Re: This made me all butthurt...
Having rare items is something that's part of d2. Unfortunately for SP players, it is not something that fits into a single-player game, nor were rare high-end items ever intended to be a meaningful part of the SP experience. SP was designed in such a way that the player does not NEED all those high-end items to beat the game. Rare items like windforce and high runes were designed for a game with a trading community, not a single player game. Just because items exist in MP doesn't mean that SP players are entitled to them. By making those items easier to get on SP, it just lures people away from Multiplayer to play on SP to find items that were not intended for SP in the first place.
At the end of the day though, I really don't care what they do with SP drop rates, I'm just explaining why they WON'T make drop rates/probabilities different for SP. It just doesn't make sense for blizzard or for the game.
I know that it is harder for SP players to find high-end items. I'm just entertaining the idea of increasing drop rates/probabilities in SP to make up for the lack of trading community. I'm also trying to explain why that would be a bad idea.Does it occur to you that items are made rare because the game is based on the concept of item-hunting? Consequently this has nothing to do with inviting players to b.net.
There's plenty of other reasons to play online. Definitely item rarity is the one that never occurred to me. And your reasoning doesn't make it more logical. I'll really be a hard one to convince that someone doesn't play on b.net because "items are easier to find on SP". Besides they aren't. Battle.net trading makes any item in the game quickly accessible to any player provided they have the means to buy it, without having to go through the game to get them, as SPers have to.
You are really drawing a very strange argument here.
Having rare items is something that's part of d2. Unfortunately for SP players, it is not something that fits into a single-player game, nor were rare high-end items ever intended to be a meaningful part of the SP experience. SP was designed in such a way that the player does not NEED all those high-end items to beat the game. Rare items like windforce and high runes were designed for a game with a trading community, not a single player game. Just because items exist in MP doesn't mean that SP players are entitled to them. By making those items easier to get on SP, it just lures people away from Multiplayer to play on SP to find items that were not intended for SP in the first place.
At the end of the day though, I really don't care what they do with SP drop rates, I'm just explaining why they WON'T make drop rates/probabilities different for SP. It just doesn't make sense for blizzard or for the game.