The Semi-Holy Trinity Ranger I have built this ranger over the past couple of months and he has been great fun, so I thought I would share the joys of a Semi-Holy Trinity Ranger with you guys. First of all, many thanks goes to Rane's guide on rangers, who initially gave me a structured look into the world of bow wielding paladins. This type of character is great for people seeking a change from the monotonous one click and hold type of attack. With popular builds like hammerdins and zealers, all you really do is spam the attacks until the enemy is dead (or wait until the merc finishes them off). With the Semi-HTR, you don't just stand there and spam arrows, you can also do a bunch of other things such as hit and run tactics, minion stack, etc etc. It's all up to your imagination. Ok, now on to the actual guide! The Semi-Holy Trinity Ranger is named after all the elemental auras (or lack of!) that he has at his disposal. These auras can all be on at the same time or partially, depending on the situation...and the person's preference, of course. :thumbup: The semi-Holy Trinity name suggests that we don't necessarily use all the elemental attacks at the same time, which leads to obvious item changes and such. The gear that a semi-HTR has depends greatly on a person's wealth and resources, and how much they are willing to invest. With the introduction of the Token of Absolution (along with the respecs), we can basically switch up skills whenever we like, so it's no biggie to explore what works best for each person (in normal, nightmare, or hell). A semi-HTR is a paladin that has a main attack pulse, along with some maxed resists. An example would be this: Maxed holy fire Maxed resist fire Maxed resist cold Maxed Salvation rest into blessed aim With a Ice Bow as main weapon and Holy Fire being the active skill, he will have two active auras, giving him both fire and ice damage. You can switch it around too, where a HoJ bow becomes the main weapon and Holy Shock is the active skill. If that is the case, then these are the skills you will need: Maxed fire resist Maxed lightning resist Max Salvation Max Holy shock rest into blessed aim For a semi-HTR, you are basically mixing and matching the skills and gear that you plan to wear. FYI- Most "pure" Trinity Rangers tend to go here: -Max Fire resist -Max Lightning resist -Max Cold resist -Max Salvation -Rest into another aura of choice, mostly Conviction or Sanctuary for undead So what items will they have to wear? You guessed it! -Dragon Armor -Dream helm -Ice Bow Here is what my semi-HTR has under his skills: -Max fire resist -Max cold resist -Max Salvation -Max fana -Rest into holy shock Main gear set up: -Vamp gaze -Enigma -dual ravenfrosts -Mara's -Gore boots -Laying of hands gloves and most important of all, a bunch of bows! They include HoJ, Ice, Brand, and Harmony Stats: Str - Enough for gear Dex - I like to keep it anywhere from 250-280ish. More dex = more damage Vit - Everything else Other nifty bows you might want to consider include: Widow Maker - for guided arrows Windforce - great damage Kuko Shakaku - piercing attack and exploding arrows Witchwild String - magic arrows, resists, and amp Faith bow - Fana aura, fire damage, resists, and summons skeletons It is NOT MANDATORY that you follow my guide exactly. Just do what works best for you! Some people may really like my skills set up, others may want to invest in something totally different, like blessed aim...but the main skills I DO want to emphasize are the ones related to elemental attacks! This is called the semi-HTR guide after all. :whistling: Things to think about: Deadly strike, Poison damage, prevent monster healing crushing blow and importance, fast attack speed versus bigger damage (bows vs. crossbows) type of merc you'll get (Holy Freeze, Blessed Aim, Might, Fana bow, Pride polearm) offensive vs. defensive play style --- misc equipment for thought: Gores/Treks/Waterwalk/War Trav boots Magefist gloves Angelic set Seraph's Hymn/Mara's/Highlord's P.S. Blessed aim gives a passive bonus to AR, if you didn't know.