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Time Travelling the SPF Way

Discussion in 'Single Player Forum' started by Jaedhann, Jul 4, 2008.

  1. Jaedhann

    Jaedhann IncGamers Member

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    Time Travelling the SPF Way

    Someone asked me to write a short guide about the most played previous patches. This is what i thusfar came up with. I don't feel it's nearly comprehensive enough, but then again, it should be a short guide one why to play these patches. I turn to you folks to ask what is missing and what shouldn't be in it? Any suggestions about the layout? Any suggestions at all?
    ___________________________________________________________________________________________________


    Ladies and Gentlemen.

    Wax your De Loriens, charge your flux capacitors and watch the lightning strike the church clock. We're going timetravelling. [1.07, 1.09, 1.10a and 1.10s]

    This is a short guide to 'going back to previous patches', also known as timetravelling. But before you go there i'll lay down the basic laws of time so you won't get sucked into your own black hole and destroy the universe with it.

    The 3 laws of timetravelling.
    1. You will never bring characters and/or item back into the past. The risk of identical matter meeting and exploding the universe is to big.
    2. There is only one valid timeline: [1.07 -> 1.09 -> 1.10a -> 1.10s]. Although 1.10a and 1.10s are compatible, bringing a char/item from 1.10s to 1.10a violates law 1.
    3. Bringing items from acient times is hard to cope with for some lactose intolerant people (anti-cheesers). They bring great power and so people will deem you as 'hax*' (*not meaning you hack or playing unlegitly, but you borderline it). You do this at your own risk, but please respect other peoples feelings when it comes to MP'ing. 1.11b is the standart.

    Much has been written already about acient times and i'm not going to write it all again. But i will try to give a short overview on why (or why not) to play previous patches.

    1.07

    • +
      Broken crafting recipes. Resulting in 30%lifeleech rings or otherwise 'hax' gear.
      Broken 'hidden modifier' cube reipes. 37 mana/kill - 10% fcr ring anyone?
      Broken '+damage'-charms. smallcharms up to +12 maxdamage, grandcharms up to +40
      Some very good uniques can be found.
      Racking will in the end deliver those uniques.
      Static field will destroy anything not lightning immune even in hell.
      Coldmastery pierces cold immunes
      Good for rushing character.
      You can find the infamous 1.07/1.09 (they are the same) ravenclaw. It has a req. lvl of 15 and fires lvl 33(?) exploding arrows.
      Etherial weapons will have an extra 50% enhanced damage when you bring them forward to 1.12
      Etherial armors have maximum possible defence

      -
      Slow leveling (no /players command)
      Nasty teleporting/healing/multishot/element-enchanted monsters
      Most uniques don't come anywhere near their 1.11 counterparts.
      Hell hellforge only drops runes up to um
      MF% works in odd ways. It's near useless, unless you reach certain breakpoints. See Repusz guide for more info.
      Paladin shield have lower defence then their 1.12 counterparts and don't go up when you bring them forward
    Monsters cannot drop item higher then TC63 <------(?)

    Great books of history:
    1.07 guide, by Repusz
    Addendum to 1.07 guide, by Yiuman
    1.07 timetravellers bar

    1.08

    • +
      Very much like 1.07.
      Better chances of racking a unique 1/800 vs. 1/1000
      Paladin shield have 'normal'(1.12 like) defence
      Monsters can now drop higher TC items
      windforce has +35 dex, Stormspire was an Archon staff (stylepoints), but don't expect to find either of these.

      -
      Very much like 1.07
      But MF is completely broken (Doesn't work at all)
      Etherial bonusses on items are just as in 1.12
      No more maxdamage charms
      No more broken cube recipies

    1.09

    • +
      Ultrafast leveling, thanks to the now introduced /players x command and hell cows.
      Static field will destroy anything not lightning immune even in hell.
      Good for rushing character.
      +5%frw smallcharms
      Nasty monster as in 1.07 are toned down a bit.
      Introduction of many of the uniques with the same stats as they have in 1.11
      You can find the infamous 1.07/1.09 (they are the same) ravenclaw. It has a req. lvl of 15 and fires lvl 33(?) exploding arrows.
      uber burizza pwnage

      -
      Missing the uber 1.07 charms/uniques
      Hell hellforge only drops runes up to um
      Cowruns are utterly boring
    1.10a

    • +
      Just one thing to make it worthwile, +2 to all skills bul-kathos' wedding band.

      -
      Getting mf gear and run hell andariel like crazy isn't much fun
    1.10s

    • +
      1.10s beta runewords. Mostly Call to arms, Crescent moon and Bramble. (see wiki for the stats.)

      -
      Runes are most likely to be gotten with forge rushing in 1.07/1.09 and collecting in 1.10s. Character most likely to be the collecter is a sorceress. Point of story: Coldmastery in 1.10a/s sucks, only -3% per level. Be aware of that
     
    Last edited: Jul 4, 2008
  2. Swiller

    Swiller IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Isn't one of the benefits of 1.10 the synergy bug? Like where wearing Carrion Wind would act as a slvl 20 synergy for Rabies?

    Looks pretty good, Jae. I think I'll see this in the stickies someday.
     
  3. Thyiad

    Thyiad Moderator Single Player, D2 Assassin, Barbarian

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Oh look, a psychic Swiller.

    :shocked:
     
  4. Darkoooo

    Darkoooo IncGamers Member

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    Nicely done! Points out what matters and it all fits on one page. :thumbup:
     
  5. Swiller

    Swiller IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    I also for-see that you will make a dry, humorous comment in the near future, and that sirpoopsalot will drink tequilla. Psychic Swiller is never wrong.


     
  6. RTB

    RTB IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!


    1. Not sure how you plan on moving items from 1.10 to 1.09, the .d2s files are plain incompatible. 1.10a and 1.10s should be incompatible too.

      Slvl 30, which only counts 1.10 and higher. Ethereal weapons have +50% enhanced maximum dmg, added ontop of regular ed% if present (for the max dmg only, so a 1.07 ethereal weapon with 200% ed gets +200% ed to min dmg, and +250% ed to max dmg).

      Sol-Um for Hell Helforge. TC66 is where non-actbosses cap out at. Act bosses always use their TCs from normal.

      That's just 'players x', and SF is capped like in 1.11.


      Beta CtA was only AmnRalMalIst in 1.10a, same stats as in 1.10s. Bringing it forward will turn it into an Ith, so keep it in 1.10a.
      Also, 1.10a does not having a working muling program.

      1.07
      LR/Amp/Decrep works at full power, even against immunes.

      1.09
      Mastery bugs: Claw mastery switches the values for ar and ed% boni than what is listed, for all masteries the crit chance is 100% at all Slvls.
      1.09b has players 64, and working CtC. 1.09d has players 8 and borked CtC (graphic, but no dmg).

      1.10 betas (a or s, can't remember)
      CE scaled with players
      ed% vs demons/undead was multiplicative with skill ed%
      Range on melee weapons didn't always work right, and monsters/players could attack/be attacked through walls


     
  7. Grisu

    Grisu IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    very well done! :thumbup:

    Now here are 2 points that caught my attention:
    - eth weapons not only do 50% more damage if brought forward to 1.12, but from 1.09 on. Also it's only 50% more max damage IIRC?

    - not only ethereal armors have max defense but also superior armors with +X% defense, since every normal armor (don't know about magical/rare ones though...set and unique armors on the other hand always have max defense) with +X% defense has max defense.

    It would be nice if we had a character build section for the different versions...I can't seem to find more than the odd one in the depths of the internet...
     
  8. sirpoopsalot

    sirpoopsalot IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    @swiller
    Actually, I picked up a fresh bottle of tequila yesterday... you're really good; Miss Cleo's got nothing on you.
    *****

    Jae, overall it looks really good. Here's my small contribution(s)

    - "You will never bring characters and/or item back into the past..." not to mention this can get you banned in these parts <-- you might want to mention that.
    - "There is only one valid timeline: [1.07 -> 1.09 -> 1.10a -> 1.10s" <-- but you can skip a step or two going forward.

    - the 1.07/1.09 Ravenclaw fires level30 Explosive arrows - but only after upgrading it to 1.10+. I think if you leave it in 1.07/1.09, it's the same crappy bow as in later versions... I think.

    edit: too slow.
     
  9. Jaedhann

    Jaedhann IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Thanks guys. I'll update the miniguide soon. Maybe we can have some people make small character build guides. At least for 1.07. (I only made 2 sorcs, so i'm not an expert)

    And please keep ideas/comments coming. The more, the merrier.
     
  10. MrAkon

    MrAkon IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Hmm, how can I get patch 1.09?
     
  11. Grisu

    Grisu IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Search for "TrenShadow Version switch" at Thyiad's bookmark site.
    If you need help installing or running multiple instances of 1.09, PM me.

    One additional thing concerning the guide:
    In 1.09b player settings can go up to 64.
    And LF Zons ruled the cow level, for those who don't remember... ;)



     
  12. MrAkon

    MrAkon IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Ahh, thank you! I installed it and am in a game, but no confirmation is given that players settings have changed, I'll check to see if it did it anyways.

    Edit: Hmm nope, I used a file called LaunchModGame to start it, is that the wrong file to use?


     
    Last edited: Jul 5, 2008
  13. Grisu

    Grisu IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    The LaunchModGame.vbs is the right file to launch the game. Player settings in 1.09 is changed simply by typing players X without slash and without quotes, where X is a number between 1 and 64. You won't get a confirmation in 1.09 though. See Diablo wiki for details :)



     
  14. Naraka

    Naraka IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    So what about 1.11 and 1.12? Where do those fit in?
     
  15. sirpoopsalot

    sirpoopsalot IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    In this case, they don't.

    Relatively accurate and detailed data about 1.10 (or later) items, characters, and gameplay can be found here in our wiki, as well as at various other sites like Arreat Summit. Adding info about 1.10+ here seemed like redundant info.


    By the way, Jae, weren't +min damage charms different (and better) in 1.07 too? Or am I mistaken again?

    Also, I didn't notice mention of a 1.08 Arkaine's Valor... I'm not sure if it had the same stats in 1.07, but the 1.08 version was pretty godly (something like +2.5 life per character level and +2.5 Vitality per character level).
     
  16. MrAkon

    MrAkon IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Awesome! thanks for the help, 2 chests and I'm fully equipped =)


     
  17. Jaedhann

    Jaedhann IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    @ Poops. I'm gonna stick to 'better charms' for example maxdamage charms. Repuzs' guide can elaborate on that. But you made a good point. I'll put in that some other stats where better aswell.

    1.07 Valor is the same as 1.08 one. Again, Repuzs' guide has that info. 'Better uniques' wil have to do. Only exception i made is the ravenclaw, because i added that to the 1.09 section. And because the 1.07 version is equally potent i had to put it there aswell. Also, i don't think Repusz' guide mentiones it.

    New_Hax' Arkaine's Valor
    Balrog Skin
    'Shae'
    Defense: 1554
    Required Strength: 165
    Required Level: 85
    Indestructible
    Item Version: Expansion
    Item Level: 87
    Fingerprint: 0x49c06830
    +200% Enhanced Defense
    Fire Resist +50%
    +2 to All Skill Levels
    50% Faster Hit Recovery
    +182 to Life (2 per Character Level)
    +227 to Vitality (2.5 per Character Level)
    <-----------1.07 version, on a lvl 91 char in 1.07.
    Socketed (1: 1 used)
     
  18. factotum

    factotum IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Correct me if I'm wrong, but there's a global 50% physical resist for monsters in Hell difficulty in 1.09, right? Quite an important consideration for certain character builds...I remember that a Magezon was pretty effective in Hell until the 1.10 patch.
     
  19. Jaedhann

    Jaedhann IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    Can anyone confirm/disprove this?








    RTB?



     
  20. Swiller

    Swiller IncGamers Member

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    Re: Short guide/oversight to previous version. I need HEELLPP!

    I'm almost positive of it, having played 1.09 for a long, long time after 1.10 was released.

    But I'll let RTB confirm it. ;)


     

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