It would appear things are moving along with whatever Diablo thing Blizzard are doing. Of the 4 currently posted jobs on Diablo one stuck out the most to me. Softward Engineer, Graphics. At the very top of the requirements for this job sits 'Experience with shaders and GPU programming'. Then, at the top of the responsibilities they put 'Design and implementation of new graphics functionality', firstly I don't believe GPU programming was a capability of anyone at the time Diablo 3 was created thus likely eliminating the possibility that this job is for an expansion to D3. Then there's the Design and implementation of new graphics functionality. I couldn't imagine that responsibility being a part of a group working on the expansion. Now the kicker, the 2nd requirement of the job. 'Knowledge of DirectX 10+ or OpenGL APIs'. There is no Direct X 10 or higher usage in D3 at all. Zero Direct X 10. So unless they are rebuilding the Diablo 3 graphics engine from scratch this job can not be D3 related. Finally, one of the pluses in the job application description is 'Console programming experience'. Stated as a plus, not a requirement. My opinion, its a 'Next Gen Game'. It has to be, it just doesn't fit expansion and I can't see them aiming or even considering releasing another Diablo title for the current game consoles. They will release news next year that the next Diablo game is in the making and they will want to get us excited about that by providing us with some sexy visuals. Lighting Artist - Unannounced Project Probably the most intesting component of this job description is the PBR (Physically Based Rendering), something I have no understanding of atm but going by some quick googling on the matter I have some quotes on PBR from a variety of sites: Dace from Reddit stated "It's a way to make everything look more photorealistic/natural-looking by changing how light bounces off everything.". Jeff Russell from Marmoset.co states "Physically-based rendering (PBR) is an exciting, if loosely defined, trend in real time rendering lately. The term is bandied about a lot, often generating confusion as to what exactly it means. The short answer is: “many things”, and “it depends”, which is rather unsatisfying, so I have taken it upon myself to try to explain at some length what PBR represents and how it differs from older rendering methods.". Marmoset is definitely worth the read imo. Anyhow, pbr sounds newish so I thought it was worth the mention. Senior Character Artist - Unannounced Project More PBR more console. Senior Concept Artist - Unannounced Project More console and PC related. Well thats about it. Maybe the only discrepency left is that the Software Engineer title does not include the words Unannounced Project.