Since the forums are so filled with characters with the bestest and ubermightiest things imaginable I am sharing the opposite. I'll use this thread to write updates here and there about my project to complete a guardian using each of the normal sets and tailoring each character to the set in some way when it comes to skills and other equipment. All self-found of course, and in patch 1.13 1.14 with no mods. I'll update the first post as they progress. Please feel free to suggest how they can be improved. I hope it will be of some interest to follow. Amazons Arctic Gear Alice the Arctic Archer. Spoiler Keeping herself warm with Immolation arrows and freezing enemies with ice arrows so she can set them on fire where they stand. Accompanied by Geraldine the valkyrie and Hoku Horton the barbarian who is used to arctic climates. Specialties: High life, very fast due to finding the Cat's grace (hilarious amulet) and good boots. Missing set pieces: None!. Level: 73 (Hell Stony Field). Assassins Cathans Traps Cathan the Trapper (duuuh!). Spoiler Throwing fire blasts with the help of her fire themed staff. Supported by lightning traps, mainly shock web, but no death sentry (just because too many people seem to think it is mandatory for a trapper). She will use a town guard with thorns and mind blast enemies to convert them so they become walking traps too. Specialties: Well, traps... High life. Missing set pieces: Cathans Sigil (amulet) and Cathans Mesh (chain mail). Level: 47. Angelic Raiment Mimmi the Mixed. Spoiler Death sentry, dragon talon, venom, cloaking mix. Strong kicker compensates for no dexterity with attack rate from ring. gamble for myrmidon greaves. Set is anti-undead and death sentry is really the only such thing for assassins as it clears corpses. Immense attack rating invites undextrous character. Has found the peasant crown and should wears it to look like the hooded angels in Diablo. Specialties: High strength and offense, very weak defence. Missing set pieces: None! Level: 77 (Hell Far Oasis). Barbarians Berserkers Arsenal Clueles, so the personalized set items become Clueless Berserkers items. So brilliant, isn't it? Spoiler Since he is clueless he will max shout too which will become useless when he goes berserk. It isn't easy to be clueless. Frenzy and berserk combined, somehow, so he can make use of a weapon that actually can damage the enemy. Specialties: Taunt, probably. High defence mercenary. Missing set pieces: All. Level: 27. Sigons Complete Steel Sigon. Spoiler Barbarian relying on stun since the white artwork matches the white armour. Set with weapon slot open fits barbarians, and battle orders and natural resistance compensates for the sets lack of protection. Good blocking, though. Specialties: Stun and bashing. Missing set pieces: None!. Level: 79 (Hell Lut Gholein Sewers). Druids Civerbs Vestments Civerb the Druid. Spoiler New: Vestments imply a clerical character, as do the anti-undead bonus. I lean towards the Dungeons and Dragons style of clerics here and go with Armageddon and melee, having Civerbs deity rain fire upon the foes, like obnoxious gloams and ghosts and many other troublesome undead. To complement the yellow bright shield I will look for a full plate with light radius, or maybe a topaz will give it the right yellow too. A mighty town guard will complement, adding the yellow aura. Old:Exorcising undead. This DULL and BORING set has some anti-undead characteristics and maces are usually priestly. The dire wolves eat corpses and the barbed spirit match them in colour. Finding something to add to the sets damage will be the challenge, so he can do more than watch the wolves eat enemies. Specialties: Fiery focus. Accidently high vitality. Missing set pieces: Civerb's Icon (amulet). Level: 57. Cleglaws Brace Cleglaw the Fire Claw Bear. Spoiler Now, tooth and claw is beastly and the bear is the suffix for knockback which the gloves have. A fast but weak weapon (but not so weak for being a normal set) needs skill based damage, so fire claws it is. Shockwave and maul will support, and hopefully more damage from armour and helm. Would be fun to find guardian angel and a crafted amulet to be able to block things with that puny shield. Specialties: High vitality, bad blocking. Missing set pieces: None!. Level: 49. Hsarus Defense Hsarus the Throwing Wind Druid. Spoiler The set seems made for someone with light equipment, fightning like a swift skirmisher perhaps since it has can not be frozen. So, a thrower character. A wind druid could make the winds aid his projectiles. Therefore, hurricane to back up the throwind, and ravens to ride on the winds and add blinding for crowd controlling. Maxed ravens is THE way to clear the beginning of normal! Kraaah! Specialties: Ravens and wind. Missing set pieces: None!. Level: 51. Necromancers Infernal Tools Nokoz the Golem Master Builder. Spoiler With infernal necromantic tools and his Nokozan relic he builds something infernal, which is the fire golem. All power to it. Very simple. Hopefully he can find a good head with poison nova or lower resist so he can support it well, and something to deal damage so he can hit with the attack rating from the wand. Like a Lem or Um rune, perhaps. An added bonus is that Fire Golem annoys my wife enormously . I should probably add a town guard as well since we both despise that mercenary type. But a lightning mage would work nice with poison nova and lower resist, since the charged bolts damage many and nova prevents their healing. Specialties: Fire golem. Nothing else. Missing set pieces: Infernal Torch (grim wand), Infernal Sign (heavy belt). Level: 36. Sanders Folly Sander the Fool. Spoiler So, how can a necromancer be foolish? Confused, obviously. Blowing things up, too. Creating murderous machines that in a matter of time will turn on their so called masters, spot on. So, Confuse, Corpse Explosion and Iron Golem. Will try to acquire purple gear to match set colours. Cold mage accompanies because a corpseless necromancers is foolish too. Hopefully he can find some more damaging equipment to perhaps hit things with the wand or cast poison nova to stop regeneration. Specialties: Iron golem, Missing set pieces: Sanders Paragon (cap), Sanders Superstition (bone wand), Sanders Taboo (heavy gloves). Level: 44. Deaths Disguise Restles the Summoner. Spoiler Using sword and goblin toe against bosses and first enemies. When personalised, all set pieces will be "Restless Deaths" items which is the perfect gear for a summoner. Aim for red gear to match sword colour perhaps. Specialties: Yaaawn, the skeletons will ensure none are needed. Surfing skeleton jokes. Things to do: Progress to level 75, create magic finding gear and find the set. Missing set pieces: All. Level: 68. Paladins Isenharts Armory Isenhart the Frost Zealot. Spoiler The name sounds like icy heart so Holy Freeze it is. Support character with cold damage and conversion, helped by holy shield. Hopefully he can combine it with slowing equipment and cursing stuff. Specialties: Cold damage. Things to do: Hunt for teleport amulet and howltusk or face of horror for Klaudia and progress to level 75. Put all coming point into conversion. Missing set pieces: None! Level: 72 (Hell Dark Wood). Milabregas Regalia Milabrega the Smiter. Spoiler Full power smite, just because the shield is so pathetic. Backed up by blessed hammer probably, taking advantage of concentration. This will be hard with such a weak set, the second worst I think, thank Zakarum for auto-hit and stun from smiting. Ithera the cold rogue adds ranged power, which should combine nicely with blessed hammer tactics. Specialties: Smite. Missing set pieces: All. Level: 25. Tancreds Battlegear Tancred the Tesladin (Holy Shock). Spoiler Shield is left in set and that screams paladin. Fast weapon is good for someone with an elemental aura. The set has some slowing at least and can be combined with cleglaws pincers with slow and knockback. Will be the lightning twin to Isenhart. Specialties: Lightning fast lightning zeal. Things to do: Put points in zeal and prerequisites, gamble poleaxe and cube pole arms to use with town guard. Missing set pieces: All. Level: 28. Sorceresses Arcannas Tricks Arcanna the Charged Bolt and Frozen Orb Witch. Spoiler Arc-Anna. Full power arcing charged bolts, rest into frozen orb. Weaken from gloves hopefully. This will be tough! The set is in my opinion the very worst with no shield and negligible resists and all the most important spots occupied. She must rely on charms and hope to find the very best of gloves and boots. Specialties: Weak defense, strong attacks. Missing set pieces: All Level: 26. Irathas Finery Marlotta - Fire Tree Sorceress Spoiler Specialties: Melee capability due to Spineripper and Whitstans guard. Set is burnt black by fire spelling following the same procedure as last year. Missing set pieces: None! Level: 82, Guardian. Vidalas Rig Vidala the Enchanting Archer Spoiler Full power enchant backed up with full light mastery and the rest in cold mastery (light damage on bow and blackened set from burns implies fire and lightning damage) and hopefully elemental charms for extra damage. Icy rogue friend Visala to bring up cold damage. If she can teleport around and keep the rogue (preferably wielding Kuko Shakaku) alive this should be great fun. Specialties: Fiery arrows. Weak defense and no tank... Missing set pieces: All. Level: 22.