Re: Town Portal abuse - it's time to end it.
The whole matter however, or what I believe Blizzard is looking at, is the flow in the game, having to clear any area of any size that you wish not to do, to be able to use a function you believe you've to use already ruins the flow partly.
Yeah, I agree, it's like when you see comments of youtube videos, where people write stuff like "you sux" or "you're ***" or anything like that, without even explaining why, all it really does it to make people flame eachother.Slapping other people ideas as ridiculous, without actually taking the time to explain why doesn't earn you any brownie points. Just makes your post unnecessary.
I believe that kind of range is very abuseable, and the difference of hiding in a corner and to make a trip to town and come back, is that you'll heal instantly in town and then return once again ready for battle, filled with whatever you buy in town, where as in the corner you can't really do anything.And if you believe that kind of range is abusable, then so is running away and hiding in a corner.
The whole matter however, or what I believe Blizzard is looking at, is the flow in the game, having to clear any area of any size that you wish not to do, to be able to use a function you believe you've to use already ruins the flow partly.
Actually I think the problem is not that opponents like Duriel is a lame opponent if you can't tp to town, I think the problem is the lack of information you get pre-fight. Information you should be able to collect in act2, I mean Duriel can't be unknown after all, a range of damage, hit points, ways of combat (but still with a surprise, that still doesn't rule out all your plans), which means you that way can proper prepare for the fight and know if you're a level 15 sorc who hasn't invested in hit points yet and don't use any kind of merc that you'll probably be in big trouble given tp's can't be used.I agree enemy proximity is somewhat confined. Even more so when we consider they move around. Just seems unnecessary the notion the usage of town portals would become an exercise in getting your distance from any monsters in the vicinity, whether you were opening a TP to get away from a tough situation, or simply because you wished to go to town.
I did appreciate however that other idea of certain places simply not allowing the usage of town portals. However, players should always be allowed some form of escape, even if this means getting in harms way. An enclosed den like Duriel's without TP ability seems penalizing and there is no necessity for the game to seek to kill the player with such lame attempts. Let monsters do that. On the case of Duriel, the player could be forced to turn a switch to elevate an escape door, but this would take some time. All the while they would have to tackle Duriel the best they could.
EDIT: In any case, it still stands my own view of this whole "problem". And that is... there is no problem. TPs were just fine. And in fact, trying to open and enter a TP to escape an hairy situation has been more my death, than my salvation.