The Iron Berserker Guide - V1.00


Diabloii.Net Member
The Iron Berserker Guide - V1.00

Asmodeous’s Guide to the Iron Beserker.
Written for Single player Diablo II/LOD V1.11+

Guide version 1.00 (draft)


The creature wakes to sounds of distant cries and screaming. The cries of a man thing maddened by fear. With two yelps the creature awakens its minions, hungry from the night when their previous prey had evaded them.
Breaking into a gallop, the minions fall in behind the leader of the pack as they head towards the sounds of the man thing. As they round a cluster of trees, they see the man thing. Large it stands covered in blood and dirt and wearing the shiny hard skin they sometimes do. A mere obstacle to be torn off in the feeding frenzy of the pack. The man things yells grow louder, fear the leader thinks to itself. This kill will be easy.
The leader of the pack makes eye contact with the man thing. Freeze the victim with fear in its place while the pack surrounds the man thing for the kill. A tactic the creature has used before. But, In this man things eyes, the leader does not see fear. It sees the Berserk.

The leader yelps to break off the attack but it is too late. The pack has closed in quickly, eager for the taste of man thing.
The wastelands echo to the sounds of crunching bone and warm blood spraying across the ground, all in chorus with the death screams of the pack and the chaotic roars of the Berserk.

Berserk. The strongest melee attack available to any character. Make no mistake about that. Yet using this skill to slaughter monsters in this game is a task normally fraut with peril. The beserkers only defence usually is his powerful offense. Kill before being killed.
Or is it? Can the Berserker overcome his weakened defenses and be a powerful and survivable killing machine as well?

Yes he can. Keen to read about how to do it? Good.

What is an Iron Berserker?

Originally I started rewriting my original Iron man guide. The Iron man is a tough character, virtually unkillable designed to utilize as many survival attributes as you can possible cram into a single character. An interesting concept but one with some serious flaws. For a start, physical damage and the Iron maiden Curse. How Ironic it is that Iron maiden is the down fall of the Iron man.
Not only that, the one handed Concentration Barbarian is a slow killer unless you equip him with an uber weapon, EbotD, Grief or Zodded Ethereal this or that. If you want to make an Iron man, there is little difference to the Iron Berserker. Simply swap Berserk for Concentrate and Howl for Iron skin. It’s that easy.
But the Iron Berserker is the better Iron man. The killing speed is 2-3 times faster and he laughs at Oblivion knights and their curse. Life and Mana leeching can be replaced. So we are left with this one final question. Would you swap Armor Defense for immunity to The Iron Maiden curse? Yeah. Now you know what the Iron Berserker is and why I wrote this guide instead of rewriting the Iron man guide.



Strength is damage true, but for the Berserker we will have plenty of damage available. Our only requirement here is to equip weapons and equipment. Typically you will want a final strength of 170 or more for the really nice toys available, so work on around 140 or so for your characters strength before items.


An important stat for the Iron berserker as it provides attack rating, shield blocking chance and item requirements. I recommend a minimum of 100 points here before items though you may want to go as high as 140-150 depending on your preferences and chosen equipment.


Another important statistic to any character. More hit points equals better survivability. The rule of thumb here is what you don’t spend on your berserkers dexterity you will spend on his vitality. The trick here is to find a balance between how much dexerity you want for shield blocking versus vitality for those all important hit points. The decision comes down to how much single handed weapon & shield you plan to use. If this is your primary weapon config then concentrate on dexterity for shield blocking. Or if you plan to use a two handed weapons then ignore dexterity except for attack rating and item requirements. Or strike a balance between the two depending on your preferences.


None. As far as you should be concerned, this statistic does not exist.

The power of the Berserk.

The main reason why berserk is the most powerful melee attack in the game is that it converts all of the barbarians damage to magical damage. Monsters and players have none or next to no resistances to magical damage. Magical resistance is an all or nothing deal. Monsters either have no resistance to it or are completely immune.
But the power of the berserk goes further than that. Have a look at the skill itself. At level 20, berserk offers a huge 385% bonus to attack rating and 435% bonus to damage. That’s massive. In comparison to another skill, concentrate offers 250% bonus to attack rating and 165% bonus to damage. In fact, if you where to combine a typical weapon mastery skill at level 20 plus concentrate, you have 430% to attack rating and 288% bonus to damage. Better attack rating, but far worse damage. Now lets make it an equal comparison with 40 skill points each. (disregarding pre requisite skills) Lets spend 20 points in Berserk, 1 point in a weapon mastery and 19 points into a berserk synergy. What do we get? 413% bonus to attack rating and a massive 653% bonus to damage. Similar attack ratings, but the damage! That’s more than double the bonus to damage of Concentrate combined with a weapon mastery.
Nothing can compare to berserk when it comes to outright damage. Chuck another 20 skill points into the other berserk synergy skill and you are up to 863% bonus to damage. (total of 40 points in both synergies)
Then add skill modifiers from items and charms. 1,000% and more enhanced damage is very possible.

Berserk will cost you 23 skill points. Bash, Stun, Concentrate and 20 points in Berserk. While you are in the Combat tree, add another 3 skill points in Leap, Leap Attack and Whirlwind. Why not?

Berserk synergy skills.


Is the obvious first pick for Berserk synergy skills. It adds 10% enhanced damage per skill point and it is quite useful for crowd control. One howl at level 20 will send all the minor monsters running leaving the nasty boss/unique/enhanced beasties. Enjoy the private party with them and by the time their corpses are bleeding on the ground, their minions will return for you to smash into the ground right next to them.

Howl will cost you 20 skill points. There are no pre requisite skills.


On the other hand is next to useless to the Berserker. Don’t know why it is even a synergy for Berserk. If you didn’t know, when you use berserk, your defense is reduced to zero. So what’s the point of raising it higher only to reduce it to nothing when you attack something? It doesn’t matter in any case because you want the extra 200% bonus to damage from this synergy as well.
I do say next to useless for shout. It is of use when your Berserker is not using Berserk which will happen from time to time and it will help your Mercenary and party members and only takes a moment to cast. Might as well.

Shout will cost you 20 skill points. It’s only pre requisite skill is Howl which you have already.

Battle Orders

You’re a Barbarian. You have Battle Orders. Unless for some reason you don’t want to double your berserkers hit points. Hmmm nope. I can’t think of a reason why you wouldn’t.

Battle Orders will cost you 20 skill points. It’s pre requisite skills are Howl and Shout and you already have those.

One point wonders.

Battle Command, Increased Stamina, Increased Speed, Iron Skin, Natural Resistances and a Weapon Mastery.

These will cost you 6 skill points. There are either no extra pre requisite skills besides what you already have.

Extra skill points.

So far we have spent 92 skill points. Done deal by level 81. That means that there are a few spare skill points left by the typical end game character level of 85 and beyond. Where to spend them?
You really only have a couple of choices left of any real use. Increase your Weapon mastery or Natural resistances. Some of the best items for our Berserker do not offer a lot of resistances, so gaining resistances via skill points is a viable option. Otherwise just boost your mastery skill or maybe another weapon mastery? Handy if you decide to go the two handed weapon swap option. You can have two different weapon types and spend skill points in both applicable weapon masteries.

Keeping a Iron Berserker alive.

It is amazing how important life and mana leeching is to melee characters particularly when you make one without them. For the Iron Berserker it is not enough to simply equip a good weapon, load the belt with potions and have good resistances to all elements.
So what makes an Iron Barbarian so survivable? Lets have a quick look.

Shield blocking.

75% chance to block is a very useful ability for our Iron Berserker. The right equipment can grant extra dexterity or shield blocking chance so a good chance of shield blocking can be achieved without making a heavy investment into dexterity. You can accept a lower amount if you wish. 66 or 50% though I do not recommend anything less than 50%.

Physical damage reduction.

Available as either percentage reduction or a reduced by a certain number, another valuable tool to keeping our Iron Barbarian alive. Physical damage reduction is capped at 50% where as damage reduced by is uncapped and stacks both with itself and percentage damage reduction. Magical damage reduction is also another useful attribute to have.

+xx to life/mana after kill

There are a few items that offer this attribute. Unlike leeching, every monster you kill rewards your character with the listed Life/Mana and it does not matter what you kill or how you kill either including Physical immune, Skeletons and others bad guys that normal Leeching does not work against.

Resistances and absorbs

Simply increasing your resistances up to the 75% cap is not enough for a Iron Barbarian. The cap can be raised up to 95% with certain items. There are also energy absorbs. Without getting too technical, when your character is damaged by the listed energy, part of the damage heals your character as well. There is no absorb for poison however but you can get poison length reduced by items and are a very good idea. My recommendations? A minimum of 85% resistance to all or 75% resistance with an absorb item. You can have both as well as the effects stack.

Leeching and potion drinking.

When your Iron berserker gets low on health well you can drink a potion or switch to another skill that does physical damage such as Whirlwind or Concentrate. Make sure you have an item with life leech or chance to cast life tap. Shouldn’t be a problem to get either or both on your Iron Barbarian.

Life replenish

You may scoff as usually life replenish is pretty pathetic. For the record if an item for example offers “Life replenish +10” this is the total amount of life replenished every 10 seconds. Not huge but keep in mind that this attribute stacks with both item and skill based means of life replenish. Skills such as Prayer offer a far better means of Life replenish than what item based replenish items offer.
Last edited:


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

A question of weapon swapping

One handed weapons with a shield or two handed? All D2 characters get the choice of two weapon swap slots so you could have both.
The Weapon plus shield Iron Berserker is a strong character. His killing speed is roughly equivalent to the two handed concentrate barbarian for killing speed. It’s enough to get the job done.
Two handed berserkers are the stuff of legends when it comes to damage. One hit kills are the normal event with the Two handed berserker. Ordinarily a two handed berserker is also known as a “glass cannon”. Huge damage and very fragile. But with the equipment and set up of the Iron Berserker, you can have the big damage and a good degree of survivability as well.
There is only one reason not to have a two handed weapon and a weapon plus shield set up in both weapon swap slots. That reason is the paired echoing weapons for +6 to war cry buffs. Choose which ever you like. The Iron Berserker works either way.


Ok, time for the pretty toys. I am not going to try and list every toy that can work on an Iron Berserker. The items listed here are those I found to be the best and I will tell you why I have selected them, so if you cannot get these then you can determine suitable substitutes you can use until you can gain them. The Iron Berserker is very item specific and his items are critical to his survival. I have listed some only rune words. If you don’t have the RWM mod then don’t worry. You can make a very effective Iron Berserker with single player only rune words and unique/set items. My own Iron Berserker used only one rune word, "Death" in an Ethereal collosus sword and this is easily replaced with any unique or single player only rune word.


Grief phase blade, Tomb Reaver, Ethereal Edge.

Grief is the clear winner for beat sticks for the berserker. Straight out of the box a grief phase blade swings at 10 frames per second (worst IAS roll) and offers huge damage. But what really gets Grief, Tomb Reaver and Ethereal Edge into the recommended weapon rack is” +xx to life after kill”, though it is only after demon kills in the case of Ethereal edge. All of these weapons offer decent damage as well as other useful attributes such as resistances, IAS, Attack rating etc.

Apart from these three, pretty much any weapon with bulk damage that your Berserker can swing at a decent rate will suffice such as Oath, Death, The grandfather, Doom bringer, Stone crusher, Rune master, Death cleaver, just to name a few.



Got the runes for this puppy? Because level 10-15 Redemption is just what the doctor ordered for a killing machine without any life and mana leeching. There are a couple of other attributes this rune word offers, but the main reason it is king of the picks is a 71-80% chance to redeem 75-95 points of life and mana every second or so.
Drawbacks are many. Lousy block chance, no resistances and so on. But if you can make this rune word then build your Berserker around it.
Seriously, this item is purely dream ware. Our Iron Barbarian can do without it. It is nice sure but my Iron Berserker doesn’t have one and he survives just fine.

Storm shield, Sanctuary, Gerkes Sanctuary.
In this trio, Storm shield is the clear pick. Physical damage reduction, Strength and good blocking chance. Gerkes Sanctuary is the Poor mans Storm shield. Sanctuary? It has a good blocking chance with Dexterity to help it along and bulk resistances making it better than most other shields apart from Storm Shield and Gerke’s.


Arreats Face, Halaberds Reign, Vampire Gaze, Rock Stopper.

Arreats you expected. Name a Barbarian build it isn’t the best pick for. Halaberds is an interesting helm as it offers Replenish life. Socketed with resistances it isn’t a bad helmet. Probably half as good as an Arreats. Vampire Gaze offers Physical damage reduction and magical damage reduced by. Rock stopper offers resistances, Vitality, Damage reduction and fast hit recovery and is quite easy to get.


Highlord’s Wrath, Mara’s Kaleidoscope, Metal Grid, Cat’s Eye, Saracen’s Chance.

IAS is hard to get for our Berserker making Highlord’s a very wise choice. Anything else really will do depending on what you need.


Guardian Angel

Without a doubt, this is the best armor for an Berserker. Raises all resistances caps to 90% and reduces the Dexterity needed to achieve 75% chance to block with a shield. Less points in Dexterity, more in Vitality.

Enigma, Bramble, Chains of Honor
Three expensive suits for our Berserker which all offer “+xx to life after kill” or life replenish along with other very useful attributes. Expensive, now you know why. Again, Dream ware. My Iron Berserker does just fine in his Guardian angel.

Arkaine’s Valor, Leviathan, The Gladiator’s Bane, Shaft Stop.
You can see the pattern here can’t you? Physical damage reduction or damage reduced by, bonuses to statistics and other attributes which will help your Berserker survive.


Verdungo’s Hearty Cord, String of Ears, Thundergod’s Vigor.

Verdungo’s wins the pick here. Bulk Vitality, damage reduction and Life replenish, which will stack with Halaberds Reign if you don’t have an Arreat’s face. But, String of ears has Magical damage reduction instead of bulk vitality. Hmmm. Might be worth keeping a string of ears in the stash for those pesky Succubi and other magic damage chucking nasties along with Thundergod’s for those Lightning Emitting Bothersomes.


Dracul’s Grasp.

Quite simply far too valuable to ignore. +5-10 to life after kill. If that wasn’t a good enough reason there is also a chance to cast life tap as well. These gloves where clearly made for the Iron Berserker and anything else simply cannot compete. If you don’t have these then grab the usual IAS/Crushing blow/whatever you like to use until you get these gloves.


Raven Frost, Wisp Projector, Bul katho’s Wedding Band, Dwarf Star, Rares.

You get the picture here. Elemental absorbs. Raven Frost is a given thanks to can’t be frozen, bonus to attack rating and Dexterity. The other ring? Wisp projector given how nasty Lightning damage is or other wise a Dwarf star, Bul Katho’s or a good rare. Your choice.


Water Walks, Gore Riders, War Travellers.

Water walks offer a pile of life and dexterity making them a good pick. Other wise grab the usual melee character preferred foot wear for kicking behind with.

Back pack.

Attack rating, Life, Skills, Resistances.

If you haven’t got the resistances via your equipment then use resistance charms. Attack rating is valuable to the Iron Barbarian for using other skills such as Whirlwind or Concentrate. As one pointers these skills will have trouble hitting anything and there is nothing wrong pushing Berserk’s attack rating up either. Demon Limb in the stash for Enchant buffs works as an effective attack rating boost as well.


Yes, you should have one. And your faithful hireling will be wielding one of two pole arms meaning you hire him from Act two – the town guard. The two pole arms to choose from will be either The Reapers Toll for it’s chance to cast Decrepify on your opponents or the rune word Insight which will ensure your Iron Barbarian will never run out of Mana or quickly replenish it when he does.
So which aura to choose? Again, one of two choices. Might or Prayer. Might is the damage choice. It has been said time and time again that a good defense is a good offense.
The best choice however is Prayer and is the unusual choice and not a normal now is it? You hire a “combat” mercenary in Normal or Hell difficulty to get one. Normally Prayer costs mana to run which isn’t a problem for a Mercenary. The radius is huge as well starting at 10.6 metres out at a whopping 30.6 at 16th level. Prayer offers a far better method of life replenish than items do. At high level, Prayer will heal the listed hit points every time it pulses which is approximately every 1-1.5 seconds.
Trouble deciding which one to use? Here is a tip. Prayer if you plan to use two handed weapons primarily. You sacrifice a bit of damage for survivabilty. Might is better suited to weapon + shield users. A good shield helps the survivability so in this case the extra damage could be the way to go.

The Iron Berserker’s Weaknesses.

Surprisingly, there are a few but none of them are a serious problem. Most really only slow the Iron Berserker down and only the first two may cause a death.

- Nilathak’s Corpse Explosion.
- Bugged poison damage from claw vipers in Nilathak’s level.
- Physical and magic immune monsters such as the Wendigo wailing beasts encountered in the kurast area.
- Attack interruption
- Stun, knockback and other such attacks.


Now you can see how an Iron Berserker stays alive while smashing everything in his path into a pulp.
We can replace Life leeching with a bit of this and a bit of that. A bit of life back every time the Iron Berserker makes a kill, a bit more every time the Prayer aura from the mercenary pulses. A scrap more every second from life replenish. Coupled together with damage reduction, high resistances and absorbs, shield blocking and three of four thousand hit points the Iron Berserker is a tough hombre indeed.
Those are the facts and I can tell you that it works very well in game. How about Hell Baal runs solo with a berserker using the “/players x” setting? I laugh when I see the throne room crammed with Oblivion knights. In fact I usually turn the “/players x” setting up even higher when I see them. They can’t hurt the Iron Berserker.
I am left wondering is the Iron Berserker is the best melee character in the game? Probably not. But either way he is a strong character both for killing power and survivability.
If you don’t believe me then try one for yourself. You’ll be both surprised and amazed with the Iron Berserker as I am.

Useful links.

The renowned german weapon speed calculator which is used to determine how much IAS you need for any character, skill and weapon.

Blizzard’s own official web site for Diablo 2 and contains much information on characters, items, monsters and the many aspects of this great game.
Last edited:


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Another build to consider after Pat'ting my Axe WW Barb.
Nice guide/build suggestion, Asmo!
And very well written, as always! :)

EDIT: I don't know if I'm dyslexic, but it took me some repetitions to fully understand what you said, Jae.
Not that I actually did after those repetitions. :rolleyes:
Really, I get the point, but I can't fully digest the l33t speak. :p

Last edited:


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Nice guide! Wants me make to start building a titan telezerker.



Moderator Single Player, D2 Assassin, Barbarian
Re: The Iron Berserker Guide - V1.00

A suberb guide there, Asmo.

Very detailed, very well presented with clear choices and reasons behind those choices.

Obviously the fps isn't as good but would you suggest a Grief Beserker axe or even Beast for him?


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Ok, here is a stat sheet on the character I played which this guide is based upon.

Level = 87. (no deaths)
Strength = 150 (214)
Dexterity = 105 (158)
Vitality = 265 (301)
Energy = 10 (10)
Life = 1,771 (3,846)
Mana = 124 (286)
Defense = 3,536 (12,480)
Resistances = 95/90/90/90
Attack rating (berserk) = 7,570 (10,069)
Damage (berserk) = 2,528 - 7,469 (one handed)
Damage (berserk) = 5,635 - 12 kay (two handed)


Arreat's face helm - No socket.
Highlords Wrath amulet.
Guardian angel - No socket.
Storm shield - Um socket.
Dracul's grasp bloves.
Water walk boots.
Verdungo's hearty cord belt.
Raven Frost.
Bul kathos wedding band.
Ethereal death collosus sword.
Paired echoing weapons switch.
Demon limb in stash.

Back pack.

2 x war cry skillers with life.
1 x combat skiller with life.
1 x poison resist GC with life.
1 x fire resist GC with life.
various fire/poison SC with life.


20 points in Berserk, Howl, Shout, Battle orders.
1 points in Leap, leap attack, concentrate, whirlwind, bash, stun, iron skin, natural resistance, increased stanima, increased speed, battle command.
6 points in Sword mastery.


Any weapon pretty much will work in the hands of a berserker. My own character had 505% attack rating and 955% enhanced damage from berserk. With those kinds of numbers, wirts leg would probably work. even blood moon kills rather quickly in hell difficulty act 5 with "/players 1".


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Nice guide, I made a Titan Beserker and then a PDR Conc barb, both aren't to my liking, i'm thinking that I should of gone PDR Berserk instead.

Just curious why you use a Death CS but it's not in you highlighted recommendations (only in the text underneath your main 3)?


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Excellent build guide and one of the most well-written one's I've read.


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Excellent guide! Very well written, everything's covered ... simply great!:thumbup:

The Iron Berserker’s Weaknesses.


- Physical and immune monsters such as the Wendigo wailing beasts encountered in the kurask area.
- Interuptable attacks preventing your attacks.

1. You forgot the "Magic" just before immune monsters (OK, one should know after reading what is missing there :grin:)
2. What do you mean by the other sentence I quoted? What interruptable attacks prevent your attacks? Or did I understand it entirely wrong? :scratchchin:

EDIT: Oh yeah, and it's Kurast [/nitpick] ;)



Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Nice figures there. I myself chose to max the weapon mastery first for more AR and CS (not that you'd need it with Death), before going for the second synergy, Howl, on my Zerker.

Also, I'd recommend getting IAS jewels in your hat and armor. Both would increase your attack speed with a frame. But that's just me, being the speed-freak that I am :p ... the reason why I never used my eth Death CS on anything but a Charge paladin.


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Thanks everybody for the thumbs up on the guide. It has been an ongoing project of mine for some time (well, since posting the original iron man guide) and I'm still a bit surprised at the turn out, becoming an iron berserker guide instead. But it works. My iron man died twice to IM during his game play. This Iron berserker is 3 levels higher and has not died once so far.

Just curious why you use a Death CS but it's not in you highlighted recommendations (only in the text underneath your main 3)?
Good question. During game play with this character I tried pretty much all the decent one handers I owned, Grandfather, doombringer, Oath, rares and the death CS. I just so happens that it was the death CS that I tried last!

I didn't really like the death CS though in hind sight if I had IAS'ed the hat and armor the fps would have dropped to 12 frames. Personally I like the Oath champion sword. Less damage but I'm pretty sure it was swinging at around 10 frames.


Nice spot on the spelling mistakes and omissions. Doh! "interuptable attacks preventing your attacks" With that I was trying to refer to special attacks that knockback or stun your character such as Gorebellies or Baal's wave attack. Definetely needs to be better written that section. Essentially Berserk is an interuptable attack. You really notice it when your IB swings at a monster and it doesn't die. The "IB's weakness" was a last minute addition to the guide.


Death doesn't really boost AR that much. The attack rating I posted was just from the listed equipment with no AR charms in the back pack at all, just demon limbs enchant buff which I deemed enough AR @ 10 kay for berserk.
Plus as you said, I originally thought that death would be my end game weapon which is another reason why weapon mastery fell down the list of priorities.
Yes, I should have IAS'ed the helm and armor. I didn't need the extra IAS with the Oath or even doomie and rare I was using prior to the death. The character was not "tweaked" very well. I didn't need too at the time.
Though my interest in this character has peaked. Guess it would be cool to have another barb in the collection. I only have a IK whirler so another "uber" barb I think is well overdue!



Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

@EricX, I'm doubtful that any single-target-attack build can make a serious run at ~5 minute /p8 Baaling. Berzerk's strong, and fun, and useful, and awesome... but it's also a little slow compared to rapid-attacks like zeal, or area-of-effect attacks like Blizzard. I bet you could get a 'decent' time though (~6-8 minutes).

Another great guide Asmo; a nice balance of providing thoughtful and complete explanations without getting bogged down in details.

Well worthy of a sticky, and I'll add it to the guide-compilation thread if Thyiad hasn't already. (edit: she had ;))

Although you've repeatedly made a point to mention that you weren't listing each and every piece of equipment that would work, there were a couple of omissions that I think would fit very well with this build.

Fortitude armour
Not as expensive as the other high-end runewords you mentioned, but by no means cheap. It comes with decent resistances, a 5% increase to your maximum lightning resistance, a little bit of PDR and Replenish Life, and a whopping +300% Enhanced Damage. Heck, the 25% FCR is even helpful for casting your warcries.

That's a lot of good things to pack into one item slot.

Fanatic Grand Charms
Since you don't have a lot of +skills, it might not be a bad idea to carry one or two of these around. They'll boost your weapon masteries (providing more AR, Damage, and Critical Strike), as well as your other utility skills like Iron Skin, Increased Speed and Natural Resistances. I think they compare favourably to 'Sharp' grand charms, and again, you're getting a lot of useful things from a single item. They're also reasonably cheap in the trade community.

Diminishing returns do start to kick in quite quickly, so I wouldn't carry more then one or two of these.


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Sir poops & Eric X

I should get around to making a Grief for myself one day. I'm worried if I start hellforge running again I'll probably go and make a CtA or an Exile. So many rune words and so few runes. :scratchchin:
I think your guess of around 8 minutes I is on the money there. I haven't timed it nor do I have a grief but it feels about the same time as my grissy avenger who is quite similar in regards, high single target damage @ 8 frames. Avenger handles magic immune achmel wave better but the berserker handles lister better.
But overall the average time for runs is better with the zerker. As I said in the guide, If I see OK's in the throne room, I break out into an evil grin while I happily slaughter them all where as physical based damage characters usually have to abandon the run or go slow letting the merc do the killing (and dying from IM) or switch to a normal attack as I do with my zealer and only if there is a handful in the actual throne room.
So on a runs per hour basis, the Iron Berserker may do quite well.

Sir Poops
I was going to Pm either you or Thyiad about a sticky or the guide compilation. Nice to see somebody beat me to it! (thanks Chris!)

You know, it never even occured to me to try Fortitude on the Iron Berserker. the off weapon ed equals 20% extra damage in the LCS which is mind boggling considering the two handed damage I posted without might merc. 20 kay max berserk damage @ 12 fps anybody?!
I think I might borrow the armor from my pally and go visit Baal! :evil:

I did mention skillers in the back pack area. Though I like your point that I should have specified fanatic skill charms to boost berserk damage. Not much point of sounding or combat skillers really is there?


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Would have thought a chromatic amulet of life everlasting (30%AR/25PDR) would be hard to beat for this build.

Also I'd think a Stormshield would be a poor man's Gerke's especially if you wanted to pump PDR.

Combined the above ammulet with Gerke's and you could have 60% all resist, 41PDR, 18MDR and +15 life replenish straight off.

Also Heavens Light is another weapon to consider if you're after life after kill (+15-20 life after demon kill.)

Sure it's not the sexiest or highest damaging weapon out there but it does boast 33% CB and a couple of sockets for some customisation.


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Nice guide Asmo, that build was already on my plans and i was thinking that a very good armour (cheap too) would be Treachery (super Ias, Fhr, CR, and ctc Fade). Also never forget CoA as helm (if you don't want to use Arreats .... a barb that doesn't use Arreats?????).

Low Key

Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Interesting looking build and a very well written guide. I love how you explain all the item and skills choices clearly and well.

This might be what I do next to give my new Grief a proper workout. I want to see the damage numbers it gets with Berserk! (Well ok, the LCS really lies with Grief, but still.)


Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Think a Grief Iron Zerker could make a serious run (~5 min) at p8 Baaling?
I'm pretty convinced that they could. I'm pretty sure you'd be pushing 30k damage per second against demons. I reached 40k, and 33k against non-demons. Wave 2 was slowest, I think.

The biggest problem you'd face is non-stop block if swarmed. But then again you could go for that Delirium, which I never got around to making. I'd imagine that it would be enough to keep most monsters off your back for a while.



Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00

Excellent guide Asmodeous, perfect balance of information without being too wordy. I put this guide in the same league as the Fishy guide which helped me with my return to D2. I was definitely looking to go Barbarian with my next char and this is it. I've already created Kozan the Barbarian and started to gather some equipment to keep him alive.

Thanks for sharing your knowledge!



Diabloii.Net Member
Re: The Iron Berserker Guide - V1.00


Those are interesting thoughts you have there. The same thoughts I had during writing the guide and given I am currently building an Abbot/monk paladin.
Essentially if you built an berserker using similar gear to that to the monk/abbott paladin build then you have a much better monk/abbott. One that can't die to IM and with an damage output thats probably four fold the typical abbott/monk paladin and chuck in an extra 1,000 hit points at least compared to a paladin with a CtA weapon swap.

In the end I decided not to go that way with the guide. it is not necessary. Usually in game play my Iron berserkers hit points do not move. And if they do, they reduced slowly, say 100 hit points per second as a worst case scenario. With over 3,000 hit points, in reserve that gives you about 30 seconds to drink a pot or something.

I haven't tried playing a patted abbott pally yet so I can't speak from first hand experience. But I suspect the abbott pally and the Iron berserker are about the same survivability. The abbott is the tougher tank but has to be as he will probably take 3-4 times longer to kill anything compared to the Iron zerker. "the best defence is the strongest offence" end quote.

Good pick up on the Heaven's light. I missed that one.


I didn't rate CoA that highly because all it really has to offer over Arreats is the extra socket and the PDR. But if you are using verdungo's and storm, the extra PDR is irrelevant so your swapping the extra socket for arreats extra skill levels and FHR. I guess if you use PDR armor and went two handed, CoA would be good but who ever see's a barbarian wearing a crown? :lol:

Low key

I want to see how Grief goes on this character as well. I might have to hit some of my friends on these forums for a weekend lend of one.


Good idea about the delirium helm. I thought about looking up the blocking speeds for barbs and trying to push that up an extra frame of two. It's a bit of a problem with Lister and chums. If they surround you your killing speed drops off as most of the barbs attacks are interupted. That and the weapon change from my edeath @12 frames to a pblade at 9-10 frames could make a dramatic improvement there.