Great thread... you may want to edit the comment in the first section to say 1d11h instead of 1d23h as the listings are now 36 hours instead of 48.
Here is my suggestion for pricing weapons for sale...
- If the weapon can only be used by a certain class, filter the weapon by that class. If it can be used by more than one class, filter by either 1h or 2h
- Enter the appropriate stats in the filter to match up with the stats on the item that you want to sell. This should only be done for significant stats (attributes > 100, IAS, Sockets, Life on Hit, Crit Damage). Ensure to use logical breakpoints (i.e. 100, 150, 200) as this matches what your buyers are likely looking for
- Enter maximum buyout that you feel is the ballpark amount for the value of this item
- Search and ensure the sort is by DPS. This is the main criteria people search by when looking at weapons... other than items with inherant IAS, more DPS = better weapon = higher price
- If your items DPS is lower than the top few items listed, reduce your maximum buyout below the lowest of the first few weapons and search again. If you original guess was *way* off, you may need to go even lower.
- Converserly, if your items DPS is higher, adjust the max buyout upwards
- Repeat the above until you find the approximate price for your item
Note: IAS on a weapon increases the DPS listed, but not the underlying "Damage" of the weapon. It will not make your abilities hit harder, only faster. A 1000 DPS weapon with 25% IAS hit as hard as the same weapon with 800 DPS and no IAS. If the ability is not affected by IAS at all, then you won't even see an overall damage increase.
Here is my suggestion for pricing weapons for sale...
- If the weapon can only be used by a certain class, filter the weapon by that class. If it can be used by more than one class, filter by either 1h or 2h
- Enter the appropriate stats in the filter to match up with the stats on the item that you want to sell. This should only be done for significant stats (attributes > 100, IAS, Sockets, Life on Hit, Crit Damage). Ensure to use logical breakpoints (i.e. 100, 150, 200) as this matches what your buyers are likely looking for
- Enter maximum buyout that you feel is the ballpark amount for the value of this item
- Search and ensure the sort is by DPS. This is the main criteria people search by when looking at weapons... other than items with inherant IAS, more DPS = better weapon = higher price
- If your items DPS is lower than the top few items listed, reduce your maximum buyout below the lowest of the first few weapons and search again. If you original guess was *way* off, you may need to go even lower.
- Converserly, if your items DPS is higher, adjust the max buyout upwards
- Repeat the above until you find the approximate price for your item
Note: IAS on a weapon increases the DPS listed, but not the underlying "Damage" of the weapon. It will not make your abilities hit harder, only faster. A 1000 DPS weapon with 25% IAS hit as hard as the same weapon with 800 DPS and no IAS. If the ability is not affected by IAS at all, then you won't even see an overall damage increase.