Re: Town Portal abuse - it's time to end it.
Yes, Town Portals are a Diablo icon. Did you play D1? Hope so. I know you played D2. Now tell everyone if you can think of the Diablo games and not see the iconic, almost unchanged between both games, town portal image? Can you think of Diablo and ignore altogether town portals? Can you think of Diablo and ignore the one means of transportation that everyone used for the past 10 years?
I played D1 at launch date and D2 to even nowdays, I love them but I always thought that TPs always felt cheap.
And yeah I can picture a Diablo with a more restrictive tp, even Diablo 1 and 2. To have them only working on certain moments or making them only in shrines (which would be more common). Infact there is a mod for D2 called Hell unleashed which is like a superhard more for D2 with some extra monsters and TPs are indeed removed and TP shrines are more common because if we give the player the control to TP, as Jay wilson said, the players WILL be going to town to make every little mundane task.
And I am sorry I dont share your same love for TPs, I simply dont, I always saw TP as a need because of the game's flaws and not because of brilliant design. Never I saw TPs as a Diablo icon and if any of the creators actually said such statement I would understand but its only your opinion.
Contrary to you, I was there 8 years ago discussing Diablo 2 during development. I know perfectly well how and why Town Portals were made the way they were. You, obviously don't. You keep insist in ignoring my comments on this issue and come up with your fabricated story. But you sir have no idea of what you are talking about.
Everyone knows why TPs are in. Whats the big secret? Potionfest, repairs, restock, limited inventory grid, etc... certainly not good things. The problem is that because of the need to supply those flaws/outdated designs is that it did make the distance between a dungeon and the town's safety way too easy, its all I am trying to say and I dont believe you didnt get that.
It is valid to have an opinion. But it is not valid to turn your opinion into a fact and use that new "fact" as a weapon to convince others of your opinion. Read that again if it confuses you.
Well... I would rather think I am presenting it as an argument rather than an opinion. I never said its a "fact"... its just how TP's functions were harmful to Diablo's immersion, I cant whats wrong here and why I would be trying to shovel my opinions as facts into other people's throats... I was pointing out how harmful TPs are to this concept...
This game is over 8 years old, we have more ideas and functions available to us now then we did then. When D2 was created it was very well designed, blizzard make the best quality games, the deffantly believe quality of quanity, and they have the trek record to prove that. If this was a new game i would agree with you, but its not.
Geez I dont know what is wrong with you people... I said many times to nowdays standards its very bad. I loved D2 but nowdays I just cant play it anymore, its way too faulty and its flaws are NOT brilliance(like some people here who defended GA pierce bug and the cowlevel, and think that Enigma and Rushing are great!) and MUSTNOT be carried over to D3.
D2 was great at its time but nowdays its closing to mediocre-average, by far easily the most unpolished and unbalanced game on Blizzard's portfolio and I hope that 1.13 can spark some fixed on this because the game deserved better.
and now unto the phrase, "feeling of isolation." until the first person that posted that phrase, it was never even thought of as a defence. all though thing will be different in D3 for sure, there will never be a feeling of isolation. This is not Resident Evil or Silent Hill where you have no support untill you beat everything and get out. This is a party game, they want us to party and interact, other wise they would not put this online for us to play together. If you want this feeling play by your self and with the light off.
Isolation has nothing to do with anything that happens in Silent HIll or RE, we are talking about immersion, about immersion the player OR the whole party into the dungeon, to make everyone work towards a goal. This "feeling of isolation" that seems to be so imcompreensible for some people here is nothing more than a mean of immersion for the game. Its not about being isolated like being alone scared and nothing like that. Its about actually feeling you progressing through a dark dungeon and not like you are in some playground on a nearby town that you can go there as you please. If you are down in the ninth-layer of hell a simple buyable and cheap scroll shouldnt be able to take you back to civilization in a mere second!
Geez what the hell, am I being THAT cryptic here and it also seems that I am spilling the ultimate offense to everyone here?
People do always choose the easiest way, but thats there choice. to use it and complain about it is kinda of hypocrital.
Sorry it doesnt work like that when the game is multiplayer. When we are in a multiplayer enviroment its all diferent. Look at act3. Its a forgotten and easily skipped act. I am not cheap, I like to appreciate the game and all but I am not going to be only lone sucker that is going to create Khalim Will to break the orb. If I am on SP, its fine I will do that, but in Bnet, if I create a game for act3 first:
1-No one will want to make it.
2-They will call their high level friends to give trav wp, kill the council and get Durance 2 Wp.
In a mp enviroment, everyone will abuse those features and as D2 is a cooperative game, either you adapt to what the community is using or you will a be raving lunatic that should be playing alone.
For me diablo is about hack and slashing action that is good to play cooperatively and fairly which is why I think its quite sad that nowdays the game is pretty much 100% exploitable, nobody plays together, everyone just wants the WPs for their goals, nobody can be trusted because of PK. D2 is a skeleton of a MP game, you pretty much just need ppl to give you WPs, and a high level character (usually a hammerdin... props for allowing a character to solo 8ppl hell games with so much ease) to auto-boost you on your baal runs. For a cooperative game that its insanely poor which is sad because the game has so much potential, its just a shame that we had to wait for D3 for that.
I remember playing Gauntlet Legends for the N64 (the version with a LOT of monsters, unlike the others). I played with my bro and my sister (who hates videogames). But it was so much fun, the game is quite simplistic but having to work with your friends to hack and slash your way through hordes of monsters with non-stop action was very very fun, we stayed up playing that until 4 a.m. which was insane for my sister. Now when the hell did we ever had a feeling like that in Diablo 2? I am sorry but I never felt it, if this ever happened on Bnet I would be once in a blue moon, there is so much pauses, so much grief among players (drops and PK), so many "easy-way" outs that some guy in the party wants to abuse, etc....
Players actions do need rules and limits, D2 is way too anarchic for its own good. This idea of "you only abuse it if you want" is out of place in Bnet, most people will do that and if you try to play the game in a more non-exploitable manner no one will want to play with you as the exploitable manner is faster and more effective.