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The last tri-elementalist...

I decided to self-rush a tri-elementalist through hell for the hellforge... for then to decide wheter or not to continue the build in some way shape or form for some random purpose.

This is the plan:

Cold
Frozen Orb 14
Cold mastery 5

Lightning
Nova 20
Lightning mastery 20

Fire
Fire Wall 20:
Fire mastery X

Alternatively:
Fireball 15
Firebolt 10
Fire mastery 1

Gear

Head
Griffon's Eye [FCR: 25% / Total 25%][+1 skills / total +1]
Body
Ormus' Robes; Nova or Fireball or Firewall [FCR: 20% / Total 45%]
Gloves
Magefists [FCR: 20% / Total 65%][+1 fire skills]
Amulet
Mara's Kaleidoscope [+2 skills / Total +3]
Rings
Stone of Jordan / Dwarf Star / Wisp Projector / Ravenfrost [+1 skills / Total +4]
Weapon and Shield
Death's Fathom and Spirit Shield [FCR: 20% + 30 / Total 115%][+5 skills / Total +9]
On switch Weapon and Shield
Eschuta's Temper and Spirit shield [FCR: 40% + 30 / Total 135%][+5 skills / Total +9]
Belt
Arachnid Mesh [FCR: 20% / Total 155% on switch][+1 skill / total +10]
Inventory
Hellfire Torch [+3 skills / Total +13]

Base damage at level 84:
Nova: ~1350-1750 (Nova 20 / Mastery 20 / +13 to lightning skills)
Frozen Orb: ~400 damage (14 Frozen Orb / 5 Mastery / +13 to cold skills
Fireball: ~1850-2050 (Fireball 15 / Firebolt 10 / Mastery 1 / +14 to fire skills)
Firewall: ~6000 damage per second (20 firewall / 4 mastery / +14 to fire skills)

Bonuses to damage:
+40% to lightning damage [13% Ormus' / 12% Griffon's / 15% Eschuta's]
-15% to enemy lightning resistance [15% Griffon's]
+30% to fire damage [14% Ormus' / 16% Eschuta's]
+35% to cold damage [23% Death's / 12% Ormus]
-100% to enemy cold resistance [100 Cold Mastery]

Base damage at level 84 versus 0% resistance:
Nova: 2150-2800 (including 15% bonus from -15% enemy lightning resist*)
Fireball: 2400-2650
Frozen Orb: 1050 damage per shard (including 100% bonus from -100% enemy lightning resist*)

*I include bonuses to skill damage to get a clear picture of actual effectiveness of skills compared to one another.

Ormus' Robes skill bonuses:
+3 Nova adds 250 damage to Nova / 400 after adjustments = 2550-3200
+3 Fireball adds 150 damage to Fireball /

I won't even touch the sub-optimal gear -- let alone the resists...
2000 damage from fire and lightning spammable skills is just enough to solo most areas given time -- not enough to run anywhere in a 4 player game.

...
I had to create a level 99 character in SP (5x -50% exp small charms) to test out the build...
With Death's Fathom and Griffon's alone, she DOES rip through andariel's minions like a hot knife through a light rainforest...

But it's all we've got :coffee:

Taking suggestions at this point.

The price is already 6 ists++
(Ist and a half for Death's Fathom, Ist and a half for SoJ, Ist for Griffon's, Ist for low torch (...))
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