it's just to give an idea. don't forget, there are effects that work the other way. Mf forinstance should increase the chance to find a TM. So that you may need much more monsters in the pit then just about 450While all your statistical analysis is fine and dandy you need nothing more than common sense to know that a bowzon killing 100 monsters in the time it takes you to kill that one monster is going to have better odds of finding said item. Also your data simply applies no further than the pit. So yes in the Pit and maybe several other "small" areas this is true, however I would beg to differ in somewhere such as Chaos Sanctuary or for that matter most of the playable areas in Diablo.
Those rates would not fit any objective metric of 'going strong.' When the difference between the cumulative chance to aquire a super rare item for a player than plays 10 hours a day and one that plays 20 mins a day is on the millionths or tens of millionths of a percent the drop system is flawed.I thought a Bliz Dev once said that they set the drop rate for a Zod so one would drop per server per ladder season....that was when D2 was going strong.
I think what you seem to be omitting is things were a lot different in the old days. Now, yeah Tal's Armor is worth nothing. But drop rates have increased, there are more places to find those high level items, and with all the duped runes/rune words the economy of the game is completely different and players all can fairly easily get the optimal gear to kill.Nimbostratus; I guess I'll have to disagree againIf the very rarest of items is within the grasp of a casual player though "taking a while" there will be no competition in items at all. For a casual player, Tal Rasha's Guardianship may be a good find but many of us don't bother picking it up anymore or simply trade it away for a few Pul runes.
The points I try to make is that there should be incredibly rare items for
1) sake of competition
2) to cater to those players who play a bit more, to provide content to them as well
3) keep excitement
4) provide diversity and individuality
The best will be highly sought after yes. And the best should NEVER be as easy to obtain as a Harlequin Crest, a Stormshield or a nearly perfect Mara's.
You've already got wow, which caters to that 90% lowest common denominator. Do we really need another wow?Hopefully in some other game.
I don't mean to sound insulting when I say that, but I'm tired of game developers thinking it's a good idea to cater to hardcore powergamers when 90% of their player base is the casual crowd.
It's in the interest of every company to cater to the potentially larger group. Money.You've already got wow, which caters to that 90% lowest common denominator. Do we really need another wow?
this argument is specious for two reasons:You've already got wow, which caters to that 90% lowest common denominator. Do we really need another wow?
Good question - it's the same reason I'm not entitled to a million dollars just because I want it. Nobody is entitled to any items actually, and thats one of the main principles that video games are based on. If entitlement to all game-content existed, there would be no such concept as the "secret level" or "achievments". It's up to blizzard to decide how accessible certain content is. The only thing we are entitled to as players is the product in the box. If we are unsatisfied with the content that blizzard provided, we return the game or stop buying Blizzard products. The most entertaining aspect of diablo games (for me at least) is the long journey to get that godly weapon that would make my character godly. The fact that these high-end items are so hard to get is due to the principle that no players are entitled to easily obtain any item they want. If everyone were entitled at a "decent" chance to find any item, the game would be rather pointless I would think.However, one thing- What makes people NOT entitled to a decent chance of finding any item?
I'm gonna have to disagree with you here as well. You're suggesting that all items would be easy to find and that there would be no godly items. This eliminates the whole journey to acquire the best items. And If the best items are easy to find, but have lot's of variables, then it wouldn't make much of a difference if the stats were perfect, or near perfect because in the end the item still wouldn't be much more powerful than other items. So in this case, the only items that would be incredibly valuable would be the perfect eth treks of the world... an item that's worth a huge amount just because the stats are perfect, even though the item itself is just a pair of treks... sounds rather boring to me.Perhaps instead of making the best items nigh impossible to find and completely godlike compared to normally found gear, how about...
-Any item has at least a semi-realistic chance of being found
-The best items are stronger than normal, but not to a massive degree
-The best items have lots of variables, so finding a perfect one is nigh-impossible.
I fail to see how exactly different odds for SP and MP is unfair, windforce...
SP lacks a market. There's no other way of getting equipment other than searching for it ourselves. In fact, D2 introduced some features to minimize the gap (like /players setting and static maps). These did help considerably. But the "/players" setting had -- probably unforeseen -- consequences to the game that did damage it somehow.
In any case the point stands there was a realization SPers would suffer from D2 drop rates if nothing was done about it. My guess is that the game system didn't allow for differentiated drop rates between SP and MP (one just needs to take a look at the tables and realize there's no column for SP/MP). Had the game system allowed this and probably the developers would have gone that route.
There's nothing unfair in that. On the contrary, the attempt is to minimize the huge gap between SP and MP over the lack of a market.
I have to disagree with you on this .. what's wrong with people these days .. why aren't there any middle grounds any more ... how is making some rare items which were impossible to find more obtainable equal to making finding all items easy ... that's is just not right ... we aren't talking about D2 here ... i'm pretty sure that Blizz is smart enough to modify things so that the drop lists are less static and that boss aren't the stupid item pinatas they are in D2 .. if those two things are fixed then rare items drop rates will have to be modified accordingly to fit the new game .. and to be a rationally accessible content .. not some hidden Easter egg that nobody will find (i.e meaningless)I'm gonna have to disagree with you here as well. You're suggesting that all items would be easy to find and that there would be no godly items. This eliminates the whole journey to acquire the best items. And If the best items are easy to find, but have lot's of variables, then it wouldn't make much of a difference if the stats were perfect, or near perfect because in the end the item still wouldn't be much more powerful than other items. So in this case, the only items that would be incredibly valuable would be the perfect eth treks of the world... an item that's worth a huge amount just because the stats are perfect, even though the item itself is just a pair of treks... sounds rather boring to me.
But i will have to agree with you on this ... D3 dev team already stated that they want to encourage D3 being a co-op online game (without neglecting the SP) ... so keeping the drop rates in SP normal will encourage people to log online, team up with a couple of friends and go around killing stuff and collecting items (even more than D2 since we have individual drops .. the more players the more the items gain within a game) ... and then we have the trade aspect as well ... so it is all right even for loners who play online.it's not that SP is unfair, it's that SP is D2 on the surface, and the rare items are bonus for playing online with other people. Also, lot's of the cool rare uniques are designed for PvP which does not exist on SP at all. So by asking that the drop rates be raised for the sake of the SP players, it really is contradictory to what diablo is all about. Those items are rare because they create a whole community of trading and interaction, and give people reason to play online. This is what the game is.
Hmm... no one asked it, that I am aware of.So by asking that the drop rates be raised for the sake of the SP players, it really is contradictory to what diablo is all about.
Hmm... no one asked it, that I am aware of.
If there is a need for changes to be made to accommodate SPers, it will be made available only in SP mode. It will have no effect on b.net. I'm not aware of any SPer that asks otherwise.
So again I completely fail to see how this is unfair to MPers.
The quest for the best items is not just for the sake of holding them, but for using them in pvp or to use them to kill monsters more efficiently. Obviously unless one gets a kick out of merely collecting cool items and doing nothing with them... then yes item hunting is a chore. But it's what you do with the items after. I made many mf characters over the years because I had a desire to get high end items. But I had motives for getting the best items, not just for the sake of collection. I agree with you that D3 should have more end game content.And then the whole godly items and journey to acquire the best items thing is actually given to much criedts and too glorified .. and what after you find the best items !!!! .. is that it .. that's the only thing you are playing the game for .. so i understand people who play like that will quit as soon as they collect the best items so they are afraid to collect it quickly .... so they want the Devs to keep the best items unattainable so they keep playing in hope that they find them one day ... how is that fun or even playing a game .. it sounds more like a chore or more like Sisyphus punishment ... it totally destroys the end game .. in MMOs it is ok to play like that cause the end game has lots of things to do and focuses on hi-level raids with large groups of people and such and that'ts why people seek the best items to use them there .. but putting too much focus on items in a game like Diablo that has no consistent world or other end game activities kills the end game and degenerates it into endless item pinata killing loops (i.e Baal/Boss runs).
Ask yourself .. shouldn't be there something beyond getting the best items .. something has to be there in order to use the so called best items for .. or it's like having all the money in the world and not having anything to do with it.
I só agree with you! I seriously haven't had a single good feeling about D3 yet...this only suports that feeling[BLUE="Blizzard"]We’re probably not going to be dealing with items that are anywhere near as astronomically rare as some of the Diablo II runes[/BLUE]
Seriously? This just made D3 not very interesting... D3 in the item department will probably be like WoW then. Give it a two months and everyone who played more than 3 hours a day will have the best items. This is not even funny...
I remember when I ran the Pits early in 1.10 two days or so after the ladder reset. I didn't have that good items and all of a sudden, a Unique Sacred Armor dropped... I was like "Oh, Templar's Might? Sweet!" but it turned out to be a Tyrael's Might. Right then I didn't know of anyone else who had found it and even though it sucks I had this feeling of being the only one who had one...
So now that item won't be superduperincrediblymega rare, where does that leave us powergamers?
Does it occur to you that items are made rare because the game is based on the concept of item-hunting? Consequently this has nothing to do with inviting players to b.net.I see it as unfair for this reason: items are made rare to encourage online play and a trading community. If these items can be easily obtained simply by playing SP, it decreases the incentive to spend time trading and item-hunting on bnet because at the end of the day we could just go to SP and find the items more easily.