The Gardener Mancer
K well typically I don't like gear specfic builds, however I find this one quite interesting: First the Gear- since it's the basis of the build (yes it's expensive), only the important stats of the gear are discussed. I'll be first to admit that I havent tried this or am I rich enough to if I wanted to (Ill gladly accept donations to try though)
I choose the name gardener cause in essence this build will mow over all but the physical immune. The IM is the Toro riding mower, while you sand behind and dole out the pesicides while landscaping the levels and of course thorns is a plant (ask is bramble and Heart of the Oak) refernce.
Gear
Bramble (body Armor)- Level 13 Spirt of the barbs (290% Return damage) level 15-21 Thorns Aura (810-1050% thorns damage) +25-50% poison spell damage.
Breath of the Dying (weapon) - 50% chance to cast Nova per kill.
Metal Grid Ammy- Level 22 Iron Golem
Natures Peace- (level 5 Oak Sage)
Recomended 3 pieces of Trangs as well Gloves, Head and other for the +25% posion damage, -25 target PR) Though Homu will do you quite well as well.
Hwanins Refuge (socketed with either +resists or +Hp)- For prefered IM.
Blackhorns face for bosses *light absorb handly with D and Baal)
For other gear I would recomend lots of resists and some defence against ranged and or damage reduction.
skills:
Now for the skills here you will notice that some skills are totally ignored (ie the ones mentioned as important on the items.
Curses-
1 Amp
1 Dim Vision
1 Confusion
10 Attract
20 Iron Madien
Poison and bone skiils
1 Bone Armor
1 Bone wall
1 teeth
1 Corpse Explosion
20 Poison Dager
13 Poison Explosion
Summoning skills
1 Clay Golem
20 Golem Mastery
20 BLood Golem
7 Summon Resist
Now looking at this with the Bramble Thorns damage, Spirt of that Barbs and your IM (675 with level 2o), and your IG's ((436%)return damage you're looking at having a returndamge % of 2261-2451%. The best part is that for kills with thorns damage you get credit for the kills so the fully synergised level 20 Posion Nova shoud be going off fast and furriously. (a 100 point hit will cause 226100-245100 base return damage, to kill off the IM you're looking at it doliing out millions of base damage, even with reductions (bosses for example) the damage will be huge.
Now lets look at your IM not only does it do the thorns return but with the armor piece it has a chance of procing static nova (25% hp reduction) to all that surround him with out the HP bonuses of the Armor (+100, Im not sure if these are effected with the +hp of GM and synergies so Im not including them) You've got a golem that has 5880 Hp base in Hell- now lets add that Oak sage (+50 % hp) and you're lookin at an IG that now has a base of 8820.
Now for Merc I would suggest Might (I believe the might aura doubles the return damage, or at least it use to) if not then I would go with prayer to help keep the golem alive, since you want the golem to get hit then you don't want defiance.
So there ya go the basic run down of
K well typically I don't like gear specfic builds, however I find this one quite interesting: First the Gear- since it's the basis of the build (yes it's expensive), only the important stats of the gear are discussed. I'll be first to admit that I havent tried this or am I rich enough to if I wanted to (Ill gladly accept donations to try though)
I choose the name gardener cause in essence this build will mow over all but the physical immune. The IM is the Toro riding mower, while you sand behind and dole out the pesicides while landscaping the levels and of course thorns is a plant (ask is bramble and Heart of the Oak) refernce.
Gear
Bramble (body Armor)- Level 13 Spirt of the barbs (290% Return damage) level 15-21 Thorns Aura (810-1050% thorns damage) +25-50% poison spell damage.
Breath of the Dying (weapon) - 50% chance to cast Nova per kill.
Metal Grid Ammy- Level 22 Iron Golem
Natures Peace- (level 5 Oak Sage)
Recomended 3 pieces of Trangs as well Gloves, Head and other for the +25% posion damage, -25 target PR) Though Homu will do you quite well as well.
Hwanins Refuge (socketed with either +resists or +Hp)- For prefered IM.
Blackhorns face for bosses *light absorb handly with D and Baal)
For other gear I would recomend lots of resists and some defence against ranged and or damage reduction.
skills:
Now for the skills here you will notice that some skills are totally ignored (ie the ones mentioned as important on the items.
Curses-
1 Amp
1 Dim Vision
1 Confusion
10 Attract
20 Iron Madien
Poison and bone skiils
1 Bone Armor
1 Bone wall
1 teeth
1 Corpse Explosion
20 Poison Dager
13 Poison Explosion
Summoning skills
1 Clay Golem
20 Golem Mastery
20 BLood Golem
7 Summon Resist
Now looking at this with the Bramble Thorns damage, Spirt of that Barbs and your IM (675 with level 2o), and your IG's ((436%)return damage you're looking at having a returndamge % of 2261-2451%. The best part is that for kills with thorns damage you get credit for the kills so the fully synergised level 20 Posion Nova shoud be going off fast and furriously. (a 100 point hit will cause 226100-245100 base return damage, to kill off the IM you're looking at it doliing out millions of base damage, even with reductions (bosses for example) the damage will be huge.
Now lets look at your IM not only does it do the thorns return but with the armor piece it has a chance of procing static nova (25% hp reduction) to all that surround him with out the HP bonuses of the Armor (+100, Im not sure if these are effected with the +hp of GM and synergies so Im not including them) You've got a golem that has 5880 Hp base in Hell- now lets add that Oak sage (+50 % hp) and you're lookin at an IG that now has a base of 8820.
Now for Merc I would suggest Might (I believe the might aura doubles the return damage, or at least it use to) if not then I would go with prayer to help keep the golem alive, since you want the golem to get hit then you don't want defiance.
So there ya go the basic run down of