Theory-craft an immunadin Howdy all, I have been kicking this idea around for a while, and I was hoping you all would be able to help me spot any pieces I might be missing. I want to build a (theoretical) paladin that would be highly resistant to most damage forms. With the passive + max resist bonus, paladin seemed the way to go. I know most of the stuff I am proposing requires absurd shopping luck / 1.07 luck, but I still want to know if this could be done. Equip- Artisan's Circlet of Life Everlasting - 25 base PDR plus 14 from Sol's (39) Rising Sun Amulet - Scaling Fire absorb Jeweler's ___ of Amicae - 15 base PDR plus 28 from Sol's (82) Blackoak Shield with Sol - Scaling Cold absorb, 7 PDR (89) Thundergod's - Max Light plus Light absorb 2 x Nature's Peace - 20 PDR total (109) Safety craft glove - 4 PDR + some resists? (113) Safety craft boots - Ditto (117) Weapon - something one handed plus vengeance capable Lots of resist small charms. Skills- Vengeance - 20 pts Resist Lighting - 20 pts (to get up to 95 with T-god's Resist Cold - 20 pts (to help Blackoak cope) Resist Fire - 20 pts (Rising Sun) Conviction - The rest? I can't find (the google-fu is weak with me) reliable numbers for elemental monster damage, so if you could point those out I'd greatly appreciate it. Rising Sun plus 85 fire resist should keep you safe from around 400 fire damage, even at full life. Same for Blackoak, although it does have lower scaling absorb so more like 350 cold damage. T-gods & 95 resists negates up to 400 lighting damage. The PDR would cover most of a Venom Lord hit, but not quite immune. Obviously, this wouldn't be the fastest killer. But, is it possible? Did I miss any handy equipment fillers that would make things (mostly PDR) work better? Is Hell elemental damage high enough to make this not worthwhile? In general, what do you think? Any pointers, tips, suggestions, lol-noobs, would be appreciated. (tl-dr: make a Barb, nub) Edit - Good point about the magic damage. Who uses magic damage, aside from viper spears and the bone spirits from Oblivion Knights? I can't see anyway of negating those, since I can't work MDR into this rig. Second edit- Also, since there is no poison absorb, I assumed antidote potions would be used as necessary. A bit of a cop out, but the most efficient solution as I see it.