nEgativezEro
Diabloii.Net Member
Re: To see or, or not see...
First of all, it's the first view of the game. It's not polished. It's not even close. Yes it may be somewhat indicative of how the game will look, but it's very early on and the graphics were nowhere near what the final product will look like.
Second, and I think more importantly, it's hard to take that example in context with the rest of the game, as others have said. Yes, in general I don't care for the heavy use of green hues in that video. However it does give off the essence of a damp, musty building.
If the video was closer to release, I might be a little worried, but I'll save my angst for when, and if, the game still looks soft and happy nearing the shipping date.
While I do personally prefer the look of the edited bits of video, there are a couple things to consider.http://www.kewego.com/video/iLyROoafYF0b.html
I'm sure most people have seen this video of a fan's opinion of color scheme and lighting. Personally i think the game looks great the graphics are awsome and when playing D, DII, LOD I always thought how much cooler it would be if the graphics were better. The work blizzard has done is terrific. Again, the game looks GREAT.
But...Part of the reason i feel we all loved the game was the spookyness of the game and the fact that you didn't know what was coming at you around the corner or further in to the dungen/cave/ ect. I Noticed when watching the video that i felt more at ease when "lights" came on or when the fan switched to the original (blizzard) version of the gameplay video. When I watched the fan's version I couldn't see too far ahead which would be consistant too "real" life. It gave me the same feeling of dread (that i better inch along because who knows who or whats around that corner or further down) like i had in the other diablo games. The game looks great, but as we know from the past success of the original games it doesn't always come down to graphics that makes a game great. D, DII, were not the most visually impressive games at the time of their release, but they sold millions of copies. people loved it because it immersed them in the experience. So...To see or not to see...Me personlly, I think it would be better to be scared a little every now and then. Not being able to see too far ahead in some "dungeons" is a good thing. I think the game is great no matter what but... Turn the lights down and the spookiness up.
First of all, it's the first view of the game. It's not polished. It's not even close. Yes it may be somewhat indicative of how the game will look, but it's very early on and the graphics were nowhere near what the final product will look like.
Second, and I think more importantly, it's hard to take that example in context with the rest of the game, as others have said. Yes, in general I don't care for the heavy use of green hues in that video. However it does give off the essence of a damp, musty building.
If the video was closer to release, I might be a little worried, but I'll save my angst for when, and if, the game still looks soft and happy nearing the shipping date.