Thoughts on kill streaking Some questions that have come to mind, maybe you've got better but here goes: 1. Doesn't it play to the idea of doing XP runs? We will just look for the place where there are lots of monsters that go down fast and pull out our harvesters of slaughter. 2. Last hit counts, so spreading out damage so as to increase your chances of killing with the last little bit of damage will see certain characters leap ahead in XP? 3. Slow big hits are out? 4. Slower running characters will forever be relegated to the role of XP freeloading nubs. What I mean is the person whom starts killing stuff FASTER at the beginning of the game will hold the levelling up advantage for the rest of the game just like D2. 5. Will mercs get in the way because of this (stealing your or my kills) effectively getting in the way of people getting their kill streaks. 6. It will encourage single play. edit: on that last point, I am presuming that kill streaks must be accomplished by individuals. There won't be party based kill streaks as that would just be too easy. Very presumptuous I know.