The Level 18 Cleg Zealot Table of Contents: 1. Introduction 2. Stats 3. Skill point allocation 4. Equipment 5. Strategies 6. My Zealot 7. Thanks 1. Introduction at level 18 in duels there is one build that dominates the public dueling games. that build is the 18 zealot. there are of course variations to the build, but the standard 18 zealot is a powerhouse that is fairly cheap (to start) and really tough to beat. very little varies between zealots and equally matched (gear wise) ones will duel all day with the only difference being who gets the deadly strikes and who doesnt. Note: there are casters around at level 18, but they are less common than at lvl 30. levels 9-18 are a predominately melee weight class. there are several viable ranger builds, but when i think of level 18 dueling, standing still and holding left click is what comes to mind. 2. Stats Strength: your highest req item should be 55 (clegclaw's sword). you'll be getting 10 from twitch and start with 25 so you'll be needing 20 more strength. Dexterity: the dexterity you require for max block (using any rlvl 18 shield) will be granted by gear so you dont need a single point here. Vitality: the rest. 3. Skill point allocation i highly recomend getting hell rushed. this build doesnt need to be, but 40 life, 10 stats, and 8 more skills are welcome. you wont really care about resists, but there's 20 more of them too. with hell rush and 18 levels you will have 29 skills to play with. there are various ways to go skill wise. first, some skill basics; sacrifice gives you 12%ed synergy bonus per level to zeal, while zeal only gives you 6%ed per level (only with 5 skills or more invested). zeal does however give you 10%ar bonus per level. after the first skill point invested, both aura options only give you 10%ed per level so only put more into them after maxing sacrifice. after maxing sac, getting an aura, and putting the needed 4 into zeal the options arent much different raw data wise. i see a lot of people using concentration, but from a numbers standpoint might makes more sense. the chance of uninterruptible from conc isnt going to do anything for you as zeal is already uninterruptible. Conc Build: 18 sacrifice 7 zeal 1 might 2 blessed aim 1 concentration the extra point into blessed aim is there because there's nowhere better to put it. you can only put one into conc and both sacrifice and zeal are maxed for their levels. with this skill allocation, you get 294% ed and 80% ar. Might Build (variant 1): 18 sacrifice 7 zeal 4 might this skill allocation is the one i'm using now. it gives a total of 304%ed and 70%ar. i thought originally that this good mix of ed% and ar% would be useful but after doing the research for this guide, i think that with a good charmset (to make up for the ar loss) that the "best" build would be: Might Build (variant 2): 18 sacrifice 4 zeal 7 might i've not used this one, but raw ed% numbers look good at the cost of a big chunk of ar%. 316% ed 40% ar. No Rush Build: 16 sacrifice 4 zeal 1 might there is no better skill allocation for the non rushed build (baring use of a good scepter). this will give you 228%ed, 40% ar. because of the really low ed% per level of zeal, only go up to skill level 4 for the 5 hits. after that it's better to put as much into sac as you can for more ed%. Note: for any of the above, i do not recommend wasting the two points to get charge, you can get a scepter with it or javs to use vs rangers/casters. i highly recomend using javs as charge is very mana intensive and you get zilch from your gear for it. the typical zealot will have less than 50 mana. AR Notes: i fiddled around with a chance to hit calculator to help you determine which skill set you'd be better off with. i used my guy's stats as a basis in a zeal vs zeal situation (basically figuring out how much of a chance to hit himself he has). with only gear and charm AR and AR% additions i came out with a 85% chance to hit. with an additional 80%ar (conc build above) it came out to a 90% chance to hit. with only 40% more ar (might build variant 2 above) it came out as a **% chance to hit. bear in mind your mileage may vary and i also did not figure in blocking. also keep conc barbs in mind. they will be much much tougher to hit. 4. Equipment Gear: ~ 3os crown (15% superior prefered) ~ angelic ammy ~ clegclaws sword ~ twitchthroe (60 def is perfect) ~ 60%+ ed/110+ ar 4os shield (aerin is prefered, but as long as it's not putting in more strength than the rest of the listed gear any will do) ~ deaths gloves ~ angelic rings ~ deaths belt ~ cow king's boots you need the 50 ias from twitch and deaths partial set to hit the best zeal break point at this level so there are no other options for those 3 slots. you could use partial sig for it's 30% ias, but it's a far weaker option as you'd lose out somewhere in the rest of your gear to make up for it. Switch: ~ eth/repair war javelins or 5os scepter with + charge on it ~ 60%+ ed/110+ ar 4os shield Inventory: the only charms available at this level that will help you increase your damage are fine grand charms (i lied, large charms also can have max damage/ar/life, but on a per space basis, grand charms are better). when looking for charms the best for this level would be a 6max damage/48 ar/20 life grand charm. if you're having a hard time finding these grand charms you can start out with all 15 lifer small charms. this dramatically increases your life. an alternative to both is to use 5x grand charms and then fill the rest of your space with plain 15 lifers (this is what i do). it's a fairly good balance between all out damage and max life. normally for duelers (at any level) you dont want to have stats on charms. this is because you can get more life on a charm than you can stats that would be saved to put into life. as an example, you can have 2 str (i'll use strength as the example as we dont need dex at all) on a small charm which in turn translates to 6 life (3 life per vitality on a paladin) in that same space you could have a 15 lifer. as you can see 15 > 6 so you'll put those 2 hard points into str and get yourself a 15 lifer. the exception to this is if you're having a hard time finding grand charms with 19-20 life (if you're using them that is). in this case you can use 3x 6max/ar/6str grand charms. these charms are the equivalent of an 18 life grand charm (6 saved stats = 18 life for a pally). in other words you should use 6max/ar/6 strength or 6max/ar/19life (or more) grands. anything less than 19 life would you actually would be better off with strength over life (until you hit your gear reqs then you're back to life being better even if it is lower than 18). Stash: ~ 45 res 4os sheild with a 1 pdiamond and 3xmax jewels (i usually use this on my switch so that i avoid going to stash vs elemental damage dealers) ~ another pair of eth/repair javs or a non eth pair of repair javs so you dont have to wait while your main ones repair ~ duskdeep (for smiters/kickers if you want. i have one, but never use it as they dont really pose a problem) ~ 15 max/xx ar socketed cleg for when you feel you need a bit more ar ~ amethyst socketed cleg for when you really need some more ar (this is where the conc build would be better than the might build. if you are really not able to hit the opponent, you can switch to using blessed aim for a very large ar boost) Jewels: jewels start out at 15 max (you can use less, but you'll replace them with pretty easy to find 15's so just start there instead). fill every socket with them (9 of them not counting switch gear). replace them as you can with jewels up to 20 max damage. 5. Strategies Vs. Melee 1) say "go" wait for oponent to say "go" 2) left click on them with zeal while having the aura of your choice up 3) when one of you dies say "gd" Vs. Caster/Ranger run around trying to not get hit (walk if vs charger) throw javs from range. if you get close enough switch to zeal (with cleg) real fast and hit them. 6. My Zealot this isnt about bragging, i know that my dude isnt even near the best, but i wanted to show people what i had and what to shoot for. Screen shot: here's a collage of Lock-Ree's stats and the important gear. Stats: life: 904 attack rating: 2160 (2460 with amethyst cleg) damage: 40-1016 (40-932 with amethyst cleg) 7.Thanks thanks goes especially to ATOMICMAN for his cleg zealot guide as that's what i started with. also to chrono trigger and elusive for the great duels last ladder. thanks also to queen mebd and the other members of the Low Level Dueling group for taking a look at my rough draft. thank you U_M for your mod skills lastly a very special thanks to all the pubs i've smashed over the years. without you dying horribly i'd have been bored with losing to my betters within minutes. now go out there and make something other than this build :thumbsup: no really, please.