HanShotFirst
Diabloii.Net Member
Re: Tournament: Merc's Merc
Patsy and Emilio managed to do a full clear of Act 3 at Players 7 and encountered no obstacles (I tried to think of some way to make it sound interesting . . . but it really wasn’t). Patsy was never in any danger and neither was Emilio (obviously due to my amazing skill . . . or maybe it was Battle Orders . . . yeah, probably the second). Patsy hit level 30 as Emilio killed the Flayer that appeared to defend the Gidbinn, after that things got even easier due to War Cry (for stunning monsters of course, . . the damage wasn’t at all apparent). From the Flayer Dungeon on the plan was for Patsy to stun every monster with War Cry (ranged monsters were drawn close with Taunt . . . then stunned with War Cry . . . not a very complicated or interesting plan . . . but it worked on every group of monsters up to Mephisto). Mephisto couldn’t be stunned . . . but he couldn’t do much damage either . . . so Patsy was able to act as a meat shield while Emilio did all the damage . . . super easy.
Mephisto didn’t drop much of interest but there had been some good drops leading up to the boss. The first useful find came in the Great Marsh when Patsy popped a chest and found Stoutnail (not much to look at . . . but the +7 vita made for a nice boost in life). In the Disused Fane an eth Duskdeep was found for Emilio (this nicely topped off all his resistances at 75 and was probably a big part of the reason that his life never dropped out of the green in the battle against Mephisto). Upper Kurast offered up Patsy’s second unique ring (a nearly perfect Manald . . . that’s not being used at present). What normally would have been the best find of Act 3 came in the Sewers . . . unfortunately its crushing blow makes it illegal for this tournament . . . which was really bummer because Patsy really only wanted to hold it for the stylish 50 fire resists . . . yep, bummer).
Happily, by the end of Act 3 Patsy’s fire resistance was already in really good shape. (Here were Patsy’s stats at the end of Act 3).
Act 4 continued to be really easy. The combination of high resistances and life enabled Patsy to absorb all sorts of damage (which in turn enabled Patsy to use really brainless strategies . . . the kind that are really boring to read about . . . so I’ll try to keep this short).
The battle against Izual was a bit time consuming (his life might have been even higher than Emilio’s! .. . and their damage was probably about the same . . . but Emilio had a much greater regeneration rate . . . so, really it was only a matter of time until Emilio prevailed). Since Emilio had things well in hand there really wasn’t much for Patsy to do but cheer from the sidelines . . . and then snatch up the drops . . . that were amazingly good. Another drop that got Patsy excited came soon after Izual (Patsy thought he’d found a new weapon to carry around that had better bonuses than +7 vita . . . but then he remembered that Open Wounds was a big no-no, . . so another nice weapon that could have been used as a resistance wand went to waste . . . bummer). Patsy was getting a bit depressed that all the good drops seemed to be unusable but then this dropped in the River of Flame (I like Ancalagon’s better . . . but +8 all resistances is still nothing to scoff at). The Forge drop was pretty good (I hadn’t come across an Ort yet . . . or a Tal for that matter . . . but I had found three Rals in Act 3 and two Thuls in Act 4 . . . I only hope that this good rune finding run continues into Nightmare where it really counts).
After stashing the precious rune Patsy dusted off the Blood Crescent and the Milabrega’s Shield that he had stashed and recruited an Act 3 merc for the clearing of the Chaos Sanctuary (he hadn’t had a merc die yet and didn’t want Emilio to succumb to Iron Maiden). Clearing the Chaos Sanctuary at Players 7 with an Act 3 Cold merc was slow . . . but well worth it considering Patsy got hit with Iron Maiden early and often. After the last Oblivion Knight was defeated Emilio was rehired and Diablo was engaged. Diablo turned out to be the first real threat that Emilio had faced (well other than the Iron Maiden that he bypassed). Diablo’s lightning spray was still very damaging despite Emilio’s 75% lightning resistance (thankfully Emilio could survive a single lightning spray so there was plenty of time to retreat and heal). Even more time became available for maneuvering and healing once Patsy decided to invest in enough strength and dexterity to use the General’s Tan Do Li Ga that Izual had dropped (slows target by 50% was awesome against Diablo). After equipping the General’s Tan Do Li Ga (what a name) the battle was pretty easy and safe. Patsy and Emilio made it out alive and Diablo dropped some nice things (the unique amulet turned out to be an Eye of Etlich that Patsy is planning to put to good use).
Here were Patsy’s stats at the end of Act 4.
Patsy and Emilio managed to do a full clear of Act 3 at Players 7 and encountered no obstacles (I tried to think of some way to make it sound interesting . . . but it really wasn’t). Patsy was never in any danger and neither was Emilio (obviously due to my amazing skill . . . or maybe it was Battle Orders . . . yeah, probably the second). Patsy hit level 30 as Emilio killed the Flayer that appeared to defend the Gidbinn, after that things got even easier due to War Cry (for stunning monsters of course, . . the damage wasn’t at all apparent). From the Flayer Dungeon on the plan was for Patsy to stun every monster with War Cry (ranged monsters were drawn close with Taunt . . . then stunned with War Cry . . . not a very complicated or interesting plan . . . but it worked on every group of monsters up to Mephisto). Mephisto couldn’t be stunned . . . but he couldn’t do much damage either . . . so Patsy was able to act as a meat shield while Emilio did all the damage . . . super easy.
Mephisto didn’t drop much of interest but there had been some good drops leading up to the boss. The first useful find came in the Great Marsh when Patsy popped a chest and found Stoutnail (not much to look at . . . but the +7 vita made for a nice boost in life). In the Disused Fane an eth Duskdeep was found for Emilio (this nicely topped off all his resistances at 75 and was probably a big part of the reason that his life never dropped out of the green in the battle against Mephisto). Upper Kurast offered up Patsy’s second unique ring (a nearly perfect Manald . . . that’s not being used at present). What normally would have been the best find of Act 3 came in the Sewers . . . unfortunately its crushing blow makes it illegal for this tournament . . . which was really bummer because Patsy really only wanted to hold it for the stylish 50 fire resists . . . yep, bummer).
Happily, by the end of Act 3 Patsy’s fire resistance was already in really good shape. (Here were Patsy’s stats at the end of Act 3).
Act 4 continued to be really easy. The combination of high resistances and life enabled Patsy to absorb all sorts of damage (which in turn enabled Patsy to use really brainless strategies . . . the kind that are really boring to read about . . . so I’ll try to keep this short).
The battle against Izual was a bit time consuming (his life might have been even higher than Emilio’s! .. . and their damage was probably about the same . . . but Emilio had a much greater regeneration rate . . . so, really it was only a matter of time until Emilio prevailed). Since Emilio had things well in hand there really wasn’t much for Patsy to do but cheer from the sidelines . . . and then snatch up the drops . . . that were amazingly good. Another drop that got Patsy excited came soon after Izual (Patsy thought he’d found a new weapon to carry around that had better bonuses than +7 vita . . . but then he remembered that Open Wounds was a big no-no, . . so another nice weapon that could have been used as a resistance wand went to waste . . . bummer). Patsy was getting a bit depressed that all the good drops seemed to be unusable but then this dropped in the River of Flame (I like Ancalagon’s better . . . but +8 all resistances is still nothing to scoff at). The Forge drop was pretty good (I hadn’t come across an Ort yet . . . or a Tal for that matter . . . but I had found three Rals in Act 3 and two Thuls in Act 4 . . . I only hope that this good rune finding run continues into Nightmare where it really counts).
After stashing the precious rune Patsy dusted off the Blood Crescent and the Milabrega’s Shield that he had stashed and recruited an Act 3 merc for the clearing of the Chaos Sanctuary (he hadn’t had a merc die yet and didn’t want Emilio to succumb to Iron Maiden). Clearing the Chaos Sanctuary at Players 7 with an Act 3 Cold merc was slow . . . but well worth it considering Patsy got hit with Iron Maiden early and often. After the last Oblivion Knight was defeated Emilio was rehired and Diablo was engaged. Diablo turned out to be the first real threat that Emilio had faced (well other than the Iron Maiden that he bypassed). Diablo’s lightning spray was still very damaging despite Emilio’s 75% lightning resistance (thankfully Emilio could survive a single lightning spray so there was plenty of time to retreat and heal). Even more time became available for maneuvering and healing once Patsy decided to invest in enough strength and dexterity to use the General’s Tan Do Li Ga that Izual had dropped (slows target by 50% was awesome against Diablo). After equipping the General’s Tan Do Li Ga (what a name) the battle was pretty easy and safe. Patsy and Emilio made it out alive and Diablo dropped some nice things (the unique amulet turned out to be an Eye of Etlich that Patsy is planning to put to good use).
Here were Patsy’s stats at the end of Act 4.
Code:
Forum Name Character Class Location Level Points Merc Deaths
-----------------------------------------------------------------------------------
Hanshotfirst Patsy Barbarian Harrogath 35 108 0
Abelard Baldemar Paladin Kurast Docks 28 71 1
Wikkid DeclawedKitten Assassin Kurast Docks 28 71 0
Rhia Sidekick Necro Kurast Docks 28 71 0
DaD Paige Sorc Kurast Docks 27 70 5
Ancalagon Crazy_Nurse Paladin Kurast Docks 25 68 0
Morathi Mane Druid Lut Gholein 20 42 0
Caly Hannah Amazon OuterCloister 14 28 0
Pepitosari Serc Sorceress Black Marsh 16 27 0
johnnygreek Confused Necro Black Marsh 15 25 0
sapere aude MrMojo Necro Stony Field 13 20 0
TLOD Messiah Paladin Rogue Camp 1 2 0
Kefka SomeLikeit_Hot Sorc Rogue Camp 1 2 0
Last edited: