Is it as simple as getting the highest number of + to min / max damage as one can fit? Or are some inherently more effective due to how damage dealt is calculated during the game?
On a per charm basis, yes. On a per space basis, no. There's no magical difference between X damage coming from one charm and the same amount coming from a different charm. The reason the required levels are different is because Serrated has a much higher affix level than Fine does; it has no bearing on effectiveness.From a damage output standpoint, do both add the same amount of damage?
Yes.Is it as simple as getting the highest number of + to min / max damage as one can fit?
Mindmg and maxdmg bonuses have the same impact on average damage. Maxdmg bonuses lead to more extreme results, for good and for bad, mindmg bonuses do the opposite.Or are some inherently more effective due to how damage dealt is calculated during the game?
I think less randomness is better in most cases, so I like mindmg more. However, mindmg bonuses are usually lower than maxdmg ones... except for those coming from runes, although Sol has a higher level req than Ith.I mean max damage is almost always more valuable than min damage, if that's what you're asking
Yes, but the GC needs more space, of course. The level reqs for those prefixes which add just maxdmg or mindmg (like on your small charm) are so high because of a design flaw. The max/ar bonuses are higher at the same of lower level reqs.Both charms have +3 to maximum damage, but one has a required level of 59, while the other has 21. From a damage output standpoint, do both add the same amount of damage?
The +4 max. dmg. SC and the +14 max. dmg. GC have the same AR possibilities as the +3/+10 ones. I have no clue about the earlier versions, since I don't time-travel and haven't played earlier versions since they were current.While it is possible to get +4 max dam (or even more in early patches) on a sc, it's not always the best option. With the +3 ones you also get AR, so depending on your chance to hit it may be more beneficial to take a slightly lower damage but have an increased chance to apply it. That's why 3/20/20's are so popular. You get max dam, AR and an increase in life. That's what you call win-win-win.
Better than two maxdmg SCs, but don't fit below a skiller.(...)It seems my lucky streak continues. I just found this one:
Perfect roll on prefix, plus "of quality" suffix (another +2 maxdmg) (...)Code:
Sharp Large Charm of Quality Keep in Inventory to Gain Bonus Required Level: 48 Item Version: 1.10+ Expansion Item Level: 85 Fingerprint: 0xa71fd887 +48 to Attack Rating +8 to Maximum Damage