snurrfint
Diabloii.Net Member
All except %life/second, and skills that recovers a % of total life per hit and such. Like nether tentacles rune for elemental arrow. Those are just as effective for a low life build as a high life ones, assuming same Toughness.Of course the same is true for all recovery stats (life after kill, life regen, globe healing, heal after resource spent), which is why the Healing stat is so much lower than Toughness.
In general though, i think that low-life/high armor/resist builds are preferable since most healing sources are based on flat numbers rather than % of total life.