The party of seven... guardians. Finally did it. Each of the party of seven is a Guardian. The druid was the hardest and took for ever to kill Baal, nearly dieing four times. But I'm finally done. Finished. KaPoot. About a year of my life. The ruleset: 1) One HC character of each class. 2) Only items found within the party of seven can be used by members of the party. 3) Items once used, must be either deleted or sold. The exception made to this rule was resistance charms, and they could only be swapped out if the character was at the cap for that resistance. Items could not be swapped between characters once used. 4) No character could act in an act that another character couldn't access. They all had to progress together. If one died, and they did..., that character had to be restarted and play catch up. 5) RRM/RWM (only one character used insight, and another used spirit in a shield) Cast of characters: 1) The paladin, Nicola... a Tesladin with a CM Phaseblade, enchanted with Demon's Limb. 20 skill in holy frost too for the lightning immunes. Very successful character. No deaths. 2) The necromancer: Skeletor... basic Fishymancer, died once on his way to killing hell Meph. No items of note, but had most of the party's nice MF stuff. 3) The amazon: Sparky... LF/CS with poison jav as a back up skill. Got a set of titan's revenge and a thundergod's belt early... in nightmare difficulty actually. Very easy character. Died once in early nightmare. 4) The assassin: Trapper... uhh... basic trapper. Pretty easy to play, no special items. 5) The sorc: Misty... Meteorb. Actually was one of the harder characters to play. Finished the game with a silly peasant's hat on. Got really no items of note for her. Chromatic Ire was best I could do for her weapon. No deaths. 6) The barbarian: Arther... Zerker. Found a Arreat's early on and really had no problems with him. Went sword and used a Light Saber. Used that shield with the 100+ damage to attacker, and it complemented berserk well. Shaftstop and rockstopper for physical damage reduction. A lot of fun since he was the first zerker for me. 7) The druid: Barleycorn... AE's fire/summoner druid. Absolutely hated this character. Volcano just didn't do nearly enough damage to get through act V with any degree of "fun". If they would have just doubled the radius of the volcano and made it castable anywhere (instead of having to click click click to find a sweet spot) the spell would be viable. It was just too much a chore to play him. Definately retired. That makes seven guardians with a slightly modified form of twinking. I didn't get everything I wanted, but everyone finished. Best find over all was a Astreon's Iron Ward. Got really lucky with runes finding two Ists by drops and three Ist+ runes from Hellforge. I didn't use any runes higher than Um though. Done for now... I think I'll take a month or two off Diablo and start some other project around Christmas.