I'm not sure the author is talking about cookie cutter builds so much as builds that completely abuse one particular skill. There are builds that don't rely on one particular skill, but at least two skills, some more, to make very powerful builds. Variations on builds can yield less cookie-cutter type builds, but the strong points in classes will still carry through. My point? I have none.Fearox said:Cookie cutters are what he's talking about, right? Well, I think that kind of builds will be in rpg games always. Why? Because some people will always build the most powerful characters possible. Some people like it that way, and I don't have any problems with that. What I don't like is the attitude about "right" or "wrong" builds.
For example: Hammerdin is a very powerful character relying on only one skill (well, concentration also) and if you don't like the idea of the hammerdin you can build something else. I tend to avoid popular builds myself, but not because I think they're over powered or so. I just want to have a somewhat unique character (even if that's near impossible).
Even though I don't agree with the author I think it's a good article. The best discussions are born out of the fact that people dare give their opinion even though they know they're gonna upset some people.
Hurricane is the large vortex of cold damage, which rarely goes over 1500. Tornado is the big damage dealer.d2hasdied said:lvl 40 hurricane with max synergies doing 50i90i560958709dmg per hit
Pot to Kettle, Pot to Kettle, come in Kettle <hhhk>This is DIABLO, it's not D&D with your loser firends in your basement, with the one kid who thinks he's god because he's the "Dongeon master". hahah