Thoughts on game balance for Rabies Okay, just to be sure everyone is on the same page here, I'll go over a bit about the Druid skill rabies: Rabies has a set time limit, determined by the skill level. After that time limit is up, all Rabies damage ends. Rabies is supposed to "infect" monsters, thereby re-applying the poison to them. However, the intuitive way this should work does not apply. If, for instance, you have a 15 second long Rabies skill, and you infect Monster 1, he will turn green and the Rabies timer will start. Let's say at 10 seconds in, he walks by Monster 2, and infects him. Monster 2 will only be affected for (15-10) = 5 seconds, instead of the full 15. This leads into my question: Would it unbalance the game to make it so that each time a monster were infected by rabies the rabies timer for them were reapplied, so that if you had a group of monsters, they could continuously re-infect each other for a combined rabies duration of extreme length? P.S: I know my explanation wasn't great. If you don't understand, ask. I've been wondering about this for a long time...so I want some answers/thoughts.