The Poleress - a build I wish I could afford

Pherdnut

Diabloii.Net Member
The Bipoleress - a build I wish I could afford

(Edit: I changed the name from Poleress - I find Bipoleress much more amusing and it reminds of me of at least one ex-girlfriend)

Yeah, it was only a matter of time. Since there is now a rune word with the conviction aura any sorc with cash no longer has to deal with physical immunes. The stats for two new rune words are supposedly as follows.

Insight 4 Socket Polearms/Staves Ral + Tir + Tal + Sol
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

Infinity
4 Socket Polearms
Ber + Mal + Ber + Ist
50% Chance to Cast Level 20 Chain Lightning When You Kill an Enemy
Level 12 Conviction Aura When Equipped !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+35% Faster Run/Walk
+305% Enhanced Damage (varies)
-49% to enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Heal
0 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (?/30 Charges)

This build puts Infinity into the hands of your chosen act II Merc (I like Prayer just cuz I hate bothering with healing pots) while placing Insight in the hands of your Sorc who has gone through considerable weight training in order to do so. Of course, with conviction, that Holy Freeze merc would be no joke.

The build plan is quite simple.

20 in Frozen Orb
20 Cold Mastery
5 Prereqs

And it's energy shield time!

Warmth 1
Telekinesis 20
Teleport 1
Energy Shield 20
3 Prereqs remaining

What you want to do with that last 20 points is your call. You could crank Warmth higher but that probably won't be necessary. You could throw most of it into getting that additional 38% synergy to Frozen Orb, but this too is probably overkill. Or throw half and half into warmth and Enchant. Be my guest! That's twenty points you've always wished you had just to throw around as you please. Personally, I would crank up Static Field to an ungodly radius, but that's just me.

Recommended stats:

Strength: ~150-200ish depending on your polearm
Dex: No shield. Minimum required for the polearm. 55-240.
(Note: At 165 Str. 103 Dex, the cryptic axe looks to be the least demanding on your stats. Have fun finding one with exactly four sockets)
Vitality: Pad this a little bit. IMO, most ES sorcs are too eager to feel invincible and don't account for chargers or excessive mana burn. Furthermore, it's going to be a lot harder to get ES to 95% so you'll want the extra health. Maybe get it up to about 100-125.
Energy: All the rest here which won't be nearly as much as most ES builds. Remember. Meditation aura.

Now here's what this build sacrifices and it looks pretty steep.

lost + skills, FCR, and MF from one or both hand positions (you get some of this from insight)
A good 20 levels worth of stat points devoted to strength
The respect of all your peers who believe in "Game Balance"

Here is what you gain:

+570-700% improved mana recharge (BEFORE Warmth kicks in!)
-85 to maximum resists before your cold mastery kicks in :xmad:
A sorceress who does absurd amounts of damage with only a fraction of the offensive skill point cost, and can tank Duriel in Hell while splattering him with the one element he's supposed to be strongest against.

An idea: Having resist problems? Swap those polearms for a prebuff. Infinity has Cyclone armor charges at lvl 21. Woot! If you can afford this build, you can afford the Ort runes.

Gear: I'm not a gear wiz by far and since I don't duel much, I'm pretty happy with FCR once it's "good enough." Clearly, you're going to need a lot of help in the +skills department and also in resists. Shako, a +2 all sorc skills amu (hopefully with some desperately needed resists), and Arachnid's Mesh should help get them up a little. I don't recall any gloves or boots that give modifiers to lightning skills but I would focus on those first to get that ES maxed out since your orb is going to be quite sufficient after Conviction and Mastery have destroyed any hope of resistance and in fact dropped the resists of any monster well into the negatives. I'm not sure how immunes work, but anything else will be at about -200% at the lowest. That's triple damage at the least, maybe less for immunes who may merely take the entire brunt of your blasts or a piddly double dose thereof depending on how those immunities work.

I expect the biggest challenge will be in maxing your resists.

Gear? Flames? Let's hear 'em. I can't build this thing to test it and probably won't be able for weeks or months, so please let me know what you think.
 
I was waiting for one of these to pop up. I'm probably going to build something along these lines with a 4 socket +3 ES staff and a ES Ormus to start (scrounging gear from what I have laying around on mules/can quickly trade for), probably using Shako, Arach, maybe Frosties, and ideally Maras. I think the rings will depend on how she plays and what I need to compensate for most, and I'm kinda open on the boots as well.

That said, I've never played an ES sorc, so I'm curious to hear what others think about this build.
 

Pherdnut

Diabloii.Net Member
Oops. Never mind. This build is a bust as far as breaking immunities is concerned. Conviction works at 1/5th it's effectiveness against immunes and has to reduce an immunity to less than 100% in order to break it. That leaves it at less than 16% against immunes and since most have a resist of at least 120-30 It won't be doing you much good on Hell. Still, a meteorber with the polearms would still have a good time. Maybe better to give a sorc Infinity and go lightningorb.

Curses! Foiled again! Guess we'll have to stick with breaking immunities the cooperative way where the conviction aura is concerned.

Edit: Oh, on second look, it still does actually bust most immunities. So it's still pretty viable but you will still have to contend with the occasional immune (anything over 116%). So basically you'll have the same problems with immunes in Hell that a cold Sorceress without a conviction aura would have in Nightmare. I think it's still worth a try.

I was just looking at all the really nasty stuff by accident and getting fatalistic.
 

Miladys-Knight

Diabloii.Net Member
Pherdnut said:
Oops. Never mind. This build is a bust as far as breaking immunities is concerned. Conviction works at 1/5th it's effectiveness against immunes and has to reduce an immunity to less than 100% in order to break it. That leaves it at less than 16% against immunes and since most have a resist of at least 120-30 It won't be doing you much good on Hell. Still, a meteorber with the polearms would still have a good time. Maybe better to give a sorc Infinity and go lightningorb.

Curses! Foiled again! Guess we'll have to stick with breaking immunities the cooperative way where the conviction aura is concerned.

Edit: Oh, on second look, it still does actually bust most immunities. So it's still pretty viable but you will still have to contend with the occasional immune (anything over 116%). So basically you'll have the same problems with immunes in Hell that a cold Sorceress without a conviction aura would have in Nightmare. I think it's still worth a try.

I was just looking at all the really nasty stuff by accident and getting fatalistic.

IIRC Lower resist charges (on a wand or cast by a necro) stack with conviction.......
 

k0d3

Diabloii.Net Member
very very stupid question... since ur using infinity... wouldnt u wanna for a lightning sorc? since u have excelent mana regen plus energy shield... and the added bonus of -xx to lightning resist on infinity... dunno... that'd be my first approach mind u i could be horrybly wrong :xeek:
 

soulesschild

Diabloii.Net Member
k0d3 said:
very very stupid question... since ur using infinity... wouldnt u wanna for a lightning sorc? since u have excelent mana regen plus energy shield... and the added bonus of -xx to lightning resist on infinity... dunno... that'd be my first approach mind u i could be horrybly wrong :xeek:
the -55 light res would only work if you actually equip the weapon yourself =/
 

prexus

Diabloii.Net Member
And according to this build you equip the infinity...
So it's a no block lightning sorc, that loses the possible +5 all skills from weapons, but gains -~135 to enemy light resist? Imagine, a 40k lightning with the enemy having -light resist...
 

Pherdnut

Diabloii.Net Member
Didn't know about the LR stacking thing. That would be a handy switchout for certain things, although some enemies are still highly resistant. Those ice troll looking things in Act V had ice immune and resist at ~ 170ish if I recall. Even a paladin at max Conviction (it caps at -150) couldn't touch that and I doubt even a dual Pal/Necro effort would do it either unless the Necro had an insane LR score.

On the lightning thing, nothing says you can't switch the polearms around. Orb is just nice because it's quite adequate against most enemies without it's crappy synergy and doesn't take as many points as skills on the fire or lightning tree to be formidable. The idea is to make up for lack of blocking with energy shield where possible and you need those points. I prefer insight in the sorcs hands because it has better overall casting mods and Infinity is a much better weapon for your Merc but you can always switch them and simply retain your Merc as a battery although a Holy Freeze merc may still be pretty tough with all that conviction.
 
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