This made me all butthurt...

windforce

Diabloii.Net Member
Re: This made me all butthurt...

Does it occur to you that items are made rare because the game is based on the concept of item-hunting? Consequently this has nothing to do with inviting players to b.net.

There's plenty of other reasons to play online. Definitely item rarity is the one that never occurred to me. And your reasoning doesn't make it more logical. I'll really be a hard one to convince that someone doesn't play on b.net because "items are easier to find on SP". Besides they aren't. Battle.net trading makes any item in the game quickly accessible to any player provided they have the means to buy it, without having to go through the game to get them, as SPers have to.

You are really drawing a very strange argument here.
I know that it is harder for SP players to find high-end items. I'm just entertaining the idea of increasing drop rates/probabilities in SP to make up for the lack of trading community. I'm also trying to explain why that would be a bad idea.

Having rare items is something that's part of d2. Unfortunately for SP players, it is not something that fits into a single-player game, nor were rare high-end items ever intended to be a meaningful part of the SP experience. SP was designed in such a way that the player does not NEED all those high-end items to beat the game. Rare items like windforce and high runes were designed for a game with a trading community, not a single player game. Just because items exist in MP doesn't mean that SP players are entitled to them. By making those items easier to get on SP, it just lures people away from Multiplayer to play on SP to find items that were not intended for SP in the first place.

At the end of the day though, I really don't care what they do with SP drop rates, I'm just explaining why they WON'T make drop rates/probabilities different for SP. It just doesn't make sense for blizzard or for the game.


 

Krugar

Banned
Re: This made me all butthurt...

At the end of the day though, I really don't care what they do with SP drop rates, I'm just explaining why they WON'T make drop rates/probabilities different for SP. It just doesn't make sense for blizzard or for the game.
But we don't know that yet. Under D2 most items were available for SP. But some were not, indeed. Chances are this will no longer happen in D3 were I'd expect both modes of play to share the same items.

This is a very dear subject to me, mind you. It's the one thing that can make me refuse to buy the game. I completely refuse to spend money on a game for the same price as any MPer and yet have an inferior product. Diablo is not the only game out there and the world keeps turning even to those who don't play it.

I'm not really worried about drop rates. Just found your comment curious because you seem to imply Blizzard wants to sacrifice SP gameplay in order to send people over to Battle.Net.

I don't know if I can agree at all with your argument. You are striking a very dear chord. The implications of me ever finding out this was indeed how a company like Blizzard operated would make me to stop buying games from them from here on. Games that I have been buying since the DOS days.

However observation shows your argument to be totally wrong. Blizzard doesn't operate that way. And I'll prefer to stick to what I have been seeing all these years and Blizzard official position on SP mode for D3 that states the game will no be any different.


 

windforce

Diabloii.Net Member
Re: This made me all butthurt...

I'm not really worried about drop rates. Just found your comment curious because you seem to imply Blizzard wants to sacrifice SP gameplay in order to send people over to Battle.Net.

I don't know if I can agree at all with your argument. You are striking a very dear chord. The implications of me ever finding out this was indeed how a company like Blizzard operated would make me to stop buying games from them from here on. Games that I have been buying since the DOS days.

However observation shows your argument to be totally wrong. Blizzard doesn't operate that way. And I'll prefer to stick to what I have been seeing all these years and Blizzard official position on SP mode for D3 that states the game will no be any different.
I never intended to imply that blizzard is deliberatly making SP an inferior product to be deceptive. My point is that MP is a different game which contains elements that simply can not exist in a single player environment. Just because something exists in MP that does not exist in SP does not mean that blizzard is being unfair.

If blizzard were to make MP and SP the same game, they would not be utilizing all the elements that multiplayer gameplay has to offer, elements that take the game further. Obviously blizzard wants people to experience the multiplayer version of the game because only on b.net can players can experience all the extra features of the game that can only exist in the MP game. There's nothing wrong with trying to attract people to b.net... there's nothing deceptive or unfair about it as you claim.

I always thought it was pretty obvious and generally understood that blizzard wants people to play online, and there are many, many aspects of bnet that are designed to make people want to play online instead of by themselves. I see nothing wrong with having perks to playing online, and I see and nothing deceptive about it.


 

tetracycloide

Diabloii.Net Member
Re: This made me all butthurt...

The fundamental flaw in most 'good items should be super rare' argument is that the reasoning conflates 'super rare' to mean 'super low drop rate.' It is entirely possible to have an item with a 100% drop rate that only drops from one mob that is very difficult to kill. In this way the only players with a chance of aquiring the item would be those who are skilled at playing the game instead of the currently flawed system that rewards time spent playing almost reguardless of what that time is spent doing.

Adjusting the drop system to one that rewards tackling the most challanging content instead of just clearing easy areas over and over would provide two benifits: First, it would make good gear more accesable to single player characters. Second, it would reduce the number of crappy players who only have good gear because they've set up a bot or they play 15 hours a day.

In the real world work is not simply time spent resulting in a payout, it matters what you spend the time doing. D2 made the mistake of paying the same wages for janitorial work as it did for brain surgery, so to speak, so naturally everyone spend as much time as possible doing the easest content they could find (pits, meph, pindle). The addition of uber tristram runs was step in the right direction sadly flawed due to the imbalanced combat system, but that's another matter.
 

AniMe

Banned
Re: This made me all butthurt...

tetracycloide; the problem with a common drop from a super hard monster is that if someone has the skill to kill it, he will do so constantly and inflate the market. Even if there's a spawntimer of 24 hours, there will be one new such item in the market every day which means the item won't be rare at all.

Besides, killing bad-*** bosses (which are hard for real) do take time. Even with skill you can't and shouldn't be able to kill it wearing a cracked short sword at level 10. No. You need to invest a crapload of time to become a very high level and have very good items prior to being able to kill that boss or else EVERYONE will be able to do this very quickly for a guaranteed 'superdrop' which in the end would make it as rare as Isenhart's Case.
 

tetracycloide

Diabloii.Net Member
Re: This made me all butthurt...

That would only hold if the item were tradeable AND useable by players than have not downed that mob. If the item were limited to being equiped by players that had downed the mob and the mob had a drop table of 20 or so items of roughly equal utility but designed for different classes, each with a fairly reasonable chance at droping (20%+). Then there would be both an incentive to trade and a resonable reward for doing something difficult without mindless grinds spent breezing through areas like pits. Or the item could simply be made untradeable, imagine if torches droped only for the class of the character that cleared ubers and were not tradeable. Having one on a sorc or a zon would actually mean something other than your smite pally got a bad roll or you had a pul rune laying around. Keep items like keysets tradeable and you'll still have a fairly vibrant economy.

Obviously part of downing something difficult is aquiring the gear and level to down it but at any given level there should be challanging mobs that drop gear good for that level at very high rate (20%+). Further if the boss is sufficently difficult even with the best gear and all the time in the world only skilled players would be able to beat it.
 

Knight_Wolf

Diabloii.Net Member
Re: This made me all butthurt...

I hope Blizz makes a mode/difficulty which scales the game difficulty and drop rates depending on how well the players play (like Left4Dead) .. the better you play the tougher the monsters become and the better their drops ... if you die a lot and generally play lousily the monsters become slightly easier but drop rates are lowered respectively as well.

This will keep the game challenging no matter how strong the player is and will give the good drops to those who really deserve it.
 

Ishtor

Diabloii.Net Member
Re: This made me all butthurt...

I like what Knight_Wolf said and agree. I think i might of emtioned this before, or maybe not. I love diablo, even though doing MF runs is what ties up most of my time, i would like to be able to explore the game and have more of purpose too.

I am also one who want this game to stay diablo like and not take to much from other games like WOW. Although there stuff that come from other games i sure will make D3 a much better game than D2 with hyped up graphic. Blizzard is a good solid company, and they dont release crap and i sure they wont start with one of there biggest game serries.

But on to my idea...... In WOW, after you cap into level you get to go raid and do heroic dungeons. Raids where bmuch bigger and harder dungeons, this idea can not fit into the diablo world. But the Heroic Dungeon idea can.

Basically the Heroic dungeon was alot of the higher lvl dungeon that you convert to as of right now a LV80 dungeon, makeing all these dungeon slightly harder than the hardest no heroic dungeon and all equal to one another. These had improved loot over te regular dungeon.

What after you beat Hell Difficuty, you unlock a new difficulty, that between all acts and areas of the game would be equally as difficult, and monster would be the same level. This would give use more of a reason to play through acts again to level and Magic find, only in this difficulty you do not complete quest. Drop rates of items would be slightly higher and experince would be the same no matter what act you deside to play.

to some this might sound stupid, but if they improve the game searching system, where you can select which difficulty game you want to look for, you will be able to find and join these games. I think this would help because games would last longer and give people more of a reason to stay in one game. But in stead of baal runs you would have act1 runs, or any random act you like.
 
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