Throwing Weapons? Unless I'm completely blanking, we've not yet seen any throwing weapons yet in Diablo 3. Most fans assume we'll see them, since they were there in Diablo 2. Perhaps they are, like bows, being hidden until the reveal of the fifth character, who specializes in their use? That said, while I have virtually no doubt the 5th char will be an archer of some sort, I'm much less confident that she will make use of throwing weapons. After all, if you're a bow master, why would you waste time with the slower, less damaging, less accurate, less ranged throwing weapons? So, do you want to see throwing weapons in D3, just in the game amidst the other weapons, without any characters with special skills that use them? That seems like kind of a waste to me, not least since there's no weapon switch hotkey. That's what made throwing weapons especially useful in D2, especially in the early levels, when by far the most damage most chars can do is with any old stack of javelins they find in the Blood Moor. Or would you rather not include them when they'd be largely unused in classic D3; instead saving them for introduction in the expansion, along with a character who specializes in ranged weapons? (And perhaps along with a weapon switch hotkey; they have to add all sorts of features in the expansion(s).) I think I'd go with option 2, personally. Why put in an item that's not really going to be used? Save it until you can do it right, rather than just tossing in some pointless novelty, like throwing potions in D2.