The MoaHmancer build guide.
The MoaHmancer (pronounced Moe, stands for Mother of all Hybrids)
Concept: This build uses skills from all branches of the nerco line to build a True Jack of all trades Master of none build. Here we take the skills that are used and only put enought points in each to which the diminsing returns becomes too much. Only one skill is maxed.
The idea behind this build is to have a necro that has a decent attack in all the spell lines and taking advantage of the diverse build possibilities within the class. You wont be breaking any kill speed records, but you should have significant power to make it through most the game. Remember the secret of this build is using alot of skills and attacks nearly simutainously. you have a small army to help block for you as well as a few spells to help on the attack, a good range of curses and with plus gear (say +5-10 general necro skills) you should find your self to be quite powerful.
Summons:
Raise Skeleton:3 (optional 6)
Skeleton Mastery:20
Clay Golem: 1 (optional 8 only if you plan on useing in conjunction with IM)
Golem mastery: 1
Skelleton Mage: 3 (optional 6)
Blood Golem: 1
Iron Golem: 1
Summon resist: 1
Revive: 1
Total points: 30
Posion and Bone:
Teeth: 1
Bone Armor: 1
Corpse Explosion: 1
Poison Dagger: 11 (412-489 final damage with synergies)
Bonewall: 1 (additional points optional if you have some to spare)
Poison explosion: 1
Bonespear: 15 (Final damage with synergies 345-367)
Bone Spirt: 18 (Final Damage with synergies 686- 747)
poison Nova: 10 (final damage 446- 519 with synergies)
Total points: 59
Curses
Amp damage 1
Dim Vision (optional 1 at most)
Weaken 1
Iron Madien 1 (8 optional great for bossees with CG and when used with Attract)
Terror 1
Confuse (5 optional greater crowd controll than Dim vision, great for amassing te crowds for then casting Im and then attracting one)
Life Tap 1
Attract (8 optional very powerful when used with confuse and Iron Madien on non PE immuned)
Decreptify 1
Lower Resist 1
Total 7 (optional for the mojo side of this MoaH necro I'd recomend putting 5 points into Confuse for getting a crowd to gather, then cast IM over a portion of the crowd, and attract in the middle of those IM'd. I'd evenly distribute the points between IM and Attract.)
Gear- unlike other Necro's this build benifits mostly from +skills and +Necro skills rather than items that grant skills to one line. I'd highly recomend useing wands and heads that grant bonuses to your summons lines on one switch and a wand /head for the poison bone lines on the other. Like wise carry a dagger in your backpack for bosses. For an easy out venom rune word could be used for the poison line however you should still place points in posion dagger then.
Stats again this should be approched fairly evenly I'd personally divid my stats fairly evenly, though most likely largely (though not completely) the Energy line. And slightly favoring the Vit line.
This build isn't made for PvP.
Used alone this build should be able to get you through NM quite nicely, at which point you should start farming and trading for the better gear before heading off to Hell. Once you get gear that gives the primary abilities to +10 (ie on one weapon switch +10 to the poison/bone spells, and on the other switch +10 to the summoning line) you shouldn't have too many problems with Hell if you're level 75-80 upon entering Hell. Again you wont kill fast but you should do just fine.
Merc options I'd recomend Holy Freeze Act II NM and untill then either Defiance or Prayer Act 2 Norm or just stick it out with the Rouge. Again though a merc from any act would supliment this build quite nicely, just don't skimp on the merc gear though.
The MoaHmancer (pronounced Moe, stands for Mother of all Hybrids)
Concept: This build uses skills from all branches of the nerco line to build a True Jack of all trades Master of none build. Here we take the skills that are used and only put enought points in each to which the diminsing returns becomes too much. Only one skill is maxed.
The idea behind this build is to have a necro that has a decent attack in all the spell lines and taking advantage of the diverse build possibilities within the class. You wont be breaking any kill speed records, but you should have significant power to make it through most the game. Remember the secret of this build is using alot of skills and attacks nearly simutainously. you have a small army to help block for you as well as a few spells to help on the attack, a good range of curses and with plus gear (say +5-10 general necro skills) you should find your self to be quite powerful.
Summons:
Raise Skeleton:3 (optional 6)
Skeleton Mastery:20
Clay Golem: 1 (optional 8 only if you plan on useing in conjunction with IM)
Golem mastery: 1
Skelleton Mage: 3 (optional 6)
Blood Golem: 1
Iron Golem: 1
Summon resist: 1
Revive: 1
Total points: 30
Posion and Bone:
Teeth: 1
Bone Armor: 1
Corpse Explosion: 1
Poison Dagger: 11 (412-489 final damage with synergies)
Bonewall: 1 (additional points optional if you have some to spare)
Poison explosion: 1
Bonespear: 15 (Final damage with synergies 345-367)
Bone Spirt: 18 (Final Damage with synergies 686- 747)
poison Nova: 10 (final damage 446- 519 with synergies)
Total points: 59
Curses
Amp damage 1
Dim Vision (optional 1 at most)
Weaken 1
Iron Madien 1 (8 optional great for bossees with CG and when used with Attract)
Terror 1
Confuse (5 optional greater crowd controll than Dim vision, great for amassing te crowds for then casting Im and then attracting one)
Life Tap 1
Attract (8 optional very powerful when used with confuse and Iron Madien on non PE immuned)
Decreptify 1
Lower Resist 1
Total 7 (optional for the mojo side of this MoaH necro I'd recomend putting 5 points into Confuse for getting a crowd to gather, then cast IM over a portion of the crowd, and attract in the middle of those IM'd. I'd evenly distribute the points between IM and Attract.)
Gear- unlike other Necro's this build benifits mostly from +skills and +Necro skills rather than items that grant skills to one line. I'd highly recomend useing wands and heads that grant bonuses to your summons lines on one switch and a wand /head for the poison bone lines on the other. Like wise carry a dagger in your backpack for bosses. For an easy out venom rune word could be used for the poison line however you should still place points in posion dagger then.
Stats again this should be approched fairly evenly I'd personally divid my stats fairly evenly, though most likely largely (though not completely) the Energy line. And slightly favoring the Vit line.
This build isn't made for PvP.
Used alone this build should be able to get you through NM quite nicely, at which point you should start farming and trading for the better gear before heading off to Hell. Once you get gear that gives the primary abilities to +10 (ie on one weapon switch +10 to the poison/bone spells, and on the other switch +10 to the summoning line) you shouldn't have too many problems with Hell if you're level 75-80 upon entering Hell. Again you wont kill fast but you should do just fine.
Merc options I'd recomend Holy Freeze Act II NM and untill then either Defiance or Prayer Act 2 Norm or just stick it out with the Rouge. Again though a merc from any act would supliment this build quite nicely, just don't skimp on the merc gear though.