Code:
Name (F) Name (C) SC/HC Class Level/exp Extended Stash #of S/U Grail/504 #of deaths # of Hours
--------------------------------------------------------------------------------------------------------------------
zticazzy Perkele SC Barb 99 No - - - -
Pb_pal Eleanor SC Sorc 98.50 No 3064 437 5 -
NanoMist Izuna SC Sin 98.2 No 3180 442 3 263
T72on1 Neverland SC Sorc 97 Yes 1594 394 11 148.5
PhineasB Mercy SC Sin 96 Yes - 361 9 -
hasuprotoss Reina SC Sorc 95 Yes 894 316 - -
XyleneCyanol Fishie HC Sorc 95 No - - - -
Tarantella Tarasha HC Sorc 94 Yes - - - -
Reyz Qty SC Sorc 92 No - - - -
PhineasB Hiatus SC Sorc 93 Yes - 326 15 -
Southpaw Njord SC Druid 90 Yes - - - -
OldSoldier Battleforge HC Pala 90 Yes - 236 - -
Qwernt CanbeOnlyBlizz SC Sorc 90 Yes - - Dont want to know
LiquidClear Sally SC Assn ** Yes 225 - 1 -
Lord Molyb Cruise_Control SC Necro 84 No 104 87 16 idk
Gambit Mallenroh SC Sorc 81 Yes 0 0 0 0
Neksja Turirao SC Druid 79 Yes 106 81 5 -
Zenigma Ayura SC Barb 78 No - - - -
Zenigma Gnosis SC Druid 78 No - - - -
logo Digimon HC Nec 76 Yes 85 65 0 -
Darke Rahl Bells HC Ama 74 No 19 - 0 0
Vildecor Celia SC Ama 59 Yes 52 43 0 -
ioupainmax Durnik SC Paladin 52 Yes 50 42 - -
Lord Molyb Verisimilitude SC Ama 50 No 12 9 0 idk
Kitteh Darozzo HC Druid 45 No - - - -
TrU Henryk SC Barb 41 Yes - - 22 12
Gambit Colossus SC Pal 39 Yes 0 0 0 0
Smancer Smancer SC Necro 26 Yes 1 - - -
Ergroilnin Erilinda HC Sorc 20 No - - - -
TwentyMule Valus HC Barb 1 Yes - - - -
The Fallen:
Code:
Name (F) Name (C) SC/HC Class Level/exp Extended Stash #of S/U Grail/504 #of deaths # of Hours
--------------------------------------------------------------------------------------------------------------------
coju NintyNine_orRiP HC Sorc 81 Yes - 0 0 a few
Tenecabo OldShatterhand HC Druid 49 Yes - 0 1 -
coju fB HC Sorc 29 Yes 1 1 0 2
Kitteh Verallus HC Druid 26 No N/A N/A 0 N/A
logo Rolex HC Barb 21 Yes 0 0 0 1
Turirao is a Champion! And second of three initial milestones reached, climbed to be the second highest Druid on the table, after a while of Rakanishu/Countess/Pit runs in Hell, he is finally lvl79. But what happened in Nightmare?
Act1 was fairly uneventful, I ran Rakanishu/Countess until I was lvl49 for max Fury and started questing. My blood crafted Military Axe was still plenty enough, Rabies started to grow stronger each level due to pumping points to Poison Creeper. So it was quickly running throught the act and I fought Andariel before I was lvl50, he went down fairly easily. Merc died.
Act2 was pretty much the same as Act1, except now I just wanted to run through it as fast as I could. Took me maybe an hour, hour and a half, to get to Arcane Sanctuary to level up a bit. Didn't really have any finds as my MF was pretty low (around 50% at the time) and I was focusing on killing faster, but I wasn't and Arcane Sanctuary was a real threat the whole time I was running there. Low damage weapon and relying on Rabies kept me vulnerable all the time. I got to Duriel around lvl55, mostly using just Rabies and letting Merc poke enemies to death with his brand new 'Insight' Poleaxe (yes, Normal Poleaxe). Fighting Duriel was pretty much the same as in Normal, bite Rabies and start running. Worked well enough to put Duriel in it's grave. Merc survived.
Act3, I was looking forward to see those pesky Flayers all poisoned and dying. Only a little problem, the ranged ones could really hurt me so I couldn't run around recklessly. I had to take my time, but I was lucky enough with the maps that everything went relatively quick and smooth and I was in Lower Kurast. I decided that I'll run around in Lower Kurast until I can make at least one more Insight, in Exceptional weapon, before I move on. Well, first run and I get this:
Code:
Hwanin's Justice
Bill
Two Hand Damage: 42 - 159
Durability: 30 of 50
Required Level: 28
Required Strength: 95
Fingerprint: 0x2fcf8574
Item Level: 55
Version: Expansion 1.10+
10% Chance to cast level 3 Ice Blast on striking
Indestructible
+40% Increased Attack Speed
200% Enhanced Damage
+330 to Attack Rating
Adds 5 - 25 Lightning Damage
A god's blessing! Fast, decent two-hander for the Puppy! He now also listens to nickname "Puppy fast-paws". It was so great to finally be able to leech and actually do decent damage with Fury.So I cut my LK running to one run and moved on. Travincal was quick and easy except for Merc, who again died when he saw those Hydras. Quickly resurrecting Merc and off to Mephisto. Running around like a happy Puppy and boom, dead puppy. As this is my first melee char after my long break from D2, I forgot about those exploding dolls and accidentally ripped through a cycle of Fury in two dolls who died in consecutive hits, I had no chance. Back at it, now with only Rabies, bite dolls, run back and let Merc finish them. Took longer than I wanted but I got to Mephisto. I thought I could kill Mephisto with ease with my new weapon, but the lack of CB showed that it takes time with melee char without CB to kill bosses. I managed to beat him still. Merc died.
Act4, I really wanted a rush to Hellforge to see if I could get lucky and find Pul. Izual was dead meat rather quickly, Rabies + Fury took care of him faster than I expected. Got to Hellforge, the "room" where Hephasto was, there was only few Urdars, so that was easy. The drop? Shael

Hopefully this means that Hell HF will be high-end

Off I was towards Diablo, I had a beef with him from killing the puppy in Normal. Seal bosses were easier this time than in Normal, so they were quickly dealt with and I faced the Big Beast again. Not this time, pal. I found the sweet spot in front of Diablo where his lightning attack doesn't hit you, so off I was, Furying away with occasional Rabies and the he went down. Merc died.
Act5 and Eldritch running. I did that a lot. A lot. As per my brief update earlier in the week, I found Jalal's Mane. Also found The Spirit Shroud, which has proved to be a very nifty armor at this point, +1 all skills and CBF, pretty good for Puppy! I kept at it until around lvl 70-71 and I decided to rescue Anya and kill Ancients. Anya rescue was easy, faced no Poison immunes, so I led with Rabies and finished off with Ruby against every pack of monsters. I got to Ancient at lvl 72 and they were slightly tougher this time around. Posed no real threat, but had to drink few potions and the fight took a bit longer than in Normal. WSK was gentle, no gloams which is always nice. I decided to run through WSK until I was lvl73 before facing Baal. Eldritch dropped Bonesnap for me earlier, so I had that with me for some CB against Baal. Throne had some gloams, but only small packs and only 2-3 packs in total. Everything went fine and dandy until Lister's gang, which I had to split to two to handle them. Then, I was off against Baal. Bonesnap was very useful but also very, very slow. Eventually, Baal went down without much of fight. Merc died.
So, Baal is dead and we have a Champion Puppy. Next problem, only just below lvl74 and I needed to get to lvl79 to take over the next Druid in the table. Decided to go after NM Cows, in case they would drop an exceptional 4os polearm. Second or third run and I see something golden in the ground, what do you know, another Jalal's Mane! I seriously hunted for Jalal's Mane from Hell Mephi with my Blizzsorc for a week and only found one Ethereal version and now I found 2 in 2 days. After that run, I accidentally clicked to enter Hell and decided to run with it.
Cleared Den of Evil and up to Stony Fields. After 3 rerolls, I got a map, where Rakanishu and the stones spawned right next to the waypoint, so perfect for running and levelling up. I found a lot of grailers while running there until lvl77, when I decided to run up to Inner Cloister so I could try some Countess and Pit runs. First Countess run, a cursed, extra strong Archer pack caught me by surprise and puppy was dead for the third time. I was unhappy about that so back to Rakanishu to find a better weapon. First run, Fana aura Rakanishu pack and close by zombie pack with conviction and I ran into dying again, within minutes from the previous one. At that point, I decided to get some meat shield. I had few skill points saved up and I got myself a Grizzly bear. So a Puppy, a Teddy and a Moron was fighting like Three musketeers. but runs got significantly easier. After few more runs, I got myself a first double Unique screenshot:
Code:
Heaven's Light
Mighty Scepter
One Hand Damage: 155 - 202
Durability: 38 of 50
Required Level: 61
Required Strength: 125
Required Dexterity: 65
Fingerprint: 0x3c87c2a7
Item Level: 71
Version: Expansion 1.10+
+2 to Paladin Skill Levels
+40% Increased Attack Speed
289% Enhanced Damage
-33% Target Defense
+150% Damage to Undead
33% Chance of Crushing Blow
+19 Life after each Demon Kill
+3 to Light Radius
1 Sockets (1 used)
Socketed: Shael Rune
Lidless Wall
Grim Shield
Defense: 326
Chance to Block: 0
Durability: 65 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0xed9886af
Item Level: 71
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+116% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+4 to Mana after each Kill
+1 to Light Radius
2 sockets would have been amazing, but 1 Shael will have to do now. Still, a significant upgrade on my weapon and now I can wear shield as well, but I do want to go 2-hander as soon as I can. I already have an Ethereal 4os Feral Axe that I found from Eldritch's gang, so I'm going to use that for Oath.
Plan now is to level up a bit more, hopefully at Pits and Countess, maybe get that Oath and finish Hell. In 4 levels (or 3 + Radament quest), I'll have Lycanthropy maxed and all the rest of skill points go to help either Heart of Wolverine or help Grizzly, haven't decided yet. Also, need to optimise my stats at some points (and reset everything) as they are now all over the place, STR150, DEX145 and VIT165. Need to sit down and plan for a while at some point, but that's not as fun as playing
Here's Puppy's current gear:
Code:
Heaven's Light
Mighty Scepter
One Hand Damage: 155 - 202
Durability: 38 of 50
Required Level: 61
Required Strength: 125
Required Dexterity: 65
Fingerprint: 0x3c87c2a7
Item Level: 71
Version: Expansion 1.10+
+2 to Paladin Skill Levels
+40% Increased Attack Speed
289% Enhanced Damage
-33% Target Defense
+150% Damage to Undead
33% Chance of Crushing Blow
+19 Life after each Demon Kill
+3 to Light Radius
1 Sockets (1 used)
Socketed: Shael Rune
Jalal's Mane
Totemic Mask
Defense: 295
Durability: 17 of 20
Required Level: 42
Required Strength: 65
Fingerprint: 0xb8fc6941
Item Level: 62
Version: Expansion 1.10+
+2 to Shape-Shifting Skills (Druid Only)
+2 to Druid Skill Levels
+30% Faster Hit Recovery
20% Bonus to Attack Rating
+198% Enhanced Defense
+20 to Strength
+20 to Energy
All Resistances +30
+5 to Mana after each Kill
24% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz
Chaos Necklace
Amulet
Required Level: 25
Fingerprint: 0xb6b274e1
Item Level: 56
Version: Expansion 1.10+
+9 to Energy
All Resistances +12
Lightning Resist +38%
Poison Resist +23%
Damage Reduced by 2
21% Better Chance of Getting Magic Items
The Spirit Shroud
Ghost Armor
Defense: 295
Durability: 17 of 20
Required Level: 28
Required Strength: 38
Fingerprint: 0xe9628e69
Item Level: 62
Version: Expansion 1.10+
+1 to All Skills
+150% Enhanced Defense
Replenish Life +10
Magic Damage Reduced by 11
Cannot Be Frozen
Lidless Wall
Grim Shield
Defense: 326
Chance to Block: 0
Durability: 65 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0xed9886af
Item Level: 71
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+116% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+4 to Mana after each Kill
+1 to Light Radius
Stone Hand
Demonhide Gloves
Defense: 33
Durability: 10 of 12
Required Level: 21
Required Strength: 20
Fingerprint: 0x2fe7f4d5
Item Level: 41
Version: Expansion 1.10+
10% Chance to cast level 3 Charged Bolt when struck
+1 to Strength
Cold Resist +17%
Lightning Resist +17%
Fire Resist +10%
21% Better Chance of Getting Magic Items
Skull Grasp
Ring
Required Level: 35
Fingerprint: 0x2d148078
Item Level: 70
Version: Expansion 1.10+
+70 to Attack Rating
6% Life stolen per hit
+3 to Strength
28% Extra Gold from Monsters
9% Better Chance of Getting Magic Items
Havoc Grasp
Ring
Required Level: 66
Fingerprint: 0x76cac2f8
Item Level: 74
Version: Expansion 1.10+
+31 to Attack Rating
+17 to Strength
+17 to Life
All Resistances +8
Poison Resist +16%
Damage Reduced by 2
Bladebuckle
Plated Belt
Defense: 52
Durability: 24 of 24
Required Level: 29
Required Strength: 60
Fingerprint: 0x7a670780
Item Level: 41
Version: Expansion 1.10+
+30% Faster Hit Recovery
+91% Enhanced Defense
+30 Defense
+5 to Strength
+10 to Dexterity
Damage Reduced by 3
Attacker Takes Damage of 8
Storm Blazer
Chain Boots
Defense: 13
Durability: 16 of 16
Required Level: 18
Required Strength: 30
Fingerprint: 0x402149c7
Item Level: 34
Version: Expansion 1.10+
+10% Faster Run/Walk
+10% Faster Hit Recovery
+34% Enhanced Defense
+8 Maximum Stamina
Fire Resist +34%
18% Better Chance of Getting Magic Items
Turirao out.