The item timer resets if the item status is changed. This occurs if the item location is altered (picking up the item with the inventory screen open and dropping it quickly in a different spot, something that can be done with multiple items to move entire groups if you're accurate with a mouse), the item is put into your inventory (formally picked up with the inventory screen closed or with it open and using a second click to insert it into your backpack), but not if you simply pick the item up with the inventory screen open and drop it in the exact same spot.krischan said:The timer probably resets. It might not be enough to click on the items with a full character, so the items drop on the floor again immediately, but putting an item on the cursor should be enough.
I have three LOD CD keys but only one classic, and even if I spent the money for another I can't read the key on my first case any more due to Blizzard's brilliant use of disappearing ink. That's just one of the many reasons prohibiting dual instances, but - yes - it would save a lot of valuable items. So would stability of the network, removing the item timer for anything dropped inside camp, rant, rant, rant, rant...krischan said:For muling that many items, you should have use instances of the game, so you have at least one mule in it all the time. You should still perm the game before starting to mule. Transfer all valuable stuff via the trade window and never have more on the floor than one of the characters in it can pick up, just in case a message "This server will shut down in 3 minutes" appears. That might make muling last a little longer, but you won't have to fear losing everything at any time.