The IMPOSSIBLE journey of creating the greatest and BIGGEST faq this forum will see.

Dracoy

Diabloii.Net Member
The IMPOSSIBLE journey of creating the greatest and BIGGEST faq this forum will see.

Alainpp66 and i are on a mission to create a faq with everything on diablo concerning stats etc. We will go through each forum and acquire their faqs and put them all in organized fashioned on a website. We ask your help to tell us information that you know that you see that hasnt been said.

Please do not spam this thread we requrire this thread to be a home base so i can slowly put it on a website!


The information will be kept alive in diabloii.net and itll be linked to a fresh page on.

dracoy.1colony.com

Its of genereal stuff not specific like paladin etc. Those will just be linked to the page that has paladin faq etc.

We are not putting them on dracoy.1colony.com we will be linking my website to this specific thread or a new clean one when we done.
 

alainpp66

Diabloii.Net Member
Actually, Dracoy's on a mission... I'm just his tool.

let's start with

[size=+1]General Breakpoints:[/size]

FBR:
Code:
Character 	Weapon/Skill/Form 				Block Frames 
						17 16 15 14 13 12 11 10 9  8  7   6   5   4   3   2   1 
Amazon 		1-handed swinging weapons* 	0  4  6  11 15 23 29 40 56 80 120 200 480 -   -   -   - 
		Other weapons 			-  -  -  -  -  -  -  -  -  -  -   -   0   13  32  86  600 
Assassin 	All 				-  -  -  -  -  -  -  -  -  -  -   -   0   13  32  86  600 
Barbarian 	All 				-  -  -  -  -  -  -  -  -  -  0   9   20  42  86  280 - 
Druid 		Human 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 -   - 
		Werebear	 		-  -  -  -  -  0  5  10 16 27 40  65  109 223 -   -   - 
		Werewolf 			-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 -   - 
Necromancer 	All 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 -   - 
Paladin 	Without Holy Shield 		-  -  -  -  -  -  -  -  -  -  -   -   0   13  32  86  600 
		With Holy Shield 		-  -  -  -  -  -  -  -  -  -  -   -   -   -   -   0   86 
Sorceress 	All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 -   -
FCR:
Code:
Frames		Amazon	A3 Mercenary	Assassin	Druid Human	Druid WW	Druid WB	Paladin/Necromancer	Barbarian/Sorceress
19		0	-		-		-		-		-		-			-	
18		7	0		-		0		-		-		-			-
17		14	10		-		4		-		-		-			-
16		22	15		0		10		0		0		-			-
15		32	30		8		19		6		7		0			-
14		48	40		16		30		14		15		9			-
13		68	60		27		46		26		26		18			0
12		99	90		42		68		40		40		30			9
11		152	140		65		99		60		63		48			20
10		-	-		102		163		95		99		75			37
9		-	-		174		-		157		163		125			63
8		-	-		-		-		-		-		-			105
7		-	-		-		-		-		-		-			200
FHR:
Code:
Character 	Weapon 					Hit Recovery Frames
 						17 16 15 14 13 12 11 10 9  8  7   6   5   4   3   2 
Amazon 		All 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 - 
Assassin 	All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
Barbarian 	All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
Act 5 mercenary All 				-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
Druid, human	1-handed swinging weapons* 	-  -  -  0  3  7  13 19 29 42 63  99  174 456 -   - 
		Other weapons 			-  -  -  -  0  5  10 16 26 39 56  86  152 377 -   - 
Druid, werebear	All 				-  -  -  -  0  5  10 16 24 37 54  86  152 360 -   - 
Druid, werewolf	All 				-  -  -  -  -  -  -  -  -  -  0   9   20  42  86 280 
Act 3 mercenary All 				0  5  8  13 18 24 32 46 63 86 133 232 600 -   -   - 
Necromancer 	All 				-  -  -  -  0  5  10 16 26 39 56  86  152 377 -   - 
Paladin 	Spears and staves 		-  -  -  -  0  3  7  13 20 32 48  75  120 280 -   - 
		Other weapons 			-  -  -  -  -  -  -  -  0  7  15  27  48  86  200 - 
Act 1 mercenary All 				-  -  -  -  -  -  0  6  13 20 32  52  86  174 600 - 
Sorceress	All 				-  -  0  5  9  14 20 30 42 60 86  142 280 -   -   - 
Act 2 mercenary All 				-  -  0  5  9  14 20 30 42 60 86  142 280 -   -   -
* 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.

Source: Tommy Gustafsson
Diabloii.net Character Class FAQs

[size=+1]General Formulae:[/size]

Chance to hit: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating

Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit.

E.g:

I have an AR of 10,000. I am lvl85 (attacker) and the Defender is lvl90 with a defense of 5000
= 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
= 100 * 10000/ (10000 + 5000) * 2 * 85/ ( 85 + 90)
= 1000000/(10000 + 5000) * 2 * 85/(85 + 90)
= 1000000/(15000) * 2 * 85/(175)
= 1000000/(15000) * 2 * 85/(175)
= 66.667 * 2 * 85/175
= 133.333 * 85/175
= 11333.333/175
= 64.761% chance to hit.

------------------------------------------------------------------------------------------

Base Attack Rating: (Your attack rating without +AR or +Ar% from equipment, charms or skills)

= (Dex * 5) - 35 + ClassBonus

The ClassBonus is:

20 for Barbarians and Paladins
15 for Assassins
5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses

E.g:

Any lvl Necromancer with 200 Dex.

= (Dex * 5) - 35 + ClassBonus
= (200 * 5) - 35 + (-10)
= (1000) - 35 + (-10)
= 965 + (-10)
= 955AR

------------------------------------------------------------------------------------------

Base Defense Rating: (Your Defense rating without Defense, +Def or +Def% from equipment, charms or skills)

= Dex / 4 (rounding down)

E.g:

Any lvl char with 179 Dex.

= Dex/4 (rounding down)
= 179/4 (rounding down)
= 44.75 (rounding down)
= 44

------------------------------------------------------------------------------------------

Chance to Block: Total Blocking = [(Blocking * (Dexterity - 15)) / (Character Level * 2)]

Blocking = A total of the Blocking on all of your items. (E.g: Guardian Angel, Twitchthroe, Any Shield, Holy Shield)
[] = Round Down

Note: Blocking on shield shown in game is capped at 75% while it may actually be higher. For a true account of most shields blocking ability... Look here forUnique, Set, and Magical/Rare shields. (for magical/rare, add the Blocking % from the suffix to the base blocking)

Note 2: If a player is running, the total block percentage is reduced to 1/3rd of its original value.

E.g: A lvl85 Paladin with 100 Dex, Guardian Angel(20%), lvl20 Holy Shield (35%) and a Herald of Zakarum(82%).

Total Blocking = [(Blocking * (Dexterity - 15)) / (Character Level * 2)]
= (20 + 35 + 82 * (100 - 15)) / (85 * 2)
= (20 + 35 + 82 * (85)) / (85 * 2)
= (20 + 35 + 82 * (85)) / 170
= (20 + 35 + 82 * (85)) / 170
= (137 * 85) / 170
= 11645 / 170
= 68.5
= 68% Chance to Block

------------------------------------------------------------------------------------------

Won't be able to edit this one again so I'll stop working at this time until I can compile another fair bit of information.
 

RTB

Diabloii.Net Member
I'll go add some stuff as well:

Weapon Damage:
Weapon Minimum Damage = Base Minimum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Minimum Damage)
Weapon Maximum Damage = Base Maximum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

Total Damage:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier
+x % Enhanced Damage = all +x % Enhanced Damage from different items (jewels in armor/helm/shield, Lionheart etc.) and skills (both your skills, and others auras and Heart of Wolverine). Enhanced damage versus demons/undead is put here as well.
'+x To Minimum/Maximum Damage' in this case is from items other than the weapon (armor and charms).You could add +x to Minimum/Maximum Damage in the next formula, but I choose to add it here since when it comes from other than weapon, it isn't displayed on the weapon.
StatBonus = a damage bonus you get from your strength and/or dexterity (depends on what kind of weapon you're using).
Hammers (War Hammer, Maul, Great Maul and their excep and elite counterparts) : 1.10*str / 100
Daggers, Throwing Weapons and Assassin Claws: (0.75*str / 100) + (0.75*dex / 100)
Bows and Crossbows: dex / 100
Amazon Only Spears/Javelins: (0.80*str / 100) + (0.50 *dex /100)
Other Weapons: str / 100

Modifier
Default = 1
Multiple Shot = 0.75
Critical Hit/Deadly Strike = 2
Battle Cry, Taunt = dependant on Slvl
+x % Enhanced Damage jewels in weapons enhances the weapon damage directly, but if you place the jewels in armor/shield/helm, the bonus will be added along with stats-bonus and skills.

Note, all divisions are truncated.

The chance of freezing is = 50 + (AL + (B*4) - DL) * 5
AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)
Fechmars Axe freeze=3
Sureshrill Frost freeze=3
Bing Sz Wang freeze=2
Buriza-Do Kyanon freeze=3
Woestave freeze=1
Iceblink freeze=1
Cham Rune freeze=1
if it's ranged, the AL has a -6 penalty.
if it's ranged, the chance is divided by 3
- As for the duration of the freeze:
freeze length = (chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
roll=RND(100) for a range of 0 to 99

Ruvanal said:
Ilvl caps in normal
act 1: 12
act 2: 20
act 3: 28
act 4: 36
act 5: 45
I've only looked a little at npc item generation, but this is what I have gathered so far. It's a little bit complicated, and with my bad English the explanation might be hard to understand. So by all means, ask if there's something you don't get.
As ScoliosisMan said, ilvl = clvl + 5, with caps in normal (see his post). The game will build a list of items wich have at least 1 in the <npc>Max column in weapons/armor.txt file. Items that have qlvl higher than ilvl, will not spawn
If ilvl is less than 25, there's a 1 / (MagicMax + 1) chance that the item will skip the "less-than-magic" quality selection, where the chance to be upgraded from normal to superior is: if ilvl >= 10, 25%, else 15% (also, if the ilvl is less than 5, there's a 10% chance that it'll be low quality). The game will select the quality for a number of MagMax items this way. After that, the game continues to where it would have been if it had skipped this section.
Now the game will attempt to create the item with magic quality. There are two restrictions to this: 1) bitfield1 must be an odd number, 2) <npc>MagicLvl must be lower than ilvl. Number of magic items to create is rnd<(<npc>Max + adder)> + <npc>Min. Adder is 1 if ilvl is less than 25, else rnd<3> + 1.
After the quality has been chosen, it'll do the difficulty and excep/elite upgrading. The game will skip all upgrading if clvl is 25 or lower (iirc, in the beta this check wasn't done, and you could buy normal/socketed elite items with low level characters in Hell). If in nm, the chance for upgrade to exceptional is:
chance for excep = (ilvl * 64 + 4000) / 100,000
If it fails to upgrade to exceptional, it will use the item in NightmareUpgrade column.
In hell:
chance for elite = (ilvl * 16 + 1000) / 100,000
chance for excep = (ilvl * 128 + 5000) / 100,000
It will only upgrade to excep/elite item if HellUpgrade column is blank (or "xxx"), else use that item.
There's a separate code for misc items, wich I haven't look at yet. Maybe someone else knows the details of how they are spawned. I also haven't looked at how it determines if the item should be socketed.
Please let me know if there's anything missing or incorrect in the text above. As I said, I haven't looked at the code in much detail so I might have missed something.
Shopped items ilvl=clvl+5.
max ilvl for non-magical versions of items to be in the shop, ilvl=25.
Min ilvl needed to have the item appear in the shop ilvl>=qlvl
in Nightmare and Hell the ilvl cap is 99.
Actually, anywhere in the game the item generation process will cap the ilvl at 99.
All to common error. Formula is
ilvl = clvl -5 + RND(10); min ilvl of 5, and max ilvl of 99.
The RND(X) function will result in a range of 0 to X-1; this will make the typical range to be clvl-5 to clvl+4.
Full cube calculations of ilvl here (from a tool I had posted at Phrozen Keep):
=========================
For calculating the resulting ilvl of items from the values listed in the cubemain.txt file, use the algorithm listed below.
terms
lvl, plvl and ilvl are the values from the columns in cubemain.txt
clvl is the character level
ilvl_old is the ilvl of the item listed in the input 1 column of the cubemain.txt file (the ilvls from items in the other input columns are not used and there can only be a single item in input 1 for this to be a valid number)
if (lvl>0)
then {ilvl=lvl}
else {ilvl=int(plvl*clvl/100)+int(ilvl*ilvl_old/100)}
if (ilvl>99) then {ilvl=99}
*all calculations use integers so there are no fractions at any step.
I did not test for there being a minimum ilvl, but it probably is set for a minimum value of 1.

Here are the effective formulas for the calculating the ilvl of items from the 1.09 cubemain.txt file (based on the values in the lvl, plvl and ilvl columns). Only the formulas that required an ilvl for output are listed.
1 perfect gem of each type + 1 amulet -> prismatic amulet
ilvl=50
1 ring + 1 perfect ruby + 1 exploding potions -> garnet ring
ilvl=30
1 ring + 1 perfect sapphire + 1 thawing potions-> cobalt ring
ilvl=30
1 ring + 1 perfect topaz + 1 rejuvenation -> coral ring
ilvl=30
1 ring + 1 emerald + 1 antidote potions -> jade ring
ilvl=30
3 rings -> amulet
ilvl=int(0.75*clvl)
3 amulets -> ring
ilvl= int(0.75*clvl)
3 chipped gems + 1 sword -> magic, socketable sword
ilvl=30
1 magic small shield + 1 spiked club + 2 skulls -> shield of spikes
ilvl=30
4 health potion + 1 ruby + 1 magic sword -> sword of the leech
ilvl=30
1 diamond + 1 kriss + 1 staff + 1 belt -> brutal polearm
ilvl=50
3 perfect gems + 1 magic item -> magic item
ilvl=int(1.00*ilvl) or ilvl_new=ilvl_old
6 perfect skulls + 1 rare item -> 1 low level rare item
ilvl=int(0.40*clvl)+int(0.40*ilvl)
1 perfect skull + 1 rare item + soj -> 1 high level rare item
ilvl= int(0.66*clvl)+int(0.66*ilvl)
Current Crafting formulas in v1.09d
ilvl= int(0.50*clvl)+int(0.50*ilvl)
Clvl requirement for crafted items:
reqlvl = lvlreq_highest_affix + 3*number_of_affixes + 10

Hammerman said:
This is for items with the "charged" mod, I have yet to look at the 3 hitskill mods.
First, if "max" is 0, then it does:
slvl = (X + (ilvl - reqlvl) / 4) + 1
X = 3 if ilvl - reqlvl < 0, else 0
reqlvl is the reqlvl from skills.txt
Then it checks if the slvl is at least 1, and 20 or less and modifies it according to that (so it will be a value from 1 to 20).
If "max" is a negative value, it does:
slvl = (ilvl - uselvl) / neg(99 - uselvl / max)
99 - uselevel is always at least 1. it also makes sure that neg(99...) is at least 1 before the divison.
uselvl is the highest of reqlvl from skills.txt and level from affix.txt.
Now it only checks if it is at least 1, no upper cap.
After it calculates slvl, it gets number of charges:
num_charges = (neg(min) * slvl) / 8 + neg(min)
min is just the value from min column in affix.txt. num_charges is then capped at 255. It then calculates the charges left when spawned:
spawn_charges = 1 + (num_charges / 8) + rnd[num_charges - (num_charges / 8)]
Chance to cause Knockback:
Vs. large (eLarge): 32/128 = 25%
Vs. small (eSmall): 128/128 = 100%
everyone else: 64/128 = 50%

Hit Blinds Target
Decreases radius of awareness similar to the Necromancer Curse: Dim Vision.
The formula is as follows:
Chance = 50 + (Attacker Level + (Bonus * 4) - Defender Level) * 5
Where the bonus is how many items of hit blinds target the character has -1. Some items have something like hit blinds target +2, which means they count as 2 items for the bonus calculation. Missile Attacks are at 1/3 this chance.

Ruvanal said:
The values are from an internal table in the games DLLs.
For character levels less than 25 it uses the following:
mlvl-clvl exp %
>10 5
10 5
9 15
8 36
7 68
6 **
1 to 5 100
-5 to 0 100
-6 81
-7 62
-8 43
-9 24
-10 5
< -10 5
For levels of 25 and above the following will be used:
If(mlvl-clvl>0) then experience is adjusted by clvl/mlvl
else use the values from the above table (clvl of 0 to <-10).
At clvl 76 to 80 divide experience by 2.
At clvl 81 to 85 divide experience by 3.
At clvl 86 to 90 divide experience by 4.
At clvl 91+ divide experience by 5.
I expect that in the v1.10 patch that this last part with dividing the experience will start at a lower level and be more severe than it currently is.
1.09 quote, but the table works for 1.10 too.

Area lvls:
Code:
Name________________________MonLvl1Ex_MonLvl2Ex___MonLvl3Ex_LevelName___________________Notes
____________________________(Normal)__(Nightmare)_(Hell)________________________________
Null____________________________________________________________________________________
Act 1 - Town________________________________________________Rogue Encampment____________
Act 1 - Wilderness 1________1_________36__________67________Blood Moor__________________
Act 1 - Wilderness 2________2_________36__________68________Cold Plains_________________
Act 1 - Wilderness 3________4_________37__________68________Stony Field_________________
Act 1 - Wilderness 4________5_________38__________68________Dark Wood___________________
Act 1 - Wilderness 5________6_________38__________69________Black Marsh_________________
Act 1 - Wilderness 6________8_________39__________69________Tamoe Highland______________
Act 1 - Cave 1______________1_________36__________79________Den of Evil_________________
Act 1 - Cave 2______________2_________36__________77________Cave Level 1________________
Act 1 - Cave 3______________4_________37__________69________Underground Passage Level 1_
Act 1 - Cave 4______________5_________38__________80________Hole Level 1________________
Act 1 - Cave 5______________7_________39__________85________Pit Level 1_________________
Act 1 - Cave 2 Treasure_____2_________37__________78________Cave Level 2________________
Act 1 - Cave 3 Treasure_____4_________38__________83________Underground Passage Level 2
Act 1 - Cave 4 Treasure_____5_________39__________81________Hole Level 2
Act 1 - Cave 5 Treasure_____7_________40__________85________Pit Level 2
Act 1 - Graveyard___________3_________36__________80________Burial Grounds
Act 1 - Crypt 1 A___________3_________37__________83________Crypt
Act 1 - Crypt 2 A___________3_________37__________85________Mausoleum
Act 1 - Tower 2_____________________________________________Forgotten Tower
Act 1 - Crypt 3 A___________7_________38__________75________Tower Cellar Level 1
Act 1 - Crypt 3 B___________7_________39__________76________Tower Cellar Level 2
Act 1 - Crypt 3 C___________7_________40__________77________Tower Cellar Level 3
Act 1 - Crypt 3 D___________7_________41__________78________Tower Cellar Level 4
Act 1 - Crypt 3 E___________7_________42__________79________Tower Cellar Level 5
Act 1 - Monastery___________8_________40__________70________Monastery Gate
Act 1 - Courtyard 1_________9_________40__________70________Outer Cloister
Act 1 - Barracks____________9_________40__________70________Barracks
Act 1 - Jail 1______________10________41__________71________Jail Level 1
Act 1 - Jail 2______________10________41__________71________Jail Level 2
Act 1 - Jail 3______________10________41__________71________Jail Level 3
Act 1 - Courtyard 2_________10________41__________72________Inner Cloister
Act 1 - Cathedral___________11________42__________72________Cathedral
Act 1 - Catacombs 1_________11________42__________72________Catacombs Level 1
Act 1 - Catacombs 2_________11________42__________73________Catacombs Level 2
Act 1 - Catacombs 3_________12________43__________73________Catacombs Level 3
Act 1 - Catacombs 4_________12________43__________73________Catacombs Level 4
Act 1 - Tristram____________6_________39__________76________Tristram
Act 1 - Moo Moo Farm________28________64__________81________Moo Moo Farm
Act 2 - Town________________________________________________Lut Gholein
Act 2 - Desert 1____________14________43__________75________Rocky Waste
Act 2 - Desert 2____________15________44__________76________Dry Hills
Act 2 - Desert 3____________16________45__________76________Far Oasis
Act 2 - Desert 4____________17________46__________77________Lost City
Act 2 - Desert 5____________18________46__________77________Valley of Snakes
Act 2 - Valley of the Kings_16________48__________79________Canyon of the Magi
Act 2 - Sewer 1 A___________13________43__________74________Sewers Level 1
Act 2 - Sewer 1 B___________13________43__________74________Sewers Level 2
Act 2 - Sewer 1 C___________14________44__________75________Sewers Level 3
Act 2 - Harem_______________________________________________Harem Level 1
Act 2 - Corrupt Harem 1_____13________47__________78________Harem Level 2
Act 2 - Basement 1__________13________47__________78________Palace Cellar Level 1
Act 2 - Basement 2__________13________47__________78________Palace Cellar Level 2
Act 2 - Basement 3__________13________48__________78________Palace Cellar Level 3
Act 2 - Tomb 1 A____________12________44__________78________Stony Tomb Level 1
Act 2 - Tomb 2 A____________12________44__________79________Halls of the Dead Level 1
Act 2 - Tomb 2 B____________13________45__________81________Halls of the Dead Level 2
Act 2 - Tomb 3 A____________14________47__________82________Claw Viper Temple Level 1
Act 2 - Tomb 1 Treasure_____12________44__________79________Stony Tomb Level 2
Act 2 - Tomb 2 Treasure_____13________45__________82________Halls of the Dead Level 3
Act 2 - Tomb 3 Treasure_____14________47__________83________Claw Viper Temple Level 2
Act 2 - Lair 1 A____________17________45__________84________Maggot Lair Level 1
Act 2 - Lair 1 B____________17________45__________84________Maggot Lair Level 2
Act 2 - Lair 1 Treasure_____17________46__________85________Maggot Lair Level 3
Act 2 - Sewer 2 A___________17________46__________85________Ancient Tunnels
Act 2 - Tomb Tal 1__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 2__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 3__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 4__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 5__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 6__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 7__________17________49__________80________Tal Rasha's Tomb
Act 2 - Duriel's Lair_______17________49__________80________Duriel's Lair
Act 2 - Arcane______________14________48__________79________Arcane Sanctuary
Act 3 - Town________________________________________________Kurast Docktown
Act 3 - Jungle 1____________21________49__________79________Spider Forest
Act 3 - Jungle 2____________21________50__________80________Great Marsh
Act 3 - Jungle 3____________22________50__________80________Flayer Jungle_______________
Act 3 - Kurast 1____________22________52__________80________Lower Kurast________________
Act 3 - Kurast 2____________22________52__________81________Kurast Bazaar_______________
Act 3 - Kurast 3____________23________52__________81________Upper Kurast________________
Act 3 - Kurast 4____________24________53__________81________Kurast Causeway_____________
Act 3 - Travincal___________24________54__________82________Travincal___________________
Act 3 - Spider 1____________21________50__________79________Spider Cave_________________(Arachnid Lair)
Act 3 - Spider 2____________21________50__________79________Spider Cavern_______________
Act 3 - Dungeon 1 A_________21________51__________80________Swampy Pit Level 1__________
Act 3 - Dungeon 1 B_________21________51__________81________Swampy Pit Level 2__________
Act 3 - Dungeon 2 A_________22________51__________81________Flayer Dungeon Level 1______
Act 3 - Dungeon 2 B_________22________51__________82________Flayer Dungeon Level 2______
Act 3 - Dungeon 1 Treasure__21________51__________82________Swampy Pit Level 3__________
Act 3 - Dungeon 2 Treasure__22________51__________83________Flayer Dungeon Level 3______
Act 3 - Sewer 1_____________23________52__________84________Sewers Level 1______________
Act 3 - Sewer 2_____________24________53__________85________Sewers Level 2______________
Act 3 - Temple 1____________23________53__________84________Ruined Temple_______________(In Kurast Bazaar)
Act 3 - Temple 2____________23________53__________84________Disused Fane________________(In Kurast Bazaar)
Act 3 - Temple 3____________23________53__________84________Forgotten Reliquary_________(In Upper Kurast)
Act 3 - Temple 4____________24________54__________85________Forgotten Temple____________(In Upper Kurast)
Act 3 - Temple 5____________24________54__________85________Ruined Fane_________________(In Kurast Causeway)
Act 3 - Temple 6____________24________54__________85________Disused Reliquary___________(In Kurast Causeway)
Act 3 - Mephisto 1__________25________55__________83________Durance of Hate Level 1_____
Act 3 - Mephisto 2__________25________55__________83________Durance of Hate Level 2_____
Act 3 - Mephisto 3__________25________55__________83________Durance of Hate Level 3_____
Act 4 - Town________________________________________________The Pandemonium Fortress____
Act 4 - Mesa 1______________26________56__________82________Outer Steppes_______________
Act 4 - Mesa 2______________26________56__________83________Plains of Despair___________
Act 4 - Mesa 3______________27________57__________84________City of the Damned__________
Act 4 - Lava 1______________27________57__________85________River of Flame______________
Act 4 - Diablo 1____________28________58__________85________Chaos Sanctum_______________
Expansion_______________________________________________________________________________
Act 5 - Town________________________________________________Harrogath___________________
Act 5 - Siege 1_____________24________58__________80________Bloody Foothills____________
Act 5 - Barricade 1_________25________59__________81________Rigid Highlands_____________
Act 5 - Barricade 2_________26________60__________81________Arreat Plateau______________
Act 5 - Ice Cave 1__________29________61__________82________Crystalized Cavern Level 1__(Crystalline Passage)
Act 5 - Ice Cave 1A_________29________61__________83________Cellar of Pity______________(Frozen River)
Act 5 - Ice Cave 2__________29________61__________83________Crystalized Cavern Level 2__(Glacial Trail)
Act 5 - Ice Cave 2A_________29________61__________84________Echo Chamber________________(Drifter Cavern)
Act 5 - Barricade Snow______27________60__________81________Tundra Wastelands___________(Frozen Tundra)
Act 5 - Ice Cave 3__________29________62__________82________Glacial Caves Level 1_______(Ancient's Way)
Act 5 - Ice Cave 3A_________29________62__________83________Glacial Caves Level 2_______(Icy Cellar)
Act 5 - Mountain Top________37________68__________87________Rocky Summit________________(Arreat Summit)
Act 5 - Temple Entrance_____32________63__________83________Nihlathaks Temple___________
Act 5 - Temple 1____________33________63__________83________Halls of Anguish____________
Act 5 - Temple 2____________34________64__________84________Halls of Death's Calling____(Halls of Pain)
Act 5 - Temple Boss_________36________64__________84________Halls of Vaught_____________
Act 5 - Hell 1______________39________60__________81________Hell1_______________________(Abaddon)
Act 5 - Hell 2______________39________61__________82________Hell2_______________________(Pit of Acheron)
Act 5 - Hell 3______________39________62__________83________Hell3_______________________(Infernal Pit)
Act 5 - Baal Temple 1_______39________65__________85________The Worldstone Keep Level 1_
Act 5 - Baal Temple 2_______40________65__________85________The Worldstone Keep Level 2_
Act 5 - Baal Temple 3_______42________66__________85________The Worldstone Keep Level 3_
Act 5 - Throne Room_________43________66__________85________Throne of Destruction_______
Act 5 - World Stone_________43________66__________85________The Worldstone Chamber______
Found on the AB forums.

Players table:
2p = 1.5x HP and XP
3p = 2.0x HP and XP
4p = 2.5x HP and XP
5p = 3.0x HP and XP
6p = 3.5x HP and XP
7p = 4.0x HP and XP
8p = 4.5x HP and XP

Hellforge rune drops:
- Normal: El - Amn
- Nightmare: Sol - Um
- Hell: Hel - Gul

Ruvanal said:
Chest drops in alvl 85 areas
Crypt, Pit Levels 1 & 2: TC66
Maggot Lair lvl 3, Ancient Tunnels: TC69
The Temples in Kurast, Kurast Sewers lvl 2: TC 75
River of Flame, Chaos Sanctuary: TC 78
WSK: TC87
Wow, long post. Hope this helps :)
 

Shadow_247

Diabloii.Net Member
Countess rune drops:
- Normal: El - Ral
- Nightmare: El - Io/Ko ; above Io is much rarer
- Hell: El - Ist/Lo ; above Ist is much rarer

MF Diminishing Returns Formulae
- Uniques: Final MF = (MF*250)/(MF+250) ; cannot exceed 250
- Set Items: Final MF = (MF*500)/(MF+500) ; cannot exceed 500
- Rares: Final MF = (MF*600)/(MF+600) ; cannnot exceed 600

MF - your MF from equipment

In-Game Slash Commands
- /players x - simulates x amount of players in game (singleplayer only)
- /fps - shows fps and other info on screen
- /framerate - same as /fps but shows cache info
- /nopickup - You can only pickup items when holding alt
(add please)

Command-Line Options

Quest For Glory said:
This is how you add commands:
1. Enter Ms Dos console. (it's in your Accessories section on the start menu)
2. cd\blizzard\diablo ii (or wherever your diablo 2 folder is located)
3. edit d2.bat
When in editor, input this line;
start diablo ii.exe -w (or whatever your d2 is launched by)
4. save & exit Ms Dos console
5. in explorer, start the d2.bat file

You could alternatively try this command line:

start diablo ii.exe -w -ns -lq -res800

It will set your d2 to run in window mode, (-w), low quality (-lq), resolution 800x640 (-res800)
Useful for slower computers or if you are running multiple background tasks.

Known available commands are

1.Video options

-exp -expansion switch expansion mode
-w -window switch window mode
-glide -glide use glide video mode
-opengl -opengl use opengl video mode
-d3d -d3d use direct3d video mode
-rave -rave use rave graphics modes,might be Mac only.
-per -perspective turn Perspective mode on,available only
on full screen non-ddraw mode
-lq -lowquality decreases the quality of graphical aspects
of the game, therefore speeding up the game
-gamma <n> -gamma <n> set gamma to <n>
-vsync -vsync might be turns visual syncronizing on
-fr <n> -framerate <n> set frame rate to <n>

2.Network options

-s <s> -serverip <s> set tcp/ip game server ip to <s>
-gametype <n> -gametype <n> set game type to <n>
-joinid <n> -joinid <n> set join id to <n>
-gamename <s> -gamename <s> set gamename to <s>
-bn <s> -battlenetip <s> set battle.net server ip to <s>
-mcpip <s> -mcpip <s> set mcpip server ip to <s>
-nopk -nopk disable pk (seems no function now)
-openc -openc not sure

3.Game options

-arena <n> -arena <n> no use now
-difficulty -difficulty no use now
-txt -txt for mod creator, generate .bin file

4.Character options

-ama -ama set character class to ama
-pal -pal set character class to pal
-sor -sor set character class to sor
-nec -nec set character class to nec
-bar -bar set character class to bar
-dru -dru set character class to dru
-asn -asn set character class to asn
-i -invincible invincible? seems no use now
-bnacct <s> -bnacct <s> set battle.net account name to <s>
-bnpass <s> -bnpass <s> set battle.net password to <s>
-name <s> -name <s> set battle.net character name to <s>
-realm <s> -realm <s> set battle.net realm name to <s>
-ctemp <n> -ctemp <n> use <n>th character template in arena mode

5.Monster options

-nm -nomonster no monster? no use now
-m <n> -monsterclass <n> not sure
-minfo -monsterinfo show monster info? no use now
-md <n> -monsterdebug <n> not sure

6.Item options

-rare -rare all rare item? (no use now)
-unique -unique all unique item? (no use now)

7.Interface options

-act <n> -act <n> set initial act to <n>

8.Debug options

-log -log active log (no use now)
-msglog -msglog active msglog
-safe -safemode run in safe mode?
-seed <n> -seed <n> set map seed to <n>
-cheats -cheats not sure
-ns -nosound disable all sound
-questall -questall not sure

9. File I/O options

-npl -nopreload no preload game files
-direct -direct load data directly from disk
-lem -lowend not sure
-nocompress -nocompress no compression
-comint <n> -comint <n> no touch it, dynamic data structure
-token <n> -token <n> set close game token to <n>
-gamepass <s> -gamepass <s> set game password to <s>
-skiptobnet -skiptobnet go battle.net directly

10. Custom options

-client -client run in client mode (in game directly)
-server -server server mode, need d2server.dll
-launch -launch launch mode (default one)
-notitle -notitle no window title bar
-res800 -res800 start window in 800x600 (for d2)
-res640 -res640 start window in 640x480 (for d2)
-nonotify -nonotify no error notify
-noexit -noexit no auto exit
-autorest -autorest auto restart after exit
-multiclient -multiclient 1 cd-key multiple characters
-nohook -nohook disable hook
-nochar -nochar disable character image
-clientexit -clientexit exit after quit game
-noscript -noscript do not load scripts
-noplugin -noplugin do not load plugins
-lng <s> -lng <s> set language to <s> (only ENG, CHN now)
-hookwnd <s> -hookwnd <s> set hook window class to <s>
-hookexe <s> -hookexe <s> set hook version check game.exe to <s>
-servername <s> -servername <s> set game server name to <s>
-title <s> -title <s> set window title to <s>
I'm not sure that these above two topics fit the limits of your guide. If they don't just say the word within the hour, and I can remove the clutter.

Yards by Resolution

Code:
[B]Screen size     Width       Height[/B]
 640 x 480    13.3 yards   18 yards
 800 x 600    16.7 yards   23 yards
Walking/Running Speed
Source: Hammerman

Code:
[B] Mode   Basic Speed[/B]
Walking   4 yards/s
Running   6 yards/s
Formulae

Code:
FinalWalkSpeed = BaseWalkSpeed *(1 + skillFRW/100 + [itemFRW*150/(itemFRW + 150)]/100 + armourRed/100)

FinalRunSpeed = BaseRunSpeed+BaseWalkSpeed *(skillFRW/100 +[itemsFRW*150/(itemFRW+150)]/100 + armourRed/100)
BaseWalkSpeed - Value obtained from above table (4)
BaseRunSpeed - Value obtained from above table (6)
skillFRW - Faster Run/Walk from skills
itemFRW - Faster Run/Walk from items
armourRed - Total reduction (negative number) from armour and/or shield. (-5) for medium shields/armours, (-10) for heavy shields/armours.

The minimum cap on run/walk is 1 yard/s.
If FinalSpeed < 1
then FinalSpeed = 1

Ignore Target Defense

This formula is applied to monsters hit by an ITD weapon. Does not apply to uniques, super uniques, other players or their hirelings, and act bosses. In effect the defense of the monster is set to zero.

FinalAR = 100 * 2 * mLvl / (mLvl + cLvl)

mLvl - monster level
cLvl - your character level
AR - attack rating
 

Dracoy

Diabloii.Net Member
Very good stuff, for the equations can u give examples? Because this helps people out alot if you have an example thanks!
 

alainpp66

Diabloii.Net Member
First off... I just realised I spelled Tommi's name incorrectly... I apologise for that. (Smacks himself)

Secondly, I just have to add 1 thing to RTB's Weapon Damage post... and that's ethereal Damage.

Weapon Damage:

Weapon Minimum Damage = [Base Minimum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Minimum Damage)
Weapon Maximum Damage = [Base Maximum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

[] = Round Down

E.g:

A Berserker Axe(27-71) with 296%ed and +50Max damage.

Weapon Maximum Damage = [Base Maximum Damage * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
= [71 * (1+ (296/100)] + 50
= [71 * (1+ 2.96)] + 50)
= [71 * (3.96)] + 50
= [281.16] + 50
= 281 + 50
= 331 Final Maximum Weapon Damage

Ethereal Weapon Damage:

Weapon Minimum Damage = [[Base Minimum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Minimum Damage)
Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

[] = Round Down

E.g:

An Ethereal Berserker Axe(27-71) with 296%ed and +50Max damage.

Weapon Maximum Damage = [[Base Maximum Damage * 1.5] * (1+ (+x % Enhanced Damage)/100)] + (+x to Maximum Damage)
= [[71 * 1.5] * (1+ (296/100)] + 50
= [[106.5] * (1+ 2.96)] + 50)
= [106 * (1+ 2.96)] + 50)
= [106 * (3.96)] + 50
= [419.76] + 50
= 419 + 50
= 469 Final Maximum Weapon Damage

------------------------------------------------------------------------------------------

Total Physical damage I leave to RTB since I'm unsure how to apply Taunt since it can surpass 100% and it seems strange that it would be a modifier and not just reduce the Pure Ed%.(Having the ability to cancel all physical damage with a War Cry seems wrong) Also wondering why Weaken and Decrep aren't listed there if that's the case.

------------------------------------------------------------------------------------------

Chance to Freeze:

Melee = 50 + (AL + (B*4) - DL) * 5
Ranged = (50 + ((AL-6) + (B*4) - DL) * 5)/3

AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)

For Freeze Bonus from items, See the item here for Uniques and Sets.

E.g:

Lvl85 Amazon using a Buriza (+3 freezes Target) while attacking a lvl80 Creature.

Ranged = (50 + ((AL-6) + (B*4) - DL) * 5)/3
= (50 + ((85-6) + (3*4) - 80) * 5)/3
= (50 + (79 + (3*4) - 80) * 5)/3
= (50 + (79 + (12) - 80) * 5)/3
= (50 + (11 * 5))/3
= (50 + 55)/3
= 105/3
= 35% Chance to Freeze

Duration:

Freeze length = (Chance - Roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
roll=RND(100) for a range of 0 to 99

E.g:

Same situation but with a roll of 10.

Freeze length = (Chance - Roll) * 2 + 25 frames
= ((35 - 10) * 2) + 25 frames
= (25 * 2) + 25
= 50 +25
= 75 Frames

For conversion from Frames to seconds: Frames/25 = Seconds
= 75/25
= 3 Seconds

RTB Question: Wouldn't that make the Maximum a Length of 9 Seconds? E.g
Freeze length = (Chance - Roll) * 2 + 25 frames
= ((100 - 0) * 2) + 25 frames
= (100 * 2) + 25
= 200 +25
= 225 Frames

------------------------------------------------------------------------------------------

Hit Blinds Target:

Melee Chance = 50 + (Attacker Level + (Bonus - 1) * 4) - Defender Level) * 5
Ranged Chance = ((50 + (Attacker Level + (Bonus - 1) * 4) - Defender Level) * 5)/3

Bonus = Hit Blinds Target acquired from items. Most are +1 but some are +2. For Hit Blinds Target from items, See the item here for Uniques and Sets.
Duration: The level of Dim Vision that's cast on the target is equal to (Chance - Roll)/5+1, max of 20.

E.g:

Lvl15 Amazon wearing Coif of Glory(+1) and a Bow while attacking a lvl20 Monster.

Ranged Chance = ((50 + (Attacker Level + (Bonus - 1) * 4) - Defender Level) * 5)/3
= [(50 + (15 + (1 - 1) * 4) - 20) * 5)/3
= ((50 + (15 + (0) * 4) - 20) * 5)/3
= ((50 + (60 - 20)) * 5)/3
= ((50 + 40) * 5)/3
= (90 * 5)/3
= (450)/3
QUESTION.
Do we reduce the 450 to 100 before dividing by 3? I know you got this formula for Battle.Net, so I don't know how much you've worked with it, but I'm not 100% certain we reduce it to 100% at this point... I'm fairly sure we do. This would result in a max Chance to Blind of 33% of Ranged which I've read somewhere. (Bah, 1.10 makes me question everything)

------------------------------------------------------------------------------------------

I'll let someone else deal with the Item Finding... I don't have much experience with it. Shade or someone else will be able to get the job done, I'm sure.

Shadow, don't worry about too much clutter... it will have to be redone anyway. This is just to get all the info out and try to organise it.

------------------------------------------------------------------------------------------

Yards by Resolution

Code:
Screen size	Visible Screen 		Width 		Height 
640 x 480 	640 x 432 		13.3 yards 	18 yards 
800 x 600 	800 x 552 		16.7 yards 	23 yards
So, Resolution of 640 X 480 requires a distance of 11.19 Yards to reach the far corners of a screen.
Resolution of 800 X 600 requires a distance of 14.212 Yards to reach the far corners of a screen.

------------------------------------------------------------------------------------------

Ignore Target Defense:

ITD basicallly disregards the part of the chance to hit formula related to Attack and Defense ratings.

FinalAR = 100 * 2 * mLvl / (mLvl + cLvl)

mLvl - monster level
cLvl - your character level
AR - attack rating

See Chance to Hit Formula for example on how to work it.

------------------------------------------------------------------------------------------

What hasn't been touched on so far??

Open Wounds:

Damage per frame:
Clvl=1-15: ((9*Clvl+31)/256)) * Modifier
Clvl=16-30: ((18*Clvl-104)/256) * Modifier
Clvl=31-45: ((27*Clvl-374)/256) * Modifier
Clvl=46-60: ((36*Clvl-779)/256) * Modifier
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier

Modifier:
Triggers on a Player with attacker using a Melee Attack: 0.25
Triggers on a Player with attacker using Ranged Attack: 0.125
Triggers on a Boss Monster with attacker using Ranged or Melee: 0.5
Trigger on Other Targets with attacker using Ranged or Melee: 1

Open Wounds has a duration of 200 Frames (8 Seconds) and will reset the timer if reapplied. It's not actual damage but a Negative Life Regenration.

E.g:

Lvl80 Char using melee attack on a normal monster (Other Target)
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier
= ((45*80-1319)/256) * 1
= ((3600-1319)/256)
= (2281/256) * 1
= 8.91015625 * 1
= 8.91015625 Damage per Frame.

For Damage per second, do (Damage per frame * 25)

8.91015625 * 25
= 222.75390625 Damage per second.

------------------------------------------------------------------------------------------

Crushing Blow:

Crushing Blow reduces a target's life by a certain fraction:

Normal Monster hit with a melee weapon: 1/4
Normal Monster hit with a ranged weapon: 1/8
Boss/Champion Monster hit with a melee weapon: 1/8
Boss/Champion Monster hit with a ranged weapon: 1/16
Player/Hireling hit with a melee weapon: 1/10
Player/Hireling hit with a melee weapon: 1/20

Crushing Blow does not scale with the amount of players. In 1.10, the game first calculates the Crushing blow in relation to the target's current life and then divides the CB amount by the correlating number (See the Player's Table found on RTB's Post). E.g: 8 players would be 450%. So the damage would be divided by 4.5.

Crushing Blow is affected by Physical resistances, but only if that number is positive.

The % of Crushing Blow will be added from each item for 1 Crushing blow check.

Crushing Blow is actually applied Before the weapon damage done.

------------------------------------------------------------------------------------------

Replenish Life:

(25 * (+Replenish life)) / 256 = Life Per Second

E.g:

+10 Replenish life

(25 * (+Replenish life)) / 256 = Life Per Second
= (25 * (10)) / 256
= (250) /256
= 0.98 Life Per Second

------------------------------------------------------------------------------------------

Mana Regeneration:

Mana Regenerated per second = 25 * [[256 * max_mana / (25 * 120)] * (%Mana Regeneration/100 + 1] / 256

[] = Round Down

E.g:

A Sorceress with 1152 Mana and lvl20 Warmth(258%MR)

25 * [[256 * max_mana / (25 * 120)] * (%Mana Regeneration/100 + 1] / 256
= 25 * [[256 * 1152 / (25 * 120)] * (278/100 + 1] / 256
= 25 * [[294912 / (25 * 120)] * (278/100 + 1] / 256
= 25 * [[294912 / 3000] * (278/100 + 1] / 256
= 25 * [[98.304] * (278/100 + 1)] / 256
= 25 * [98 * (278/100 + 1)] / 256
= 25 * [98 * (2.78 + 1)] / 256
= 25 * [98 * (3.78)] / 256
= 25 * [370.44] / 256
= 25 * 370 / 256
= 9250 / 256
= 36.133 Mana Regenerated per second.

------------------------------------------------------------------------------------------

Chance of Potion Double Heal

Chance of Double Life/Mana Heal for Vitality/Energy up to 200: Vit or Eng / 4
Chance of Double Life/Mana Heal for 200 Vitality/Energy and up: 100 - (10000 / Vit or Eng)

E.g:

Character with 300 Vit and 100 Energy.

Vit: 100 - (10000 / Vit)
= 100 - (10000 / 300)
= 100 - (33.333)
= 66.667% Chance of your Potion having twice the effect.

Energy: Eng / 4
= 100 / 4
= 25% Chance of your Potion having twice the effect.

------------------------------------------------------------------------------------------

Break time.
 

Dracoy

Diabloii.Net Member
I am going to test if Skill Points from gear affects prayer syngeys.

But as a general information. Syngys do not work with Added SKill Points from gear.
 

Loboleal

Diabloii.Net Member
Dracoy said:
I am going to test if Skill Points from gear affects prayer syngeys.

But as a general information. Syngys do not work with Added SKill Points from gear.
Yes, it affects. It's in Paladin's FAQ. It's the only exception to this rule. Meditation and Cleansing benefits from +skills on Prayer.
 

RTB

Diabloii.Net Member
alainpp66 said:
------------------------------------------------------------------------------------------

Total Physical damage I leave to RTB since I'm unsure how to apply Taunt since it can surpass 100% and it seems strange that it would be a modifier and not just reduce the Pure Ed%.(Having the ability to cancel all physical damage with a War Cry seems wrong) Also wondering why Weaken and Decrep aren't listed there if that's the case.

------------------------------------------------------------------------------------------
Good question. It certainly explains why Baal's Decrepify only lowers physical dmg by only a margin of what it should've lowered.
In the case of monsters, those skills should lower their dmg by their stated percentage, as long as they don't have an Aura.

RTB Question: Wouldn't that make the Maximum a Length of 9 Seconds? E.g
Freeze length = (Chance - Roll) * 2 + 25 frames
= ((100 - 0) * 2) + 25 frames
= (100 * 2) + 25
= 200 +25
= 225 Frames
The chance can be higher than 100%.

QUESTION.
Do we reduce the 450 to 100 before dividing by 3? I know you got this formula for Battle.Net, so I don't know how much you've worked with it, but I'm not 100% certain we reduce it to 100% at this point... I'm fairly sure we do. This would result in a max Chance to Blind of 33% of Ranged which I've read somewhere. (Bah, 1.10 makes me question everything)
I'm fairly sure that the chance isn't capped to 100% before the reduction.

I'll let someone else deal with the Item Finding... I don't have much experience with it. Shade or someone else will be able to get the job done, I'm sure.
Ask Thrugg, he seems to be the specialist on that matter :)

Crushing Blow does not scale with the amount of players. In 1.10, the game first calculates the Crushing blow in relation to the target's current life and then divides the CB amount by the correlating number (See the Player's Table found on RTB's Post). E.g: 8 players would be 450%. So the damage would be divided by 4.5.
Wouldn't it be better to just work on the base life of a monster? The endresult should be the same.

Crushing Blow is affected by Physical resistances, but only if that number is positive.

<snip>

Crushing Blow is actually applied Before the weapon damage done.
In other words: CB is affected by physical res, with a lower cap of 0%.

Before? Is that a 1.10 change?
 

alainpp66

Diabloii.Net Member
RTB said:
Good question. It certainly explains why Baal's Decrepify only lowers physical dmg by only a margin of what it should've lowered.
In the case of monsters, those skills should lower their dmg by their stated percentage, as long as they don't have an Aura.
Agreed. That's what everything I've read and experienced tells me.

RTB said:
The chance can be higher than 100%.
Gotcha.

RTB said:
I'm fairly sure that the chance isn't capped to 100% before the reduction.
Fairly sure eh?... Well I don't often use HBT with Ranged (Ex: Silence) and haven't seen any Ith or Silence in 1.10 to actually analyse it's effectiveness. You're probably right.

RTB said:
Wouldn't it be better to just work on the base life of a monster? The endresult should be the same.
It would be... for the initial hit (Because the base life would change slightly after damage... and I don't think the game takes into account the base life remaining) Anyways, that's how the game does it.

RTB said:
In other words: CB is affected by physical res, with a lower cap of 0%.
Yep. TomAto, Tomato.

RTB said:
Before? Is that a 1.10 change?
Yep... Blizzard rewrote the hit event code quite a bit with 1.10 and this resulted in CB coming before the damage. The discussion just went on at the LL.
 

Gotcha

Diabloii.Net Member
lvl 87 area (rocky summit)

RTB said:
I'll go add some stuff as well:

Weapon Damage:
Weapon Minimum Damage = Base Minimum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Minimum Damage)
Weapon Maximum Damage = Base Maximum Damage * (1+ (+x % Enhanced Damage)/100) + (+x to Maximum Damage)
+x % Enhanced Damage and +x to Minimum/Maximum Damage in this case is only what is shown on the weapon.

Total Damage:
Minimum Damage = (Weapon Minimum Damage + (+x To Minimum Damage)) * (1 + StatBonus + (+x% Enhanced Damage) / 100)) * Modifier
Maximum Damage = (Weapon Maximum Damage + (+x To Maximum Damage)) * (1 + StatBonus + (+x % Enhanced Damage) / 100)) * Modifier
+x % Enhanced Damage = all +x % Enhanced Damage from different items (jewels in armor/helm/shield, Lionheart etc.) and skills (both your skills, and others auras and Heart of Wolverine). Enhanced damage versus demons/undead is put here as well.
'+x To Minimum/Maximum Damage' in this case is from items other than the weapon (armor and charms).You could add +x to Minimum/Maximum Damage in the next formula, but I choose to add it here since when it comes from other than weapon, it isn't displayed on the weapon.
StatBonus = a damage bonus you get from your strength and/or dexterity (depends on what kind of weapon you're using).
Hammers (War Hammer, Maul, Great Maul and their excep and elite counterparts) : 1.10*str / 100
Daggers, Throwing Weapons and Assassin Claws: (0.75*str / 100) + (0.75*dex / 100)
Bows and Crossbows: dex / 100
Amazon Only Spears/Javelins: (0.80*str / 100) + (0.50 *dex /100)
Other Weapons: str / 100

Modifier
Default = 1
Multiple Shot = 0.75
Critical Hit/Deadly Strike = 2
Battle Cry, Taunt = dependant on Slvl
+x % Enhanced Damage jewels in weapons enhances the weapon damage directly, but if you place the jewels in armor/shield/helm, the bonus will be added along with stats-bonus and skills.

Note, all divisions are truncated.

The chance of freezing is = 50 + (AL + (B*4) - DL) * 5
AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)
Fechmars Axe freeze=3
Sureshrill Frost freeze=3
Bing Sz Wang freeze=2
Buriza-Do Kyanon freeze=3
Woestave freeze=1
Iceblink freeze=1
Cham Rune freeze=1
if it's ranged, the AL has a -6 penalty.
if it's ranged, the chance is divided by 3
- As for the duration of the freeze:
freeze length = (chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
roll=RND(100) for a range of 0 to 99

Clvl requirement for crafted items:
reqlvl = lvlreq_highest_affix + 3*number_of_affixes + 10

Chance to cause Knockback:
Vs. large (eLarge): 32/128 = 25%
Vs. small (eSmall): 128/128 = 100%
everyone else: 64/128 = 50%

Hit Blinds Target
Decreases radius of awareness similar to the Necromancer Curse: Dim Vision.
The formula is as follows:
Chance = 50 + (Attacker Level + (Bonus * 4) - Defender Level) * 5
Where the bonus is how many items of hit blinds target the character has -1. Some items have something like hit blinds target +2, which means they count as 2 items for the bonus calculation. Missile Attacks are at 1/3 this chance.

1.09 quote, but the table works for 1.10 too.

Area lvls:
Code:
Name________________________MonLvl1Ex_MonLvl2Ex___MonLvl3Ex_LevelName___________________Notes
____________________________(Normal)__(Nightmare)_(Hell)________________________________
Null____________________________________________________________________________________
Act 1 - Town________________________________________________Rogue Encampment____________
Act 1 - Wilderness 1________1_________36__________67________Blood Moor__________________
Act 1 - Wilderness 2________2_________36__________68________Cold Plains_________________
Act 1 - Wilderness 3________4_________37__________68________Stony Field_________________
Act 1 - Wilderness 4________5_________38__________68________Dark Wood___________________
Act 1 - Wilderness 5________6_________38__________69________Black Marsh_________________
Act 1 - Wilderness 6________8_________39__________69________Tamoe Highland______________
Act 1 - Cave 1______________1_________36__________79________Den of Evil_________________
Act 1 - Cave 2______________2_________36__________77________Cave Level 1________________
Act 1 - Cave 3______________4_________37__________69________Underground Passage Level 1_
Act 1 - Cave 4______________5_________38__________80________Hole Level 1________________
Act 1 - Cave 5______________7_________39__________85________Pit Level 1_________________
Act 1 - Cave 2 Treasure_____2_________37__________78________Cave Level 2________________
Act 1 - Cave 3 Treasure_____4_________38__________83________Underground Passage Level 2
Act 1 - Cave 4 Treasure_____5_________39__________81________Hole Level 2
Act 1 - Cave 5 Treasure_____7_________40__________85________Pit Level 2
Act 1 - Graveyard___________3_________36__________80________Burial Grounds
Act 1 - Crypt 1 A___________3_________37__________83________Crypt
Act 1 - Crypt 2 A___________3_________37__________85________Mausoleum
Act 1 - Tower 2_____________________________________________Forgotten Tower
Act 1 - Crypt 3 A___________7_________38__________75________Tower Cellar Level 1
Act 1 - Crypt 3 B___________7_________39__________76________Tower Cellar Level 2
Act 1 - Crypt 3 C___________7_________40__________77________Tower Cellar Level 3
Act 1 - Crypt 3 D___________7_________41__________78________Tower Cellar Level 4
Act 1 - Crypt 3 E___________7_________42__________79________Tower Cellar Level 5
Act 1 - Monastery___________8_________40__________70________Monastery Gate
Act 1 - Courtyard 1_________9_________40__________70________Outer Cloister
Act 1 - Barracks____________9_________40__________70________Barracks
Act 1 - Jail 1______________10________41__________71________Jail Level 1
Act 1 - Jail 2______________10________41__________71________Jail Level 2
Act 1 - Jail 3______________10________41__________71________Jail Level 3
Act 1 - Courtyard 2_________10________41__________72________Inner Cloister
Act 1 - Cathedral___________11________42__________72________Cathedral
Act 1 - Catacombs 1_________11________42__________72________Catacombs Level 1
Act 1 - Catacombs 2_________11________42__________73________Catacombs Level 2
Act 1 - Catacombs 3_________12________43__________73________Catacombs Level 3
Act 1 - Catacombs 4_________12________43__________73________Catacombs Level 4
Act 1 - Tristram____________6_________39__________76________Tristram
Act 1 - Moo Moo Farm________28________64__________81________Moo Moo Farm
Act 2 - Town________________________________________________Lut Gholein
Act 2 - Desert 1____________14________43__________75________Rocky Waste
Act 2 - Desert 2____________15________44__________76________Dry Hills
Act 2 - Desert 3____________16________45__________76________Far Oasis
Act 2 - Desert 4____________17________46__________77________Lost City
Act 2 - Desert 5____________18________46__________77________Valley of Snakes
Act 2 - Valley of the Kings_16________48__________79________Canyon of the Magi
Act 2 - Sewer 1 A___________13________43__________74________Sewers Level 1
Act 2 - Sewer 1 B___________13________43__________74________Sewers Level 2
Act 2 - Sewer 1 C___________14________44__________75________Sewers Level 3
Act 2 - Harem_______________________________________________Harem Level 1
Act 2 - Corrupt Harem 1_____13________47__________78________Harem Level 2
Act 2 - Basement 1__________13________47__________78________Palace Cellar Level 1
Act 2 - Basement 2__________13________47__________78________Palace Cellar Level 2
Act 2 - Basement 3__________13________48__________78________Palace Cellar Level 3
Act 2 - Tomb 1 A____________12________44__________78________Stony Tomb Level 1
Act 2 - Tomb 2 A____________12________44__________79________Halls of the Dead Level 1
Act 2 - Tomb 2 B____________13________45__________81________Halls of the Dead Level 2
Act 2 - Tomb 3 A____________14________47__________82________Claw Viper Temple Level 1
Act 2 - Tomb 1 Treasure_____12________44__________79________Stony Tomb Level 2
Act 2 - Tomb 2 Treasure_____13________45__________82________Halls of the Dead Level 3
Act 2 - Tomb 3 Treasure_____14________47__________83________Claw Viper Temple Level 2
Act 2 - Lair 1 A____________17________45__________84________Maggot Lair Level 1
Act 2 - Lair 1 B____________17________45__________84________Maggot Lair Level 2
Act 2 - Lair 1 Treasure_____17________46__________85________Maggot Lair Level 3
Act 2 - Sewer 2 A___________17________46__________85________Ancient Tunnels
Act 2 - Tomb Tal 1__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 2__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 3__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 4__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 5__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 6__________17________49__________80________Tal Rasha's Tomb
Act 2 - Tomb Tal 7__________17________49__________80________Tal Rasha's Tomb
Act 2 - Duriel's Lair_______17________49__________80________Duriel's Lair
Act 2 - Arcane______________14________48__________79________Arcane Sanctuary
Act 3 - Town________________________________________________Kurast Docktown
Act 3 - Jungle 1____________21________49__________79________Spider Forest
Act 3 - Jungle 2____________21________50__________80________Great Marsh
Act 3 - Jungle 3____________22________50__________80________Flayer Jungle_______________
Act 3 - Kurast 1____________22________52__________80________Lower Kurast________________
Act 3 - Kurast 2____________22________52__________81________Kurast Bazaar_______________
Act 3 - Kurast 3____________23________52__________81________Upper Kurast________________
Act 3 - Kurast 4____________24________53__________81________Kurast Causeway_____________
Act 3 - Travincal___________24________54__________82________Travincal___________________
Act 3 - Spider 1____________21________50__________79________Spider Cave_________________(Arachnid Lair)
Act 3 - Spider 2____________21________50__________79________Spider Cavern_______________
Act 3 - Dungeon 1 A_________21________51__________80________Swampy Pit Level 1__________
Act 3 - Dungeon 1 B_________21________51__________81________Swampy Pit Level 2__________
Act 3 - Dungeon 2 A_________22________51__________81________Flayer Dungeon Level 1______
Act 3 - Dungeon 2 B_________22________51__________82________Flayer Dungeon Level 2______
Act 3 - Dungeon 1 Treasure__21________51__________82________Swampy Pit Level 3__________
Act 3 - Dungeon 2 Treasure__22________51__________83________Flayer Dungeon Level 3______
Act 3 - Sewer 1_____________23________52__________84________Sewers Level 1______________
Act 3 - Sewer 2_____________24________53__________85________Sewers Level 2______________
Act 3 - Temple 1____________23________53__________84________Ruined Temple_______________(In Kurast Bazaar)
Act 3 - Temple 2____________23________53__________84________Disused Fane________________(In Kurast Bazaar)
Act 3 - Temple 3____________23________53__________84________Forgotten Reliquary_________(In Upper Kurast)
Act 3 - Temple 4____________24________54__________85________Forgotten Temple____________(In Upper Kurast)
Act 3 - Temple 5____________24________54__________85________Ruined Fane_________________(In Kurast Causeway)
Act 3 - Temple 6____________24________54__________85________Disused Reliquary___________(In Kurast Causeway)
Act 3 - Mephisto 1__________25________55__________83________Durance of Hate Level 1_____
Act 3 - Mephisto 2__________25________55__________83________Durance of Hate Level 2_____
Act 3 - Mephisto 3__________25________55__________83________Durance of Hate Level 3_____
Act 4 - Town________________________________________________The Pandemonium Fortress____
Act 4 - Mesa 1______________26________56__________82________Outer Steppes_______________
Act 4 - Mesa 2______________26________56__________83________Plains of Despair___________
Act 4 - Mesa 3______________27________57__________84________City of the Damned__________
Act 4 - Lava 1______________27________57__________85________River of Flame______________
Act 4 - Diablo 1____________28________58__________85________Chaos Sanctum_______________
Expansion_______________________________________________________________________________
Act 5 - Town________________________________________________Harrogath___________________
Act 5 - Siege 1_____________24________58__________80________Bloody Foothills____________
Act 5 - Barricade 1_________25________59__________81________Rigid Highlands_____________
Act 5 - Barricade 2_________26________60__________81________Arreat Plateau______________
Act 5 - Ice Cave 1__________29________61__________82________Crystalized Cavern Level 1__(Crystalline Passage)
Act 5 - Ice Cave 1A_________29________61__________83________Cellar of Pity______________(Frozen River)
Act 5 - Ice Cave 2__________29________61__________83________Crystalized Cavern Level 2__(Glacial Trail)
Act 5 - Ice Cave 2A_________29________61__________84________Echo Chamber________________(Drifter Cavern)
Act 5 - Barricade Snow______27________60__________81________Tundra Wastelands___________(Frozen Tundra)
Act 5 - Ice Cave 3__________29________62__________82________Glacial Caves Level 1_______(Ancient's Way)
Act 5 - Ice Cave 3A_________29________62__________83________Glacial Caves Level 2_______(Icy Cellar)
Act 5 - Mountain Top________37________68__________87________Rocky Summit________________(Arreat Summit)
Act 5 - Temple Entrance_____32________63__________83________Nihlathaks Temple___________
Act 5 - Temple 1____________33________63__________83________Halls of Anguish____________
Act 5 - Temple 2____________34________64__________84________Halls of Death's Calling____(Halls of Pain)
Act 5 - Temple Boss_________36________64__________84________Halls of Vaught_____________
Act 5 - Hell 1______________39________60__________81________Hell1_______________________(Abaddon)
Act 5 - Hell 2______________39________61__________82________Hell2_______________________(Pit of Acheron)
Act 5 - Hell 3______________39________62__________83________Hell3_______________________(Infernal Pit)
Act 5 - Baal Temple 1_______39________65__________85________The Worldstone Keep Level 1_
Act 5 - Baal Temple 2_______40________65__________85________The Worldstone Keep Level 2_
Act 5 - Baal Temple 3_______42________66__________85________The Worldstone Keep Level 3_
Act 5 - Throne Room_________43________66__________85________Throne of Destruction_______
Act 5 - World Stone_________43________66__________85________The Worldstone Chamber______
Found on the AB forums.

Players table:
2p = 1.5x HP and XP
3p = 2.0x HP and XP
4p = 2.5x HP and XP
5p = 3.0x HP and XP
6p = 3.5x HP and XP
7p = 4.0x HP and XP
8p = 4.5x HP and XP

Hellforge rune drops:
- Normal: El - Amn
- Nightmare: Sol - Um
- Hell: Hel - Gul

Wow, long post. Hope this helps :)
Lol, I thought lvl 85 was the highest area, where exactly in the arreat summit area is the rocky summit?? I do not see it on my screen as I progress through the area and am just curious???

Thanks
 

Shade

Diabloii.Net Member
Gotcha said:
Lol, I thought lvl 85 was the highest area, where exactly in the arreat summit area is the rocky summit?? I do not see it on my screen as I progress through the area and am just curious???

Thanks
It is the Arreat Summit. It's the highest level area of the game, but you won't find any drops there so it's not really all that useful :)
 
You can make the ancients drop stuff you know ;). Back in 09 I used to tele from Worldstone 2 wp back to Arreat Summit entrance. Enter, trigger Ancients, save & exit, rejoin game, tele same way, kill ancients, they drop stuff. Something like that, can't excactly recall what to do atm. But it's no joke :p

Anyway, I got some knowledge on the mpq's, give me a pm if there is anything specific regarding this or that (for the FAQ), I'll see if I can figure it out.
 

Shade

Diabloii.Net Member
Quest For Glory said:
You can make the ancients drop stuff you know ;). Back in 09 I used to tele from Worldstone 2 wp back to Arreat Summit entrance. Enter, trigger Ancients, save & exit, rejoin game, tele same way, kill ancients, they drop stuff. Something like that, can't excactly recall what to do atm. But it's no joke :p
Yep, this is the classic Bishibosh bug. It's fixed now (1.10) but in 1.09 any SU that was spawned, including the Ancients, then left alone for any length of time would have Bishi's TC associated with them erroneously.
 

Dracoy

Diabloii.Net Member
Maps for mephisto running:

www.dracoy.1colony.com

Under Mephisto Maps

I inverted the picture so its easier to see imo, when its all dark the map is kinda hard to see. I know im not finished with maps, im still collecting. But if u follow these maps 90% time ull do good. The maps correspond with what direction the wp spawns. So if wp spawns to the right to leave then find the maps to the right.

There may be more than one map for a wp side so make sure if u dont find the place try another map. I will add more soon!

Tell me if they work for u ^_^
 
And btw. I just noticed that the barberain and sorcerer has the same fcr fps???? how can this be since the barberian should be the weakest spell caster and the sorc the best???? Are you sure the barberian and sorc has the same fcr fps :S
 

alainpp66

Diabloii.Net Member
They do indeed have the same bps. I'm absolutely sure.

Necro/Pally have the same as well.

The Barb is weaker in terms of his Spells, not the ability to cast them. A good barb leader should be able to make use of his War Cries quickly.
 

Dracoy

Diabloii.Net Member
ÿc1- Red
ÿc2- Blue
ÿc3- Green
ÿc4- Gold
ÿc8- Orange
ÿc- - White
ÿc;- Pink
ÿc:- Dark Green

Color coded profile, just put it in ur profile with words following.
 
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