The Throwazon - Complete and Reviewed What's done? The "throwazon" has hit 75, pulled on all her important end-game gear, and is working her way through Hell (Ladder). She is currently in Act 2. What's not done? - Skill point quests in Hell, though they are unnecessary. - Lam Esen/Golden Bird/Anya quests in Hell, which will help. - Lionheart not yet made. Using Tal Rasha's Armor as a temporary stopgap (!!!) - Mercenary not yet levelled up; might aura is weak and he dies frequently The Throwazon What is a throwazon? Well, it's my slant on a tankazon/daggerzon. I was pondering building one of these as a result of some of my bowazon experiences. Let me begin, as they say, at the beginning. It all started when my WF zon wasn't able to fit an Atma's Scarab into her strafeazon equipment setup. She needed to wear Highlords Wrath. So, to get around the problem of PI's, she employed the rather helpful Might merceanary (Offensive, A2 NM) and painstakingly levelled it up to equip it with a Reaper's Toll. Sadly, Decrepify STILL didn't quite solve all her problems. Though it solved most, a few rare boss monsters remained stubbornly physical immune dispite the best efforts of the Greizman. Finally someone suggested Lacerator - I equipped it, and it's 33% chance to cast Amplify Damage was a godsend. So, being the typical fool that I am, where do I go from there? Why, I get bored with my Windforce and start melee'ing things with the Lacerator for kicks! And it's surprisingly effective! I was even able to Lacerate Diablo in Hell difficulty!! But I found the lag on Amazon blocking terribly annoying, even with a Blackoak and as much accelerated block as I could cram onto my Windforce zon. From there, the idea took root. Can I build a character that uses throwing weapons - including a Lacerator - while simultaneously getting around the annoying block lock problems? And thus, the throwazon was born - a hybrid throwing weapon/daggerzon tank character. Obviously, the only combat "skills" in use are throw and normal attack. Skill Point Allocation I'm no authority on Tankazons, but I suspect that this build would basically be close to the standard "cookie cutter" if there is such a thing. It's not like you need any Bow or Javelin skills to play an Amazon, is it? :uhhuh: Valkyrie: 20 points The Valkyrie is your bread and butter. Surprisingly, she's not so much as an essential to keeping me alive as I thought she would be. Unlike most of my wacky builds, I *don't* hide behind the expendable summons - i'm right up there with her, kicking and chewing bubblegum! Up the mighty blondes! Critical Strike: 2 points I put two in here to give my Valkyrie a 25% chance of Critical Strike. I don't really need any points here, for reasons that will be explained later on. Penetrate: 20 points What's a little AR between friends? Pierce: 5 points I needed to exceed 50% pierce, for reasons that will be explained later on. Dodge, Avoid: 9 points Basically I pushed these skills until they dropped below +2%/slvl. As it happens, this leaves Dodge at 46%, Evade at 54%. I'm very happy with them. Every other Passive and Magic skill has a single point in it. I have Slow Missiles hotkeyed. I have about 10 skill points saved up. I've been saving since around level 65. I have nowhere to put them. Stat Point Allocation I hope i've done this right. Somehow I doubt it, but I haven't noticed any major problems yet. Strength: Enough to equip gear. Around 110, IIRC. I have a lot of +str gear. Dexterity: As high as possible: around 250 right now. Future points will go here. Vitality: 110, IIRC. This could be too low, almost certainly too low for HC. Energy: Base. She also has an 18 stat 10 resist Annihilus in her inventory. Equipment Choices My choice of equipment is what makes the Throwazon what she is. Here is where she truly steps into the light, so to speak. I will list my current equipment, followed by end-game equipment in parenthesis if they vary. Helm: Guilliame's Face - essential to wearing Stormshield Armor: Tal Rasha's Guardianship ("Lionheart" runeworded elite armor) Gloves: Laying of Hands Belt: Thundergod's Vigor - essential to wearing Guilliame's Face Boots: Gore Riders Amulet: Highlord's Wrath Ring 1: 245/19 dex Ravenfrost Ring 2: 8% Carrion Wind My resists are somewhat sucky at the moment. They're not negative, but I would have preferred for them to be maxed. Oh well. All up, my Zon has around 200 strength after modifiers, and this will only get better once Lionheart is equipped. Her attack rating is around 7000 and she has had no problems hitting anything in Hell. Yet. Tal Rasha's isn't a bad standby, with all the nice resists and MF, but it's NOT my end-game armor. I wore Duriel's Shell for quite a long time, and eventually handed it down to my merc. My mercenary is currently wearing Gaze, that Duriel's Shell handmedown and a triple Shael'ed 198 Hone Sundan. His end game equipment will be Kira's, Shaftstop and Reaper's Toll. Weapon 1: Warshrike, coupled with Stormshield Warshrikes come with 50% Deadly Strike and 50% Pierce. Combined with Guilliame's, Gore Riders and Highlords, one can easily attain 100% Deadly Strike. Combined with the Amazon's natural Pierce skill, 100% Piercing can also be easily attained. As a happy side effect Guilliames and Gore Riders add a truckload of Crushing Blow and some nice Open Wounds. Weapon 2: Lacerator, coupled with Tiamat's Rebuke (Spirit Ward) The Lacerator has a number of extremely useful modifiers, but by far the best are Prevent Monster Heal and the 33% chance to cast Amplify Damage. This weapon is most frequently used against stubborn PI bosses, who are unaffected by the Terror mod. I was going to equip a Spirit Ward here, but never got around to it. The shield is one big "yeah whatever" situation. Tiamat's has some resists, so I figured, what the heck. So, what does all this nice gear do for me? I'm glad you asked. Here's what I get out of all that. +1 to all skills at all times, thanks to Highlord's Wrath. When Warshrike is equipped: - 100+% piercing - 100+% deadly strike - 15% open wounds - 50% crushing blow - dagger class weapon that can be taken into melee with no block penalty - 35% damage reduction When Lacerator is equipped: - 55% piercing - ~50% deadly strike (backed by 25% critical strike) - ~50% chance of open wounds - 50% crushing blow - prevent monster heal - 33% chance to cast level 3 Amplify Damage on striking - 50% chance to cast Terror on striking (monster flee) - massively penalized blocking - a whole bunch of pretty stuff cast when struck You really NEED to get hold of Warshrikes to feel the power of this girl. The killing speed is actually slower with Warshrikes than with Lacerator, but if you get caught in melee (which happens a LOT in Hell difficulty, thanks to fast monster packs) you can really tear them to shreds. If you get caught with Lacerator out, they WILL block-lag you and you can die quite easily. So don't get caught. If you plan things right, you can throw a few Lacerators to start the battle off and trigger Amp, then switch over to Warshrikes. Amplified Warshrikes totally destroy huge swathes of monsters, and it's not common to see them pass through an entire pack like a scythe, cutting down every monster as they pierce. If you don't lacerate, things are a bit slower but no less difficult. For the record, I use Warshrikes about 98% of the time, and Lacerator about 2% of the time (even LESS than I had planned). I almost forget I have Lacerator except for thos really pesky boss packs. Even so, I don't find the killing speed to be slow at all. The character screen reports that, at my current level, my Warshrikes are doing 400-700 damage when thrown. With my Mercenary's aura, this rises a little. But this damage is deceptive, as I usually kill Fallen in Hell with a single thrown knife. Crushing Blow, Deadly Strike and Open Wounds feature heavily in every battle. According to the german weapon speed calculator, my IAS equipment (Highlords, LOH) allow me to melee with my Warshrikes as fast as the weapon class can possibly attack on an Amazon - 8 FPA. It looks almost like she's zealing. Constantly. Her survivability is extraordinary. I love it. She dodges a lot, and thanks to her high dex, blocks 75% of the rest with ease. The only major stumbling block i've encountered thus far is this: you have to be aware of the range limitations on throwing knives/axes. They don't fly as far as arrows, or even as far as crossbow bolts. In fact, they barely make it to the edges of the screen (and not even that if you throw towards the diagonals). I had one situation where I was facing a holy freeze zombie pack on Catacombs 4 in Andariel's antechamber. I stood back far enough so that the HF wouldn't affect me.. without noticing that I had actually put the boss out of range! I threw quite a few knives before it occured to me that he hadn't died, because the knives weren't quite reaching him! So be aware, and position yourself carefully. Range is something you should always be thinking about when playing this girl. Of course, if you throw a few too many knives.. who cares? Since both weapons have the replenishing mod, both cost 1gp to repair! 2gp repairs at Charsi totally rule. Things can only get better from here as my might merc rises in level, boosts my damage, starts Decrepify'ing things and survives fights against more than one monster :innocent: Well, I think that's everything. Comments, suggestions, questions etc are always welcome.