the ultimate pindle runner?

MFdoom

Diabloii.Net Member
the ultimate pindle runner?

heres the plan: frenzy barb, using scheaffers and azure wrath, basicly trying to rack up huge damage vs undead, the lvl 13 sanctuary aura on azurewrath adds about 500% to my damage, wont have to worry about resistances, the sanctuary aura will keep the undead pinned against the wall so i can work on pindle ^ ^, all i would have to do is get him through the game :scratch: though i could just give him some seperate gear for that. Also, no other points apart from reqs for frenzy and bo, and stat distribution:

20 frenzy
20 double swing
20 bo
1 double throw, shout, howl, iron skin, natural resistances
15 sword mastery
20 mace mastery

this will use every skill point up to lvl 89, including quest rewards.
tell me what you think ^ ^.

edit: on a second though, 1 point into natural res with + skills will be worth it.
 

Sharakorr

Banned
i think your build is great, but i think you should max sword mastery, and just curious do u have the azurewrath with lvl 13 sanc aura atm?
 

usamahanas

Diabloii.Net Member
not bad but I think more points in howel will give good time to kill pindle while his minion are running away in fear :lol:
 

Kaelor

Diabloii.Net Member
Are you sure you want to miss out on Find Item? 2 pts spent to get it and let +skills handle the rest. Horking a high end item is always a pleasure, especially after a lousy first drop.
 

spiral55

Diabloii.Net Member
Kaelor said:
Are you sure you want to miss out on Find Item? 2 pts spent to get it and let +skills handle the rest. Horking a high end item is always a pleasure, especially after a lousy first drop.
Agreed. That's yet another reason why it's best to stick with one weapon type, thus one mastery, thus points saved for find item. I like to get FI up to around 50% after plus skills (that includes the temporary +1 from Battle Command, another skill missing from this build). 50% "more" drops from Pindle just cannot be beaten. :D
 

LprMan

Diabloii.Net Member
:wave:

With only one point in Shout and Iron Skin you will have serious problems without blocking, archers and some other monsters will beat the crap out of you. Pumping Shout is very good for your merc too, it will make you both more durable. Of course you will use this for Pindle runs but you have to get to hell act 5 too ;)

How about this:

20 Frenzy
20 Double Swing
20 BO
15 Shout
15 Mace Mastery
5 Natural Resistance
1 Double Throw, Howl, Iron Skin, Battle Command, Find Potion
? Find Item

Sword mastery isn't necessary, Azurewrath doesn't deal much physical damage. Schaeffers is your more damaging weapon so mace mastery will help you a bit but after all the damage bonus from mastery ins't that huge

With MF gear it will be hard to get any resists, that is the reason to put 5 points to Natural Resistance. Having some resists is healthy even against Pindle (well, maybe not with caster/ranged) because he always is FE :scared:

And your original plan...I have never heard of MF barb who doesn't have even a single point in Find Item. I really don't know how many points to invest in it to make it worthwhile but I guess it is more than just one

Well, I have never made a MF barb because in my opinion any caster/ranged beats them so my suggestions may not be the absolute truth :D
 

Serdash

Diabloii.Net Member
Personally I find my Fishymancer to be the ultimate pindle runner. Run in, cast a Clay Golem, merc runs up behind and takes down one minion, minion is instantly CE'd, another falls soon, and it's just a matter of casting CE again, sometimes once more for pindy to fall. Runs are VERY quick.
 

LprMan

Diabloii.Net Member
Serdash said:
Personally I find my Fishymancer to be the ultimate pindle runner. Run in, cast a Clay Golem, merc runs up behind and takes down one minion, minion is instantly CE'd, another falls soon, and it's just a matter of casting CE again, sometimes once more for pindy to fall. Runs are VERY quick.
Exactly what I do :drool:
 

Kaelor

Diabloii.Net Member
spiral55 said:
50% "more" drops from Pindle just cannot be beaten. :D
Especially if your MF weapon switch isn't very viable. Horking with 2 Gull daggers just can't be beat (unless you 2xIst 2 Babas, but that's for the truly hardcore MFer).
If you truly wanted to save those 2 points, you could use something like Heart Carver and Gull if you wanted to sacrifice the extra MF for 2 measly SPs.
 
sounds like a great build but for pindle? i think stay with a sorc or a FishyMancer more mf and well its proven to work :) but if you do go threw with this build post it and let us know how it works
 

Muffassa

Diabloii.Net Member
I always thought a cleric would make the best pindle runner - potentially a 1 hit KO with a high level Fist of Heaven - I cant wait to try this out with mine -I'll let you guys know how it goes (it will be a while before he gets there)
 

NSXdreamer

Diabloii.Net Member
My frenzy barb is quite good for pindle. Just run pass garden, when you can see the pack, leap into the middle so you don't get charged. Frenzy away and they'd be dead in no time, then switch to alt weapon to hork (currently using two echoing weapons).
 

anonymite

Diabloii.Net Member
Before I deleted my twin barb MF'ers, I had a dual azurewrath frenzy barb for running Pindle, similar to the one described in the OP. The points I didn't put in Mace mastery, I spread around, but gave myself plenty a pretty good Find Item. On the weapon switch, two Blades of Ali Baba, with MF Jewels and 1 IST thrown in, for a combined MF of around 250. Add PTopaz Harlequin and War Travelers and mfsc's and you easily top 400 MF with plenty of kill-ability. Oh and he wore a corpsemourn, though he didn'e use the CE charges for obvious reasons.

No matter how fast any other char is, you can add 50% to the speed of the barbarian just for using Item Find.
 

nikstone

Diabloii.Net Member
Nice, i plan also to build a mf barb someday.
One of the safest Pindelrunner is also a Bonemancer (Boneprison or Bonewall).
 

Wolver

Diabloii.Net Member
GA/fury javazon - 3 javelins and whole group (including pindle) is dead. Titan's gives nice boost to r/w so you get there quite fast. If pindle is LI, cast valk after his bodyguards are dead and finish him with nice physical arrow damage.
No problem with getting 500 mf so I call it my winner in category ultimate pindle runner (it's impossible for her to have any problems out there)
 

nikstone

Diabloii.Net Member
Wolver said:
GA/fury javazon - 3 javelins and whole group (including pindle) is dead. Titan's gives nice boost to r/w so you get there quite fast. If pindle is LI, cast valk after his bodyguards are dead and finish him with nice physical arrow damage.
No problem with getting 500 mf so I call it my winner in category ultimate pindle runner (it's impossible for her to have any problems out there)
Just great, i have a future strafe/fury zon at level 18 right now.
 

Wolver

Diabloii.Net Member
Be sure to hire might merc. If pindle happens to be LI you and your merc will kill him in a second anyway :)
 

Icebird

Diabloii.Net Member
For barbs, whirlwind is a practical alternative to Frenzy. It has no synergies, freeing up skill points to put into Find Item.

I'll second the effectiveness of the Lightning Fury javazon. Pindle sometimes spawns LI now (I don't think he ever did in 1.09), so I just the let the might merc and valk handle him when that happens.

Chris
 

Dodgydave

Diabloii.Net Member
Just my HO but is it actually necessary to create a character specifically to kill pindle? In my experience almost any character can march in there and knock him over in a 30-45 second time frame where most of that time is spent running through Harrogath and exiting/loading the game. Is the time that's invested in getting a new character all the way through Hell likely to be recouped very quickly in faster pindle runs? (How fast is fast anyway?)
 

Vajar

Diabloii.Net Member
I could do pindle runs in about 20 seconds tops with my hammerdin. He's about the fastest if you don't want to count find item from barbs. Why? lvl 20 vigor and near 1-hit kills (3-4 hammers did it).

Cleric could do it probably just as fast if you pump 20 pts into vigor (not a bad idea for charge backup for non-undead). Probably a little bit safer too.
 
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