enigma, you may need to consider for obvious reasons investing more points into this category. DEX: ~170("...to block, or not to block" Simply put, I love having block. Some of you may agree to disagree, but blocking is for me. 170 DEX would provide Max Block with any shield. If you know exact numbers, feel free to tweak up the DEX area but I'm not 100% so this is my comfort zone) VIT: EVERYTHING ELSE!(Health is the key to a long life, in and out of game. Keep that motto with you, that extra 2 health could save you in a duel, trust me) ENG: 0("Absolutely nothing, huah". Enough said) Skills Poison/Bone Tree 20 Poison Nova 20 Poison Explosion 20 Poison Dagger 20 Bone Wall 01 Bone Armor 02 Pre-Requests Summoning Tree 01 Fire Golem 01 Golem Mastery/Summon Resist 02 Pre-Requests Curses Tree 01 Lower Resist 06 Pre-Requests =94 (lvl ~85, with all the skill quests but I might be slightly off there) Gear Now with the gear, minus the obvious requirement of Duel-Dream, I like to leave this as open as possible. Below I will list some ideas though. Armor - Some suggests may include, but aren't limited to: Um Guardian Angel Emigma Um Vipermagi 50% Bramble:laugh: Perfect Ruby Shaft 4 Ort Armor Belt Trang's Belt T-Gods Arachnids Mesh Gloves Trangs, need we argue? Boots Waterwalks Aldur's Rings Pretty much open. Amulet Try for a +2 PnB ammy, crafted for FCR if you can get your hands on that. Weapon Heart of the Oak (Switch) Wizardspike GODLY Death Web Charms Anni 10 PnB GC's 20 Life SC's Necro Tourch Mercenary As for the mercenary, I'd suggest an A2 Nightmare Defensive (Holy Freeze) equipted with an Infinity and the usual Merc Gear. All in all, this character is looking to be a nice dueler character. In combination with nice poison damage and backup of light/fire/ice, you have a multi-dangerous weapon that looks to exploit any players weakness. Beta version is now open for descussion. Feel free to read over it and throw some suggestions my way. Thanks.