Re: This made me all butthurt...
I wonder how many of you actually understand how rare items were in D3, or how much the bots have actually affected the market.
I am confident in saying that, even if most of us played constantly in d2, most everyone in this thread, if not in the entire forums, would never have seen a Zod drop.
The astronomically low drop rate of these items, along with Cham and anything up there in a similar level was just not particularly fun. pre-1.10 playing legit meant essentially playing without even considering any of the high runes, or high runewords. Now, almost no one plays legit anymore with every other person having an enigma. An item that, under real circumstances, maybe a handful of people would have.
Drop rates of a large number of items were simply ridiculous, and it became so cliche to never see griz shield, griz weapon, nat wpn, ik armor etc ever drop, because they were really THAT rare.
One of the main problems in diablo 2 is that there was very little separating our perception of semi rare from extremely rare items. That is largely due to the TC system and the way bosses dropped items. Because the normal difficulty, and nm diff items would all drop from bosses into hell, their rarity was extremly diminished, while other items would only drop from a handful of bosses, maybe 1 or 2 super uniques, and a couple other enemies in specific places.
In reality, the games economy would be much much better if there were more items with roughly the same utility and a drop rate closer to harlequin crest than demon limb, than going the other way around and making everything super common and super trashy, and having the good items be in rarity brackets like tyraels might, azurewrath, deaths fathom, deaths web etc.
It's more fun to play for items that you can get than items you know you will never be able to get.