The Necro Killer Hello, recently I have been plagued by what seems an onsluaght of good necromancers slaughtering everyone. They seem to be the bane of every class, holding slow, anti-melee armor, teleport, and the most powerful attacks in the game. PVP assassins are the whole reason I play d2, and recently I was thinking about a build that can potentiolly slaughter a good necromancer... But I also need some critisism. First off, the items this build would probobly use: Helm - Shako (cham) Armor - Enigma Ammulet - Maras/duped assassin amulet Boots - Shadow Dancers Gloves - Draculs Grasp/Trang Ouls Rings - 2x carrion wind (read why later) Belt - Verdangos Weapons - Doom war spike/2x zod bug tucs Shield - Stormshield Now as you see I plan to use 2x carrion wind rings. Yes, that is correct. I would stake this build on being able to stun the necro, and kick him rendering him unable to teleport away or counterattack. Doom would definatly help this cause, but i a still unsure if claw/claw would be better for block. Also, 2x carrion wind would have a very high chance to cast hurricane which would stun the necro, along wth volcano from doom. To decide wheether to use doom or 2x claws, I would first need to know the answers to the following questions. Does holy freeze give enemy a slower fhr animation?? Does holy freeze give enemy a slower fcr animation?? Does holy freeze give enemy a slower block animation?? If the answer is yes, then i would definatly go for doom, if not then claw/claw is the way to go. Next up, is skill points: x20 Dragon talon x20 Venom x20 claw block/x20 shadow master (serves as Bone spirit bait. x20 Mind blast x1 WoF x1 LS You may be asking, WHY MAX MB!!! First off, the higher level MB, the longer the swirly animation stays... basically longer swirly means a longer time volcano/kick/trap/tornado will stunlock enemy. In best case scenario, I would definatly use 10x shadows w/ life and annihulus to pump (1) Shadow master (2) Claw Block (3) Venom (4) Mind Blast To fight Necromancers, I would generally play the cat and mouse game trying to stunlock him with WoF + LS. Once he is stunned, I would fortify the traplock with 5 wof's, MB one more time, the dragon flight in and kick to kingdom come. Remember, this is easier said than done. Hopefully, the 2 frame kicks, and other distractions will cause the necromancer enough interference from FHR to keep him in his place, and unable to move until death. Please post your opinions to Kodachi's Necro Killer.