Ok hopefully these are last 3... 1) How can I "perm" revives? Basically have revives where they dont die from that 180 second timer. I know there is a glitch and it works(I have seen it on the closed realms with my own eyes but the person chose not to disclose the information on how to do it, and no cheating or hacking was involved). Does anyone have an idea? this is the only relevant thread I could dig up https://www.diabloii.net/forums/threads/revive-bug.235205/ and video here (idk if jsp is allowed to be linked) https://forums.d2jsp.org/topic.php?t=76491845&f=87&o=0 2) How does Iron golem's fire golem damage synergy works when it comes to 2handed weapons(golem made out of a 2hander). I know that the punching damage(that base 7-19 dmg) doesnt get transferred to 2h's ,this is the info I have(off basinwiki) Off-weapon +% Damage from any source (including Fire Golem synergy bonus) applies to the sum of any weapon damage and base damage. Does it mean if I made a golem...say out of infinity 300%ed and had a maxed fire golem that would mean my golem had a 300+120, a 420ed "infinity"? Or does that fire golem damage synergy only apply to the base "punching damage" 3) Do mages "block"skeleton attacks if they are in a minion stack(like enigma teleport)? I have heard that necromages can sometimes prevent skeletons from attacking at all because they are in the way? Or did the people who posted this didnt have a source of teleport and had their mages block the doorways on an accident?