The tunneling Orb sorc - please advise I have started playing a new sorceress, a pure frozen orb one, which should specialize in running ancient tunnels(no cold immunes there). I have chosen orb above blizzard because of two reasons: blizzard does not always hit and waiting for the monster to step on the right place can be annoying; using orb saves great number of skill points, these can be spent in telekinesis or elsewhere. Now the sorcy is lvl 80 and has this skill point allocation: 1 Warmth 20 ice bolt 20 frozen orb(+1 prereqs) 15 cold mastery 1 frozen armor 4 shiver armor 1 static field 20 telekinesis 1 teleport 1 energy shield(+ 1 prereqs) Equipment: shako/PTopaz mara's HotO spirit monarch 2x nagelring(26, 27) skullder's ire/PTopaz upped goldwrap upped chance guard's natalya's boots(haven't found war travelers so far) 1x gheed's 37MF 1x cold skiller plain several 7MF SCs some resist SCs My main questin is, where to put additional skill points. I see 3 main possibilities: cold mastery(i already have some -150% res. with equipment, embalmed mummy only has 33% cold resist and other monsters have 0%(not counting champions and uniques); i will also be using more skillers when i find/cube them), shiver armor(i have already started putting points here) static field(now ~10 yards radius) As you could see, i am using spirit shield, thus i'm playing without block. Trying to increase defense seems to me as a good idea, putting additional 10 points in shiver armor(at clvl 90) should earn me another 70% bonus to defense. In static field i also see a good option, with ~16 yards radius (at lvl 90) it could be quite useful - hitting static field between orbs. Thank you in advance for your kind comments:wave: .