the "New" problem with strafe

Summerfun

Diabloii.Net Member
Re: the "New" problem with strafe

Amazing. I love it when people find bugs like that.
To bad for the strafers.
 

slayer37

Diabloii.Net Member
Re: the "New" problem with strafe

I read it before but somehow it stills makes me :cry:. Not that it would stop me from enjoying my Witchyzon.
 

maiku

Diabloii.Net Member
Re: the "New" problem with strafe

Sighs. Another bug, another day. I'll keep in mind that 2 fpa Strafe is a myth. -_-
 

peterpaulrubens

Diabloii.Net Member
Re: the "New" problem with strafe

I really don't understand why this makes people upset.

This discovery does not, in any way, change the in-game damage output that so many people loved. In fact, it makes said damage easier to get.

There's also a chance that Blizz fixes the server-side bug and bowazons promptly get 50% more damage output than they do now.

Y'all were happy with how Strafers played before... why does getting "the same damage you've always had" with less IAS make you unhappy?

Or was "I've got a 2-frame Strafe" really just an e-genitalia measurement for you guys?

*shrugs* I like Multi better anyway...
 

slayer37

Diabloii.Net Member
Re: the "New" problem with strafe

With a character like zons, bowzons in particular, speed is king. I don't know how you can say "This discovery does not, in any way, change the in-game damage output that so many people loved.". Don't get me wrong... I still love my strafer regardless.

Let me try to put what I understand into perspective. Someone please correct if I understood wrong.

9/3 speed:
5,3,3,3,3,3,3,3,3,3+4 = 36 frames
9/2 speed:
4,2,2,2,2,2,2,2,2,2+5 = 27 frames
9/2 speed w/ bug:
Finished after 27 frames client-side but still in lock 9 frames after waiting for server to catch up. In other words, you are just looking faster but you deal the same damage output as if you were at 9/3 strafe.


About Blizz fixing the bug, I sure hope they do.
 

peterpaulrubens

Diabloii.Net Member
Re: the "New" problem with strafe

Let me put it another way. Let's say that pre-discovery, a strafer could do a Pit run in 3 minutes. And you were totally happy with it.

Now, post-discovery, that strafer can do a Pit run in 3 minutes, only now you know it takes less IAS to get the same awesomeness.

Please explain how no change in your in-game killing speed with more flexibility in gear is now somehow disappointing.
 

AnimeCraze

Diabloii.Net Member
Re: the "New" problem with strafe

I absolutely agree. The strafer have become "stronger" because of the discovery of the bug.
 

slayer37

Diabloii.Net Member
Re: the "New" problem with strafe

We will have to agree to disagree then. I can't see it that way. When I think about it frame-wise, we are 9 frames or 25% slower. If I convert that into run time, that means it would have taken you less than 3 minutes to finish. It's like half-full, half-empty perspective where different people see different effects given the same view.

I guess my main point here is people were totally happy with 3 minutes Pit runs because given the situation, that was the best they could get. If strafe wasn't bugged and strafers are really going 9/2 then maybe run times go down to 2-2.5 mins which would make those used to 3 mins run time not entirely content anymore.
 

NASE

Diabloii.Net Member
Re: the "New" problem with strafe

So you all just believe what has been said?

9 frames per cyclus means one second after 3 strafe cyclusses? And in all those year, I nor anyone else ever noticed anything about not moving for a second after 3 strafe cyclusses?
I don't believe untill I test it myself, time to take my hunters bow to the wsk in hell and do some testing - just hope there aren't any gloams.

[edit]
All I have to do is strafe for 13 second, can't be that much of a problem, now is it?
 

YogiRat

Diabloii.Net Member
Re: the "New" problem with strafe

I love the irony of it all. So, 8/2 doesn't exist, but 7/3 does? It still rocks at any speed. Well, 13/3.5 or better.:wink3:

Oh, yeah, 13/4.
 

Kijya

Diabloii.Net Member
Re: the "New" problem with strafe

Is it just me or do crossbows suddenly look better for strafe? (11/3 vs 9/3)

So you all just believe what has been said?

9 frames per cyclus means one second after 3 strafe cyclusses? And in all those year, I nor anyone else ever noticed anything about not moving for a second after 3 strafe cyclusses?
I don't believe untill I test it myself, time to take my hunters bow to the wsk in hell and do some testing - just hope there aren't any gloams.

[edit]
All I have to do is strafe for 13 second, can't be that much of a problem, now is it?
Not only x/2, the bug they mentioned is also about that only 8 arrows would be fired instead of the full 10 arrow cycle, so shouldn't be quite that easy to test. If you do the test I'd love to hear the results, including the number of arrows actually fired during 3 full strafes when holding the mouse button down.







.... Guess I'll have to look over the strafe amazon tables again sometime :cry:



 

NASE

Diabloii.Net Member
Re: the "New" problem with strafe

Ive done my testing, let me share you what I've done and to them yourself. And be surprise.

The idea is to reproduce the lag that has been shown in the video. You simple search a place with monsters you can't kill. I've gone to bloodraven with a simple hunters bow. That in combination with 45 ias from treachery and 20 from crafted knockback gloves should put me at the /2 breakpoint. Then I started strafing for 30 second and hoped to reproduce the lag. I've failed to do so.
I'll engage bloodraven without minions this time - to reproduce the single target in the video - though now I can tell you this. /2 breakpoint doesn't reproduce lag when fired at lots of monsters.

[edit]
I've tried reproducing it with a single target, and It failed, even with a summon in the middle - so two targets - I simply can't reproduce it. Don't know why, though I can't.

btw, suddenly in my last test, blood raven dropped dead and gave my tals amulet. So you see, testing isn't just good for knownledge you know.

[edit2]
and now I'm dead, stupid gloams...

[edit3]

All i can say is that I fail to reproduce the testings in game. And therefore, if the prediction the theorie makes can't be verified, it's very well possible that the theory is wrong.

[edit4]

the theorie is predicting lag right?


[edit the last one]
btw, the video is no more then some pop-diablo science. The first strafe cyclus - the long one - is done with a bow with ctc fist of heaven, if you look you will see that at the end of the strafe cyclus, a fist of heaven has been vast and therefore, the situationis different in the first cyclus the in the second cyclus.
So making conclusions on the video is wrong - and shows some bad expirimenting if you ask me. If I even find time to read everything, maybe I will, though for now. I'm still in love with /2 strafe.
 
Last edited:

peterpaulrubens

Diabloii.Net Member
Re: the "New" problem with strafe

I've tried reproducing it with a single target, and It failed, even with a summon in the middle - so two targets - I simply can't reproduce it.
They had some carefully modded environment to make the lag show up. If you read the threads carefully (and there's a LOT, I know) and watch the video, there are actually TWO bugs discovered (presuming I understand correctly):
1) 2-frame Strafe doesn't exist
2) Strafe can be interrupted server-side by certain client actions- such as Strafing (!)

#2 is why no one noticed the lag before as Kijya alluded to. You simply start a new Strafe cycle before the last one finishes.



 

MuffinMan

Diabloii.Net Member
Re: the "New" problem with strafe

Is it just me or do crossbows suddenly look better for strafe? (11/3 vs 9/3)
:
Dunno... copied this about xbows from the thread linked to in the first post:

"0 IAS (-10 EIAS total): Client 6, server 5 (24 seconds for the amazon shooting, 20 seconds for the summon wolf counter)
11 IAS (0 EIAS total): Client 5, server 5
42 IAS (21 EIAS total): Client 4.5, server 5
50 IAS (25 EIAS total): Client 4, server 4
120 IAS (50 EIAS total): Client 3.5, server 4
215 IAS (66 EIAS total): Client 3, server 4

I also tested a Chu-Ko-Nu with 215 IAS (60 WSM, 137 EIAS total), and got the same behavior of 3-frame client strafe but 4-frame server strafe. So there is a very similar bug here as for bows: 3-frame crossbow strafe does not exist server-side. Also, the fractional crossbow strafe speeds do not exist server-side either."



 

Kijya

Diabloii.Net Member
Re: the "New" problem with strafe

Dunno... copied this about xbows from the thread linked to in the first post:

"0 IAS (-10 EIAS total): Client 6, server 5 (24 seconds for the amazon shooting, 20 seconds for the summon wolf counter)
11 IAS (0 EIAS total): Client 5, server 5
42 IAS (21 EIAS total): Client 4.5, server 5
50 IAS (25 EIAS total): Client 4, server 4
120 IAS (50 EIAS total): Client 3.5, server 4
215 IAS (66 EIAS total): Client 3, server 4

I also tested a Chu-Ko-Nu with 215 IAS (60 WSM, 137 EIAS total), and got the same behavior of 3-frame client strafe but 4-frame server strafe. So there is a very similar bug here as for bows: 3-frame crossbow strafe does not exist server-side. Also, the fractional crossbow strafe speeds do not exist server-side either."
hmm, must have missed that, well that lessens the gain given to crossbows in the xbow vs bow debate in any case. :azn:



 

Perfect Hatred

Diabloii.Net Member
Re: the "New" problem with strafe

here's what some of us have been talking about as of late. posted with dacar's permission.

http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77351

as some have been pointing out it's not too terrrible of a bug. it was bad when we didnt know about it. now that we do we can gear for less ias. anyone using multi will still need more anyway, so it's not really too big of a deal. thoughts?
I think this means the eternal strafe/multishot duel has come out in favour of multi. Already when you couldnt strafe with a torch anymore I think multi won the day and this finally settles the issue I think.



 

KremBanan

Diabloii.Net Member
Re: the "New" problem with strafe

I think this means the eternal strafe/multishot duel has come out in favour of multi. Already when you couldnt strafe with a torch anymore I think multi won the day and this finally settles the issue I think.
Why? Strafe hasnt just become nerfed. If someone was happy with Strafe last week, they should still be happy with it. Cause it hasnt become any worse lately.



 

YogiRat

Diabloii.Net Member
Re: the "New" problem with strafe

If anything, strafe just got better. There is less stress about hitting that x/2 break point. 9/3 is fine for me.:rolleyes:
 
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