The old weather girl build. Good for V1.10?

Asmodeous

Diabloii.Net Member
The old weather girl build. Good for V1.10?

Couldn't find any other topics on the old weather girl, so I was wondering, would this old build do ok in v1.10?

i guess the skill distribution for a level 85 soser would have to be something like;

Blizzard - 20.
Cold mastery - 9.
Meteor - 20.
fireball - 10.
fire mastery - 1.
thunderstorm - 20.
Lightning mastery - 1.

Then pile on the skill boosters like there is no tomorrow with a bit of fast cast for some fireball or spike spamming here and there, but thats kind fo going against the build's flavour.

Comments?
 

Sartok

Diabloii.Net Member
I think those skill boosters you talk about are required... skills like Blizzard and Meteor need a decent amount of synergies to have viable dmg output. With this setup, your base skills take up 81 points, out of a possible 110 at lvl 99. Assuming a reasonable build goes to lvl 90 (still a little high) that leaves you with 20 extra points (110-9= 101-81=20) which will fill out one synergy, or can be spread out equally, either way I don't think that it will be vaible in hell diff. The only possible solution I can easily think of is dropping TS since it won't be the big killer, and spending that extra 20 points in another synergy. Leaving you with Blizz and Meteor, two delayed spells (TS is as well now that I think about it). So in conclusion, I don't really see a way of making the Weather Girl to viable in 1.10, tragic.
 

melianor

D3 Wizard Moderator
Asmodeous said:
Couldn't find any other topics on the old weather girl, so I was wondering, would this old build do ok in v1.10?

i guess the skill distribution for a level 85 soser would have to be something like;

Blizzard - 20.
Cold mastery - 9.
Meteor - 20.
fireball - 10.
fire mastery - 1.
thunderstorm - 20.
Lightning mastery - 1.

Then pile on the skill boosters like there is no tomorrow with a bit of fast cast for some fireball or spike spamming here and there, but thats kind fo going against the build's flavour.

Comments?

Yup Archmages are still viable. In 1-4p games you will rock, anything above you can still kill, but you will be more of a support char. Still very useful.
The best you can do equipment wise with an Archmage of any kind would be full Tal's set, all other kind of different sources with + skills and something like 2 skillers for each skill tree would do fine, but will not be necessary!

See that you get about 10-12 kills in each tree. Otherwise you are set to go.
Have some Archmage builds lying around that do just fine and i can do 8p Baals with them too. Usually they utilize max-block and have apart form the skillers an Annihilius and a bunch of life/mana small charms. All run with full Tal set, 2x Soj, Visceratuant and Magefists. str enough for items, dex for block, all else into vitality and energy at base (yes 0 points, you wont need more energy apart from the energy and mana you get from items)

Even with +skills the damage of Thunderstorm will be a bit low though.
I'd rather leave fireball away and just take 20 meteor and dump the remaining points into Lightning Mastery.
Most Archmage builds go by this kind of distribution:

Fire tree: 20+ pts
Lightning 40 pts
Cold tree: 20+ pts
without prerequisites.
 

Liliel

Diabloii.Net Member
If by 'doing okay' you mean it's possible to beat the game with it, then yes I would say so. If by 'doing okay' you mean slaughtering everything on the screen in 8 player Hell games in a matter of seconds, then no probably not.

You can use this build if you want a challenge, and don't play solo games with more than 4 players (probably best to just stick to 1). Also note that TS probably won't be enough to kill the FI/CI for you, so you'll still be relying on your merc/party member for that.

I like to think that nearly any build is possible, with enough skill, determination... and/or godly gear, lol.

Sample skills at lv90
20 Meteor
5 Fireball (if you want to stay true to the theme, then you can put these into FM instead)
5 FM
20 Thunderstorm
10 LM
20 Blizzard (this will be your main attack)
5 CM

Sample gear:
Fathom
Lidless Wall (socketed for resists)
Ormus Robes (can you get +3Blizzard on these?)
Nightwings Veil
Snowclash or Arachnid's Mesh
Magefist
Rare boots with 30FRW and 20+ resists, or whatever you like really.
Mara's Kaleidoscope
2x BK/SoJ rings
+skill tree grand charms (one for each may suffice... go two each if you can fit)
Annihilus if you can get it.

Sample Damage:
Blizzard- 2k per shard (with CM giving -100 cold res)
Meteor- 7.5k
TS- 1.8k
Fireball- 2k
also, hits the 63 FC breakpoint, and gives lv13 or so Chilling Armour (from Snowclash with +skills).
 

Asmodeous

Diabloii.Net Member
Thanks for the comments everyone.

I guess I am fishing for idea's for my next sorceress. I wanted to get away from forb for my next soser. My last soser, a forb/hydra was a bit of a failure, struggling a bit in a solo game. 2.5 kay hydra isnt enough.

It seems to me, that v1.10 has broken the sorceress because she is forced to rely so heavily on synergies. The only skill it seems to do well with out any synergies is forb so our choices are either single tree builds, which are not viable for me because im a single playarian, or a dual tree build or any skill you like, so long as its with forb. :grrr:

With the weather girl, I was planning on a merc with a cresent moon to help out with the lightning damage a bit, though I never seen its chain lightning do any useful damage anyway!

Alternatively, can anybody suggest another non forb build? Its been a long time since I did a bolter or chain lightning, and I have never done a blizzard or blaze build yet. Perhaps a blizzard/chain lightning or bolter? Anybody done one of those?
I have most of the good soser gear, full tals, +3 15/20 echuta's, web, hoto, harley, soj, 4/4 cold & 4/3 lightning facets, but I dont have annulius (single play) or a deaths fathom.
 

Gaza0469

Diabloii.Net Member
Asmodeous said:
Thanks for the comments everyone.

I guess I am fishing for idea's for my next sorceress. I wanted to get away from forb for my next soser. My last soser, a forb/hydra was a bit of a failure, struggling a bit in a solo game. 2.5 kay hydra isnt enough.

It seems to me, that v1.10 has broken the sorceress because she is forced to rely so heavily on synergies. The only skill it seems to do well with out any synergies is forb so our choices are either single tree builds, which are not viable for me because im a single playarian, or a dual tree build or any skill you like, so long as its with forb. :grrr:

With the weather girl, I was planning on a merc with a cresent moon to help out with the lightning damage a bit, though I never seen its chain lightning do any useful damage anyway!

Alternatively, can anybody suggest another non forb build? Its been a long time since I did a bolter or chain lightning, and I have never done a blizzard or blaze build yet. Perhaps a blizzard/chain lightning or bolter? Anybody done one of those?
I have most of the good soser gear, full tals, +3 15/20 echuta's, web, hoto, harley, soj, 4/4 cold & 4/3 lightning facets, but I dont have annulius (single play) or a deaths fathom.
I agree with pretty much everyone above me.

I wouldnt waste your time with Thunderstorm, its Junk, even with 2 or 3 grand skill charms, max thunderstorm, and max lightning mastery its still very underpowered. Its a junk skill thats my 20c. Its nice in normal and NM, but since it doesnt have any synergies it doesnt do anything useful in Hell.

I would put those 20 points into increasing your fire / cold damage.
 

Liliel

Diabloii.Net Member
Blizz/CL would be difficult as both skills need their synergies and CL also needs mastery...

Blizz/FW and Blizz/FB can work well though.
 

Pucho

Banned
melianor said:
Yup Archmages are still viable. In 1-4p games you will rock, anything above you can still kill, but you will be more of a support char. Still very useful.
The best you can do equipment wise with an Archmage of any kind would be full Tal's set, all other kind of different sources with + skills and something like 2 skillers for each skill tree would do fine, but will not be necessary!
[...]
ok, so full tal set (2/2/2 orb), +skill shield, magefists, 2x skill charms each tree. +9 all skills, +1 fire, +masteries
assuming level 89, so 100 skill points w/quests
1 poin wonders & pre reqs: 18 (21 with masteries)
that leaves 82 skill points to invest in the 3 main skills. T-storm, meteor, blizzard.
what would be the optimum skill allocation?
better yet, how can I calculate it? I've tried the skill calculator, but I don't know how to include the +%skill damage on it...
 
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