Tornament: Weaponless (Revised) Here are the rules: 1: You must play HC. (I also thought of a SC with a "three strikes your out" rule) 2: You must do full clears. You can however skip areas and return to them later. 3: You can not repeat any areas. 4: No weapons are allowed (see 10 for exceptions) 5: You may use any other equipment you see fit (see 10 for excepttions) 6: Any players setting may be used and you can change it at any time. 7: You can not mule anything onto your character. 8: You can choose your class and may assign stat and skill points as you see fit. (see 10 for exceptions) 9: You may use any merc at any time in any way you see fit, but they must go weaponless also. You can revive your merc. 10: Exceptions A: The line of thown potions may be used. B: If you are playing assasin and using the kick line of skills you may not use boots. C: All class specific items may be used unless they are weapons D: Because the sorceress can excell in this area her skills will be limited to the following: Warmth, Enchant, Fire Mastery, Static Field, Teleport, Nova, Frost Nova and the line of cold shields. E: The Paladin Smite skill is not allowed. F: The Druid and Necromancer will be limited to only one minion cast at a time. (You can put points in and use all of them, but only have one cast) G: Charms are allowed to increase your attack and is recomended. Please do not post saying this tourney will be hard. It is supposed to be or it would not be any fun. If you don't like it just don't post. Let me know if you are interested however. Thank you.