Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

The IMPOSSIBLE journey of creating the greatest and BIGGEST faq this forum will see.

Discussion in 'Diablo 2 Community Forum' started by Dracoy, Feb 15, 2004.

  1. Dracoy

    Dracoy IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    2,209
    Likes Received:
    0
    Trophy Points:
    466
    The IMPOSSIBLE journey of creating the greatest and BIGGEST faq this forum will see.

    Alainpp66 and i are on a mission to create a faq with everything on diablo concerning stats etc. We will go through each forum and acquire their faqs and put them all in organized fashioned on a website. We ask your help to tell us information that you know that you see that hasnt been said.

    Please do not spam this thread we requrire this thread to be a home base so i can slowly put it on a website!


    The information will be kept alive in diabloii.net and itll be linked to a fresh page on.

    dracoy.1colony.com

    Its of genereal stuff not specific like paladin etc. Those will just be linked to the page that has paladin faq etc.

    We are not putting them on dracoy.1colony.com we will be linking my website to this specific thread or a new clean one when we done.
     
  2. alainpp66

    alainpp66 IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    941
    Likes Received:
    0
    Trophy Points:
    105
    Actually, Dracoy's on a mission... I'm just his tool.

    let's start with

    [size=+1]General Breakpoints:[/size]

    FBR:
    Code:
    Character 	Weapon/Skill/Form 				Block Frames 
    						17 16 15 14 13 12 11 10 9  8  7   6   5   4   3   2   1 
    Amazon 		1-handed swinging weapons* 	0  4  6  11 15 23 29 40 56 80 120 200 480 -   -   -   - 
    		Other weapons 			-  -  -  -  -  -  -  -  -  -  -   -   0   13  32  86  600 
    Assassin 	All 				-  -  -  -  -  -  -  -  -  -  -   -   0   13  32  86  600 
    Barbarian 	All 				-  -  -  -  -  -  -  -  -  -  0   9   20  42  86  280 - 
    Druid 		Human 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 -   - 
    		Werebear	 		-  -  -  -  -  0  5  10 16 27 40  65  109 223 -   -   - 
    		Werewolf 			-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 -   - 
    Necromancer 	All 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 -   - 
    Paladin 	Without Holy Shield 		-  -  -  -  -  -  -  -  -  -  -   -   0   13  32  86  600 
    		With Holy Shield 		-  -  -  -  -  -  -  -  -  -  -   -   -   -   -   0   86 
    Sorceress 	All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 -   -
    
    FCR:
    Code:
    Frames		Amazon	A3 Mercenary	Assassin	Druid Human	Druid WW	Druid WB	Paladin/Necromancer	Barbarian/Sorceress
    19		0	-		-		-		-		-		-			-	
    18		7	0		-		0		-		-		-			-
    17		14	10		-		4		-		-		-			-
    16		22	15		0		10		0		0		-			-
    15		32	30		8		19		6		7		0			-
    14		48	40		16		30		14		15		9			-
    13		68	60		27		46		26		26		18			0
    12		99	90		42		68		40		40		30			9
    11		152	140		65		99		60		63		48			20
    10		-	-		102		163		95		99		75			37
    9		-	-		174		-		157		163		125			63
    8		-	-		-		-		-		-		-			105
    7		-	-		-		-		-		-		-			200
    
    FHR:
    Code:
    Character 	Weapon 					Hit Recovery Frames
     						17 16 15 14 13 12 11 10 9  8  7   6   5   4   3   2 
    Amazon 		All 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 - 
    Assassin 	All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
    Barbarian 	All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
    Act 5 mercenary All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
    Druid, human	1-handed swinging weapons* 	-  -  -  0  3  7  13 19 29 42 63  99  174 456 -   - 
    		Other weapons 			-  -  -  -  0  5  10 16 26 39 56  86  152 377 -   - 
    Druid, werebear	All 				-  -  -  -  0  5  10 16 24 37 54  86  152 360 -   - 
    Druid, werewolf	All 				-  -  -  -  -  -  -  -  -  -  0   9   20  42  86 280 
    Act 3 mercenary All 				0  5  8  13 18 24 32 46 63 86 133 232 600 -   -   - 
    Necromancer 	All 				-  -  -  -  0  5  10 16 26 39 56  86  152 377 -   - 
    Paladin 	Spears and staves 		-  -  -  -  0  3  7  13 20 32 48  75  120 280 -   - 
    		Other weapons 			-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
    Act 1 mercenary All 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 - 
    Sorceress	All 				-  -  0  5  9  14 20 30 42 60 86  142 280 -   -   - 
    Act 2 mercenary All 				-  -  0  5  9  14 20 30 42 60 86  142 280 -   -   - 
    
    * 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

    Source: Tommy Gustafsson
    Diabloii.net Character Class FAQs

    [size=+1]General Formulae:[/size]

    Chance to hit: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
    AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating

    Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit.

    E.g:

    I have an AR of 10,000. I am lvl85 (attacker) and the Defender is lvl90 with a defense of 5000
    = 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
    = 100 * 10000/ (10000 + 5000) * 2 * 85/ ( 85 + 90)
    = 1000000/(10000 + 5000) * 2 * 85/(85 + 90)
    = 1000000/(15000) * 2 * 85/(175)
    = 1000000/(15000) * 2 * 85/(175)
    = 66.667 * 2 * 85/175
    = 133.333 * 85/175
    = 11333.333/175
    = 64.761% chance to hit.

    ------------------------------------------------------------------------------------------

    Base Attack Rating: (Your attack rating without +AR or +Ar% from equipment, charms or skills)

    = (Dex * 5) - 35 + ClassBonus

    The ClassBonus is:

    20 for Barbarians and Paladins
    15 for Assassins
    5 for Amazons and Druids
    -10 for Necromancers
    -15 for Sorceresses

    E.g:

    Any lvl Necromancer with 200 Dex.

    = (Dex * 5) - 35 + ClassBonus
    = (200 * 5) - 35 + (-10)
    = (1000) - 35 + (-10)
    = 965 + (-10)
    = 955AR

    ------------------------------------------------------------------------------------------

    Base Defense Rating: (Your Defense rating without Defense, +Def or +Def% from equipment, charms or skills)

    = Dex / 4 (rounding down)

    E.g:

    Any lvl char with 179 Dex.

    = Dex/4 (rounding down)
    = 179/4 (rounding down)
    = 44.75 (rounding down)
    = 44

    ------------------------------------------------------------------------------------------

    Chance to Block: Total Blocking = [(Blocking * (Dexterity - 15)) / (Character Level * 2)]

    Blocking = A total of the Blocking on all of your items. (E.g: Guardian Angel, Twitchthroe, Any Shield, Holy Shield)
    [] = Round Down

    Note: Blocking on shield shown in game is capped at 75% while it may actually be higher. For a true account of most shields blocking ability... Look here forUnique, Set, and Magical/Rare shields. (for magical/rare, add the Blocking % from the suffix to the base blocking)

    Note 2: If a player is running, the total block percentage is reduced to 1/3rd of its original value.

    E.g: A lvl85 Paladin with 100 Dex, Guardian Angel(20%), lvl20 Holy Shield (35%) and a Herald of Zakarum(82%).

    Total Blocking = [(Blocking * (Dexterity - 15)) / (Character Level * 2)]
    = (20 + 35 + 82 * (100 - 15)) / (85 * 2)
    = (20 + 35 + 82 * (85)) / (85 * 2)
    = (20 + 35 + 82 * (85)) / 170
    = (20 + 35 + 82 * (85)) / 170
    = (137 * 85) / 170
    = 11645 / 170
    = 68.5
    = 68% Chance to Block

    ------------------------------------------------------------------------------------------

    Won't be able to edit this one again so I'll stop working at this time until I can compile another fair bit of information.
     
  3. RTB

    RTB IncGamers Member

    Joined:
    Jun 21, 2003
    Messages:
    5,108
    Likes Received:
    2
    Trophy Points:
    120
    I'll go add some stuff as well:

    Weapon Damage:
    Weapon Minimum Damage = Base Minimum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Minimum Damage)
    Weapon Maximum Damage = Base Maximum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Maximum Damage)
    +x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

    Total Damage:
    Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
    Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier
    +x % Enhanced Damage = all +x % Enhanced Damage from different items (jewels in armor/helm/shield, Lionheart etc.) and skills (both your skills, and others auras and Heart of Wolverine). Enhanced damage versus demons/undead is put here as well.
    '+x To Minimum/Maximum Damage' in this case is from items other than the weapon (armor and charms).You could add +x to Minimum/Maximum Damage in the next formula, but I choose to add it here since when it comes from other than weapon, it isn't displayed on the weapon.
    StatBonus = a damage bonus you get from your strength and/or dexterity (depends on what kind of weapon you're using).
    Hammers (War Hammer, Maul, Great Maul and their excep and elite counterparts) : 1.10*str / 100
    Daggers, Throwing Weapons and Assassin Claws: (0.75*str / 100) + (0.75*dex / 100)
    Bows and Crossbows: dex / 100
    Amazon Only Spears/Javelins: (0.80*str / 100) + (0.50 *dex /100)
    Other Weapons: str / 100

    Modifier
    Default = 1
    Multiple Shot = 0.75
    Critical Hit/Deadly Strike = 2
    Battle Cry, Taunt = dependant on Slvl
    +x % Enhanced Damage jewels in weapons enhances the weapon damage directly, but if you place the jewels in armor/shield/helm, the bonus will be added along with stats-bonus and skills.

    Note, all divisions are truncated.

    The chance of freezing is = 50 + (AL + (B*4) - DL) * 5
    AL = attacker level
    DL = defender level
    B = freeze bonus from item (default is 1)
    Fechmars Axe freeze=3
    Sureshrill Frost freeze=3
    Bing Sz Wang freeze=2
    Buriza-Do Kyanon freeze=3
    Woestave freeze=1
    Iceblink freeze=1
    Cham Rune freeze=1
    if it's ranged, the AL has a -6 penalty.
    if it's ranged, the chance is divided by 3
    - As for the duration of the freeze:
    freeze length = (chance - roll) * 2 + 25 frames
    with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
    roll=RND(100) for a range of 0 to 99

    Clvl requirement for crafted items:
    reqlvl = lvlreq_highest_affix + 3*number_of_affixes + 10

    Chance to cause Knockback:
    Vs. large (eLarge): 32/128 = 25%
    Vs. small (eSmall): 128/128 = 100%
    everyone else: 64/128 = 50%

    Hit Blinds Target
    Decreases radius of awareness similar to the Necromancer Curse: Dim Vision.
    The formula is as follows:
    Chance = 50 + (Attacker Level + (Bonus * 4) - Defender Level) * 5
    Where the bonus is how many items of hit blinds target the character has -1. Some items have something like hit blinds target +2, which means they count as 2 items for the bonus calculation. Missile Attacks are at 1/3 this chance.

    1.09 quote, but the table works for 1.10 too.

    Area lvls:
    Code:
    Name________________________MonLvl1Ex_MonLvl2Ex___MonLvl3Ex_LevelName___________________Notes
    ____________________________(Normal)__(Nightmare)_(Hell)________________________________
    Null____________________________________________________________________________________
    Act 1 - Town________________________________________________Rogue Encampment____________
    Act 1 - Wilderness 1________1_________36__________67________Blood Moor__________________
    Act 1 - Wilderness 2________2_________36__________68________Cold Plains_________________
    Act 1 - Wilderness 3________4_________37__________68________Stony Field_________________
    Act 1 - Wilderness 4________5_________38__________68________Dark Wood___________________
    Act 1 - Wilderness 5________6_________38__________69________Black Marsh_________________
    Act 1 - Wilderness 6________8_________39__________69________Tamoe Highland______________
    Act 1 - Cave 1______________1_________36__________79________Den of Evil_________________
    Act 1 - Cave 2______________2_________36__________77________Cave Level 1________________
    Act 1 - Cave 3______________4_________37__________69________Underground Passage Level 1_
    Act 1 - Cave 4______________5_________38__________80________Hole Level 1________________
    Act 1 - Cave 5______________7_________39__________85________Pit Level 1_________________
    Act 1 - Cave 2 Treasure_____2_________37__________78________Cave Level 2________________
    Act 1 - Cave 3 Treasure_____4_________38__________83________Underground Passage Level 2
    Act 1 - Cave 4 Treasure_____5_________39__________81________Hole Level 2
    Act 1 - Cave 5 Treasure_____7_________40__________85________Pit Level 2
    Act 1 - Graveyard___________3_________36__________80________Burial Grounds
    Act 1 - Crypt 1 A___________3_________37__________83________Crypt
    Act 1 - Crypt 2 A___________3_________37__________85________Mausoleum
    Act 1 - Tower 2_____________________________________________Forgotten Tower
    Act 1 - Crypt 3 A___________7_________38__________75________Tower Cellar Level 1
    Act 1 - Crypt 3 B___________7_________39__________76________Tower Cellar Level 2
    Act 1 - Crypt 3 C___________7_________40__________77________Tower Cellar Level 3
    Act 1 - Crypt 3 D___________7_________41__________78________Tower Cellar Level 4
    Act 1 - Crypt 3 E___________7_________42__________79________Tower Cellar Level 5
    Act 1 - Monastery___________8_________40__________70________Monastery Gate
    Act 1 - Courtyard 1_________9_________40__________70________Outer Cloister
    Act 1 - Barracks____________9_________40__________70________Barracks
    Act 1 - Jail 1______________10________41__________71________Jail Level 1
    Act 1 - Jail 2______________10________41__________71________Jail Level 2
    Act 1 - Jail 3______________10________41__________71________Jail Level 3
    Act 1 - Courtyard 2_________10________41__________72________Inner Cloister
    Act 1 - Cathedral___________11________42__________72________Cathedral
    Act 1 - Catacombs 1_________11________42__________72________Catacombs Level 1
    Act 1 - Catacombs 2_________11________42__________73________Catacombs Level 2
    Act 1 - Catacombs 3_________12________43__________73________Catacombs Level 3
    Act 1 - Catacombs 4_________12________43__________73________Catacombs Level 4
    Act 1 - Tristram____________6_________39__________76________Tristram
    Act 1 - Moo Moo Farm________28________64__________81________Moo Moo Farm
    Act 2 - Town________________________________________________Lut Gholein
    Act 2 - Desert 1____________14________43__________75________Rocky Waste
    Act 2 - Desert 2____________15________44__________76________Dry Hills
    Act 2 - Desert 3____________16________45__________76________Far Oasis
    Act 2 - Desert 4____________17________46__________77________Lost City
    Act 2 - Desert 5____________18________46__________77________Valley of Snakes
    Act 2 - Valley of the Kings_16________48__________79________Canyon of the Magi
    Act 2 - Sewer 1 A___________13________43__________74________Sewers Level 1
    Act 2 - Sewer 1 B___________13________43__________74________Sewers Level 2
    Act 2 - Sewer 1 C___________14________44__________75________Sewers Level 3
    Act 2 - Harem_______________________________________________Harem Level 1
    Act 2 - Corrupt Harem 1_____13________47__________78________Harem Level 2
    Act 2 - Basement 1__________13________47__________78________Palace Cellar Level 1
    Act 2 - Basement 2__________13________47__________78________Palace Cellar Level 2
    Act 2 - Basement 3__________13________48__________78________Palace Cellar Level 3
    Act 2 - Tomb 1 A____________12________44__________78________Stony Tomb Level 1
    Act 2 - Tomb 2 A____________12________44__________79________Halls of the Dead Level 1
    Act 2 - Tomb 2 B____________13________45__________81________Halls of the Dead Level 2
    Act 2 - Tomb 3 A____________14________47__________82________Claw Viper Temple Level 1
    Act 2 - Tomb 1 Treasure_____12________44__________79________Stony Tomb Level 2
    Act 2 - Tomb 2 Treasure_____13________45__________82________Halls of the Dead Level 3
    Act 2 - Tomb 3 Treasure_____14________47__________83________Claw Viper Temple Level 2
    Act 2 - Lair 1 A____________17________45__________84________Maggot Lair Level 1
    Act 2 - Lair 1 B____________17________45__________84________Maggot Lair Level 2
    Act 2 - Lair 1 Treasure_____17________46__________85________Maggot Lair Level 3
    Act 2 - Sewer 2 A___________17________46__________85________Ancient Tunnels
    Act 2 - Tomb Tal 1__________17________49__________80________Tal Rasha's Tomb
    Act 2 - Tomb Tal 2__________17________49__________80________Tal Rasha's Tomb
    Act 2 - Tomb Tal 3__________17________49__________80________Tal Rasha's Tomb
    Act 2 - Tomb Tal 4__________17________49__________80________Tal Rasha's Tomb
    Act 2 - Tomb Tal 5__________17________49__________80________Tal Rasha's Tomb
    Act 2 - Tomb Tal 6__________17________49__________80________Tal Rasha's Tomb
    Act 2 - Tomb Tal 7__________17________49__________80________Tal Rasha's Tomb
    Act 2 - Duriel's Lair_______17________49__________80________Duriel's Lair
    Act 2 - Arcane______________14________48__________79________Arcane Sanctuary
    Act 3 - Town________________________________________________Kurast Docktown
    Act 3 - Jungle 1____________21________49__________79________Spider Forest
    Act 3 - Jungle 2____________21________50__________80________Great Marsh
    Act 3 - Jungle 3____________22________50__________80________Flayer Jungle_______________
    Act 3 - Kurast 1____________22________52__________80________Lower Kurast________________
    Act 3 - Kurast 2____________22________52__________81________Kurast Bazaar_______________
    Act 3 - Kurast 3____________23________52__________81________Upper Kurast________________
    Act 3 - Kurast 4____________24________53__________81________Kurast Causeway_____________
    Act 3 - Travincal___________24________54__________82________Travincal___________________
    Act 3 - Spider 1____________21________50__________79________Spider Cave_________________(Arachnid Lair)
    Act 3 - Spider 2____________21________50__________79________Spider Cavern_______________
    Act 3 - Dungeon 1 A_________21________51__________80________Swampy Pit Level 1__________
    Act 3 - Dungeon 1 B_________21________51__________81________Swampy Pit Level 2__________
    Act 3 - Dungeon 2 A_________22________51__________81________Flayer Dungeon Level 1______
    Act 3 - Dungeon 2 B_________22________51__________82________Flayer Dungeon Level 2______
    Act 3 - Dungeon 1 Treasure__21________51__________82________Swampy Pit Level 3__________
    Act 3 - Dungeon 2 Treasure__22________51__________83________Flayer Dungeon Level 3______
    Act 3 - Sewer 1_____________23________52__________84________Sewers Level 1______________
    Act 3 - Sewer 2_____________24________53__________85________Sewers Level 2______________
    Act 3 - Temple 1____________23________53__________84________Ruined Temple_______________(In Kurast Bazaar)
    Act 3 - Temple 2____________23________53__________84________Disused Fane________________(In Kurast Bazaar)
    Act 3 - Temple 3____________23________53__________84________Forgotten Reliquary_________(In Upper Kurast)
    Act 3 - Temple 4____________24________54__________85________Forgotten Temple____________(In Upper Kurast)
    Act 3 - Temple 5____________24________54__________85________Ruined Fane_________________(In Kurast Causeway)
    Act 3 - Temple 6____________24________54__________85________Disused Reliquary___________(In Kurast Causeway)
    Act 3 - Mephisto 1__________25________55__________83________Durance of Hate Level 1_____
    Act 3 - Mephisto 2__________25________55__________83________Durance of Hate Level 2_____
    Act 3 - Mephisto 3__________25________55__________83________Durance of Hate Level 3_____
    Act 4 - Town________________________________________________The Pandemonium Fortress____
    Act 4 - Mesa 1______________26________56__________82________Outer Steppes_______________
    Act 4 - Mesa 2______________26________56__________83________Plains of Despair___________
    Act 4 - Mesa 3______________27________57__________84________City of the Damned__________
    Act 4 - Lava 1______________27________57__________85________River of Flame______________
    Act 4 - Diablo 1____________28________58__________85________Chaos Sanctum_______________
    Expansion_______________________________________________________________________________
    Act 5 - Town________________________________________________Harrogath___________________
    Act 5 - Siege 1_____________24________58__________80________Bloody Foothills____________
    Act 5 - Barricade 1_________25________59__________81________Rigid Highlands_____________
    Act 5 - Barricade 2_________26________60__________81________Arreat Plateau______________
    Act 5 - Ice Cave 1__________29________61__________82________Crystalized Cavern Level 1__(Crystalline Passage)
    Act 5 - Ice Cave 1A_________29________61__________83________Cellar of Pity______________(Frozen River)
    Act 5 - Ice Cave 2__________29________61__________83________Crystalized Cavern Level 2__(Glacial Trail)
    Act 5 - Ice Cave 2A_________29________61__________84________Echo Chamber________________(Drifter Cavern)
    Act 5 - Barricade Snow______27________60__________81________Tundra Wastelands___________(Frozen Tundra)
    Act 5 - Ice Cave 3__________29________62__________82________Glacial Caves Level 1_______(Ancient's Way)
    Act 5 - Ice Cave 3A_________29________62__________83________Glacial Caves Level 2_______(Icy Cellar)
    Act 5 - Mountain Top________37________68__________87________Rocky Summit________________(Arreat Summit)
    Act 5 - Temple Entrance_____32________63__________83________Nihlathaks Temple___________
    Act 5 - Temple 1____________33________63__________83________Halls of Anguish____________
    Act 5 - Temple 2____________34________64__________84________Halls of Death's Calling____(Halls of Pain)
    Act 5 - Temple Boss_________36________64__________84________Halls of Vaught_____________
    Act 5 - Hell 1______________39________60__________81________Hell1_______________________(Abaddon)
    Act 5 - Hell 2______________39________61__________82________Hell2_______________________(Pit of Acheron)
    Act 5 - Hell 3______________39________62__________83________Hell3_______________________(Infernal Pit)
    Act 5 - Baal Temple 1_______39________65__________85________The Worldstone Keep Level 1_
    Act 5 - Baal Temple 2_______40________65__________85________The Worldstone Keep Level 2_
    Act 5 - Baal Temple 3_______42________66__________85________The Worldstone Keep Level 3_
    Act 5 - Throne Room_________43________66__________85________Throne of Destruction_______
    Act 5 - World Stone_________43________66__________85________The Worldstone Chamber______
    Found on the AB forums.

    Players table:
    2p = 1.5x HP and XP
    3p = 2.0x HP and XP
    4p = 2.5x HP and XP
    5p = 3.0x HP and XP
    6p = 3.5x HP and XP
    7p = 4.0x HP and XP
    8p = 4.5x HP and XP

    Hellforge rune drops:
    - Normal: El - Amn
    - Nightmare: Sol - Um
    - Hell: Hel - Gul

    Wow, long post. Hope this helps :)
     
  4. Shadow_247

    Shadow_247 IncGamers Member

    Joined:
    Nov 10, 2003
    Messages:
    391
    Likes Received:
    0
    Trophy Points:
    77
    Countess rune drops:
    - Normal: El - Ral
    - Nightmare: El - Io/Ko ; above Io is much rarer
    - Hell: El - Ist/Lo ; above Ist is much rarer

    MF Diminishing Returns Formulae
    - Uniques: Final MF = (MF*250)/(MF+250) ; cannot exceed 250
    - Set Items: Final MF = (MF*500)/(MF+500) ; cannot exceed 500
    - Rares: Final MF = (MF*600)/(MF+600) ; cannnot exceed 600

    MF - your MF from equipment

    In-Game Slash Commands
    - /players x - simulates x amount of players in game (singleplayer only)
    - /fps - shows fps and other info on screen
    - /framerate - same as /fps but shows cache info
    - /nopickup - You can only pickup items when holding alt
    (add please)

    Command-Line Options

    I'm not sure that these above two topics fit the limits of your guide. If they don't just say the word within the hour, and I can remove the clutter.

    Yards by Resolution

    Code:
    [B]Screen size     Width       Height[/B]
     640 x 480    13.3 yards   18 yards
     800 x 600    16.7 yards   23 yards
    
    Walking/Running Speed
    Source: Hammerman

    Code:
    [B] Mode   Basic Speed[/B]
    Walking   4 yards/s
    Running   6 yards/s 
    Formulae

    Code:
    FinalWalkSpeed = BaseWalkSpeed *(1 + skillFRW/100 + [itemFRW*150/(itemFRW + 150)]/100 + armourRed/100)
    
    FinalRunSpeed = BaseRunSpeed+BaseWalkSpeed *(skillFRW/100 +[itemsFRW*150/(itemFRW+150)]/100 + armourRed/100)
    BaseWalkSpeed - Value obtained from above table (4)
    BaseRunSpeed - Value obtained from above table (6)
    skillFRW - Faster Run/Walk from skills
    itemFRW - Faster Run/Walk from items
    armourRed - Total reduction (negative number) from armour and/or shield. (-5) for medium shields/armours, (-10) for heavy shields/armours.

    The minimum cap on run/walk is 1 yard/s.
    If FinalSpeed < 1
    then FinalSpeed = 1

    Ignore Target Defense

    This formula is applied to monsters hit by an ITD weapon. Does not apply to uniques, super uniques, other players or their hirelings, and act bosses. In effect the defense of the monster is set to zero.

    FinalAR = 100 * 2 * mLvl / (mLvl + cLvl)

    mLvl - monster level
    cLvl - your character level
    AR - attack rating
     
  5. Dracoy

    Dracoy IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    2,209
    Likes Received:
    0
    Trophy Points:
    466
    Very good stuff, for the equations can u give examples? Because this helps people out alot if you have an example thanks!
     
  6. alainpp66

    alainpp66 IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    941
    Likes Received:
    0
    Trophy Points:
    105
    First off... I just realised I spelled Tommi's name incorrectly... I apologise for that. (Smacks himself)

    Secondly, I just have to add 1 thing to RTB's Weapon Damage post... and that's ethereal Damage.

    Weapon Damage:

    Weapon Minimum Damage = [Base Minimum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Minimum Damage)
    Weapon Maximum Damage = [Base Maximum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
    +x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

    [] = Round Down

    E.g:

    A Berserker Axe(27-71) with 296%ed and +50Max damage.

    Weapon Maximum Damage = [Base Maximum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
    = [71 * (1+ (296/100)] + 50
    = [71 * (1+ 2.96)] + 50)
    = [71 * (3.96)] + 50
    = [281.16] + 50
    = 281 + 50
    = 331 Final Maximum Weapon Damage

    Ethereal Weapon Damage:

    Weapon Minimum Damage = [[Base Minimum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Minimum Damage)
    Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
    +x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

    [] = Round Down

    E.g:

    An Ethereal Berserker Axe(27-71) with 296%ed and +50Max damage.

    Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
    = [[71 * 1.5] * (1+ (296/100)] + 50
    = [[106.5] * (1+ 2.96)] + 50)
    = [106 * (1+ 2.96)] + 50)
    = [106 * (3.96)] + 50
    = [419.76] + 50
    = 419 + 50
    = 469 Final Maximum Weapon Damage

    ------------------------------------------------------------------------------------------

    Total Physical damage I leave to RTB since I'm unsure how to apply Taunt since it can surpass 100% and it seems strange that it would be a modifier and not just reduce the Pure Ed%.(Having the ability to cancel all physical damage with a War Cry seems wrong) Also wondering why Weaken and Decrep aren't listed there if that's the case.

    ------------------------------------------------------------------------------------------

    Chance to Freeze:

    Melee = 50 + (AL + (B*4) - DL) * 5
    Ranged = (50 + ((AL-6) + (B*4) - DL) * 5)/3

    AL = attacker level
    DL = defender level
    B = freeze bonus from item (default is 1)

    For Freeze Bonus from items, See the item here for Uniques and Sets.

    E.g:

    Lvl85 Amazon using a Buriza (+3 freezes Target) while attacking a lvl80 Creature.

    Ranged = (50 + ((AL-6) + (B*4) - DL) * 5)/3
    = (50 + ((85-6) + (3*4) - 80) * 5)/3
    = (50 + (79 + (3*4) - 80) * 5)/3
    = (50 + (79 + (12) - 80) * 5)/3
    = (50 + (11 * 5))/3
    = (50 + 55)/3
    = 105/3
    = 35% Chance to Freeze

    Duration:

    Freeze length = (Chance - Roll) * 2 + 25 frames
    with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
    roll=RND(100) for a range of 0 to 99

    E.g:

    Same situation but with a roll of 10.

    Freeze length = (Chance - Roll) * 2 + 25 frames
    = ((35 - 10) * 2) + 25 frames
    = (25 * 2) + 25
    = 50 +25
    = 75 Frames

    For conversion from Frames to seconds: Frames/25 = Seconds
    = 75/25
    = 3 Seconds

    RTB Question: Wouldn't that make the Maximum a Length of 9 Seconds? E.g
    Freeze length = (Chance - Roll) * 2 + 25 frames
    = ((100 - 0) * 2) + 25 frames
    = (100 * 2) + 25
    = 200 +25
    = 225 Frames

    ------------------------------------------------------------------------------------------

    Hit Blinds Target:

    Melee Chance = 50 + (Attacker Level + (Bonus - 1) * 4) - Defender Level) * 5
    Ranged Chance = ((50 + (Attacker Level + (Bonus - 1) * 4) - Defender Level) * 5)/3

    Bonus = Hit Blinds Target acquired from items. Most are +1 but some are +2. For Hit Blinds Target from items, See the item here for Uniques and Sets.
    Duration: The level of Dim Vision that's cast on the target is equal to (Chance - Roll)/5+1, max of 20.

    E.g:

    Lvl15 Amazon wearing Coif of Glory(+1) and a Bow while attacking a lvl20 Monster.

    Ranged Chance = ((50 + (Attacker Level + (Bonus - 1) * 4) - Defender Level) * 5)/3
    = [(50 + (15 + (1 - 1) * 4) - 20) * 5)/3
    = ((50 + (15 + (0) * 4) - 20) * 5)/3
    = ((50 + (60 - 20)) * 5)/3
    = ((50 + 40) * 5)/3
    = (90 * 5)/3
    = (450)/3
    QUESTION.
    Do we reduce the 450 to 100 before dividing by 3? I know you got this formula for Battle.Net, so I don't know how much you've worked with it, but I'm not 100% certain we reduce it to 100% at this point... I'm fairly sure we do. This would result in a max Chance to Blind of 33% of Ranged which I've read somewhere. (Bah, 1.10 makes me question everything)

    ------------------------------------------------------------------------------------------

    I'll let someone else deal with the Item Finding... I don't have much experience with it. Shade or someone else will be able to get the job done, I'm sure.

    Shadow, don't worry about too much clutter... it will have to be redone anyway. This is just to get all the info out and try to organise it.

    ------------------------------------------------------------------------------------------

    Yards by Resolution

    Code:
    Screen size	Visible Screen 		Width 		Height 
    640 x 480 	640 x 432 		13.3 yards 	18 yards 
    800 x 600 	800 x 552 		16.7 yards 	23 yards 
    
    So, Resolution of 640 X 480 requires a distance of 11.19 Yards to reach the far corners of a screen.
    Resolution of 800 X 600 requires a distance of 14.212 Yards to reach the far corners of a screen.

    ------------------------------------------------------------------------------------------

    Ignore Target Defense:

    ITD basicallly disregards the part of the chance to hit formula related to Attack and Defense ratings.

    FinalAR = 100 * 2 * mLvl / (mLvl + cLvl)

    mLvl - monster level
    cLvl - your character level
    AR - attack rating

    See Chance to Hit Formula for example on how to work it.

    ------------------------------------------------------------------------------------------

    What hasn't been touched on so far??

    Open Wounds:

    Damage per frame:
    Clvl=1-15: ((9*Clvl+31)/256)) * Modifier
    Clvl=16-30: ((18*Clvl-104)/256) * Modifier
    Clvl=31-45: ((27*Clvl-374)/256) * Modifier
    Clvl=46-60: ((36*Clvl-779)/256) * Modifier
    Clvl=61-99: ((45*Clvl-1319)/256) * Modifier

    Modifier:
    Triggers on a Player with attacker using a Melee Attack: 0.25
    Triggers on a Player with attacker using Ranged Attack: 0.125
    Triggers on a Boss Monster with attacker using Ranged or Melee: 0.5
    Trigger on Other Targets with attacker using Ranged or Melee: 1

    Open Wounds has a duration of 200 Frames (8 Seconds) and will reset the timer if reapplied. It's not actual damage but a Negative Life Regenration.

    E.g:

    Lvl80 Char using melee attack on a normal monster (Other Target)
    Clvl=61-99: ((45*Clvl-1319)/256) * Modifier
    = ((45*80-1319)/256) * 1
    = ((3600-1319)/256)
    = (2281/256) * 1
    = 8.91015625 * 1
    = 8.91015625 Damage per Frame.

    For Damage per second, do (Damage per frame * 25)

    8.91015625 * 25
    = 222.75390625 Damage per second.

    ------------------------------------------------------------------------------------------

    Crushing Blow:

    Crushing Blow reduces a target's life by a certain fraction:

    Normal Monster hit with a melee weapon: 1/4
    Normal Monster hit with a ranged weapon: 1/8
    Boss/Champion Monster hit with a melee weapon: 1/8
    Boss/Champion Monster hit with a ranged weapon: 1/16
    Player/Hireling hit with a melee weapon: 1/10
    Player/Hireling hit with a melee weapon: 1/20

    Crushing Blow does not scale with the amount of players. In 1.10, the game first calculates the Crushing blow in relation to the target's current life and then divides the CB amount by the correlating number (See the Player's Table found on RTB's Post). E.g: 8 players would be 450%. So the damage would be divided by 4.5.

    Crushing Blow is affected by Physical resistances, but only if that number is positive.

    The % of Crushing Blow will be added from each item for 1 Crushing blow check.

    Crushing Blow is actually applied Before the weapon damage done.

    ------------------------------------------------------------------------------------------

    Replenish Life:

    (25 * (+Replenish life)) / 256 = Life Per Second

    E.g:

    +10 Replenish life

    (25 * (+Replenish life)) / 256 = Life Per Second
    = (25 * (10)) / 256
    = (250) /256
    = 0.98 Life Per Second

    ------------------------------------------------------------------------------------------

    Mana Regeneration:

    Mana Regenerated per second = 25 * [[256 * max_mana / (25 * 120)] * (%Mana Regeneration/100 + 1] / 256

    [] = Round Down

    E.g:

    A Sorceress with 1152 Mana and lvl20 Warmth(258%MR)

    25 * [[256 * max_mana / (25 * 120)] * (%Mana Regeneration/100 + 1] / 256
    = 25 * [[256 * 1152 / (25 * 120)] * (278/100 + 1] / 256
    = 25 * [[294912 / (25 * 120)] * (278/100 + 1] / 256
    = 25 * [[294912 / 3000] * (278/100 + 1] / 256
    = 25 * [[98.304] * (278/100 + 1)] / 256
    = 25 * [98 * (278/100 + 1)] / 256
    = 25 * [98 * (2.78 + 1)] / 256
    = 25 * [98 * (3.78)] / 256
    = 25 * [370.44] / 256
    = 25 * 370 / 256
    = 9250 / 256
    = 36.133 Mana Regenerated per second.

    ------------------------------------------------------------------------------------------

    Chance of Potion Double Heal

    Chance of Double Life/Mana Heal for Vitality/Energy up to 200: Vit or Eng / 4
    Chance of Double Life/Mana Heal for 200 Vitality/Energy and up: 100 - (10000 / Vit or Eng)

    E.g:

    Character with 300 Vit and 100 Energy.

    Vit: 100 - (10000 / Vit)
    = 100 - (10000 / 300)
    = 100 - (33.333)
    = 66.667% Chance of your Potion having twice the effect.

    Energy: Eng / 4
    = 100 / 4
    = 25% Chance of your Potion having twice the effect.

    ------------------------------------------------------------------------------------------

    Break time.
     
  7. Dracoy

    Dracoy IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    2,209
    Likes Received:
    0
    Trophy Points:
    466
    I am going to test if Skill Points from gear affects prayer syngeys.

    But as a general information. Syngys do not work with Added SKill Points from gear.
     
  8. Loboleal

    Loboleal IncGamers Member

    Joined:
    Jul 9, 2003
    Messages:
    272
    Likes Received:
    0
    Trophy Points:
    42
    Yes, it affects. It's in Paladin's FAQ. It's the only exception to this rule. Meditation and Cleansing benefits from +skills on Prayer.
     
  9. RTB

    RTB IncGamers Member

    Joined:
    Jun 21, 2003
    Messages:
    5,108
    Likes Received:
    2
    Trophy Points:
    120
    Good question. It certainly explains why Baal's Decrepify only lowers physical dmg by only a margin of what it should've lowered.
    In the case of monsters, those skills should lower their dmg by their stated percentage, as long as they don't have an Aura.

    The chance can be higher than 100%.

    I'm fairly sure that the chance isn't capped to 100% before the reduction.

    Ask Thrugg, he seems to be the specialist on that matter :)

    Wouldn't it be better to just work on the base life of a monster? The endresult should be the same.

    In other words: CB is affected by physical res, with a lower cap of 0%.

    Before? Is that a 1.10 change?
     
  10. alainpp66

    alainpp66 IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    941
    Likes Received:
    0
    Trophy Points:
    105
    Agreed. That's what everything I've read and experienced tells me.

    Gotcha.

    Fairly sure eh?... Well I don't often use HBT with Ranged (Ex: Silence) and haven't seen any Ith or Silence in 1.10 to actually analyse it's effectiveness. You're probably right.

    It would be... for the initial hit (Because the base life would change slightly after damage... and I don't think the game takes into account the base life remaining) Anyways, that's how the game does it.

    Yep. TomAto, Tomato.

    Yep... Blizzard rewrote the hit event code quite a bit with 1.10 and this resulted in CB coming before the damage. The discussion just went on at the LL.
     
  11. Gotcha

    Gotcha IncGamers Member

    Joined:
    Dec 24, 2003
    Messages:
    625
    Likes Received:
    0
    Trophy Points:
    255
    lvl 87 area (rocky summit)

    Lol, I thought lvl 85 was the highest area, where exactly in the arreat summit area is the rocky summit?? I do not see it on my screen as I progress through the area and am just curious???

    Thanks
     
  12. Shade

    Shade IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    2,412
    Likes Received:
    3
    Trophy Points:
    165
    It is the Arreat Summit. It's the highest level area of the game, but you won't find any drops there so it's not really all that useful :)
     
  13. Quest For Glory

    Quest For Glory Banned

    Joined:
    Jan 16, 2004
    Messages:
    181
    Likes Received:
    0
    Trophy Points:
    0
    You can make the ancients drop stuff you know ;). Back in 09 I used to tele from Worldstone 2 wp back to Arreat Summit entrance. Enter, trigger Ancients, save & exit, rejoin game, tele same way, kill ancients, they drop stuff. Something like that, can't excactly recall what to do atm. But it's no joke :p

    Anyway, I got some knowledge on the mpq's, give me a pm if there is anything specific regarding this or that (for the FAQ), I'll see if I can figure it out.
     
  14. Shade

    Shade IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    2,412
    Likes Received:
    3
    Trophy Points:
    165
    Yep, this is the classic Bishibosh bug. It's fixed now (1.10) but in 1.09 any SU that was spawned, including the Ancients, then left alone for any length of time would have Bishi's TC associated with them erroneously.
     
  15. Quest For Glory

    Quest For Glory Banned

    Joined:
    Jan 16, 2004
    Messages:
    181
    Likes Received:
    0
    Trophy Points:
    0
    That will explain why I never bothered to run them, they gave me nada when I occasionally decided to pay them a visit.
     
  16. Dracoy

    Dracoy IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    2,209
    Likes Received:
    0
    Trophy Points:
    466
    Maps for mephisto running:

    www.dracoy.1colony.com

    Under Mephisto Maps

    I inverted the picture so its easier to see imo, when its all dark the map is kinda hard to see. I know im not finished with maps, im still collecting. But if u follow these maps 90% time ull do good. The maps correspond with what direction the wp spawns. So if wp spawns to the right to leave then find the maps to the right.

    There may be more than one map for a wp side so make sure if u dont find the place try another map. I will add more soon!

    Tell me if they work for u ^_^
     
  17. Lazy_BerZerker

    Lazy_BerZerker Banned

    Joined:
    Sep 7, 2003
    Messages:
    402
    Likes Received:
    0
    Trophy Points:
    0
    When will all this great stuff be sorted and listed on a homepage?
     
  18. Lazy_BerZerker

    Lazy_BerZerker Banned

    Joined:
    Sep 7, 2003
    Messages:
    402
    Likes Received:
    0
    Trophy Points:
    0
    And btw. I just noticed that the barberain and sorcerer has the same fcr fps???? how can this be since the barberian should be the weakest spell caster and the sorc the best???? Are you sure the barberian and sorc has the same fcr fps :S
     
  19. alainpp66

    alainpp66 IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    941
    Likes Received:
    0
    Trophy Points:
    105
    They do indeed have the same bps. I'm absolutely sure.

    Necro/Pally have the same as well.

    The Barb is weaker in terms of his Spells, not the ability to cast them. A good barb leader should be able to make use of his War Cries quickly.
     
  20. Dracoy

    Dracoy IncGamers Member

    Joined:
    Jun 22, 2003
    Messages:
    2,209
    Likes Received:
    0
    Trophy Points:
    466
    ÿc1- Red
    ÿc2- Blue
    ÿc3- Green
    ÿc4- Gold
    ÿc8- Orange
    ÿc- - White
    ÿc;- Pink
    ÿc:- Dark Green

    Color coded profile, just put it in ur profile with words following.
     

Share This Page