The Fourth Annual Explain Diablo Contest

RubenusPontius

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

The questions
Part 1 - explain skills

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?

While it is true that a bone spear has a physical counterpart, this physical part of the spear is not actually bone, but rather a mushy soft pulp shaped like a spear. This is for the mental effect is has on the opponent, but it doesn't harm him in any way. To keep the illusion of a massive bone piercing through the target alive for other foes observing the attack, the necromancer restores the mushy pulp to a bone shape at the other side of the opponent once the attack has hit. Yet the actual damage done to the enemy of the bone spear caster is inflicted by the magic counterpart of the attack.


2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.

The term 'Weapon Block' is actually quite misleading for this assassin skill, as she does not actually block anything with this skill. Assassins are very well trained in balancing their mental energies with their physical form, allowing their mental energies to manipulate their physical qualities (this is also how 'fade' works.) When an assassin who has been trained in this skill recieves damage, be it done by a weapon or some elemental spell, she will use her mental energy to diverge the damage from her body into her claws. The first assassins to ever use this skill stopped here, yet they found that this way their claws' durability would degrade heavily after every attack they suffered. After much studying and intense training, the assassins learned to add another step to their weapon block skill. Once the damage has been diverted to the claws, an assassin will actually lead the energy from the claws into the air surrounding her, so the attack will not damage her nor her claws, but the molecules of the air surrounding her. The new molecules and free radicals formed this way are highly dangerous, and must be avoided at any time at all cost. This is why the assassin must stay perfectly still when performing this technique.


3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?

Speed is allways relative to the observer. For instance, if I were to throw a ball up 0.5m inside a moving train, and measure the time it takes for it to come down again, I will have found the time it takes the ball to cover 1m, which results in a certain speed. However, someone observing this experiment from outside the train must also count the horizontal movement, therefor measuring a greater distance in the same amount of time, resulting in a greater speed. The impale speed of the amazon is the same as for a normal attack, however it is the only attack that's in the same direction as the movement of the observer, therefor making it appear slower.


4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.

This is quite simple, one can only teleport as far as one can see clearly. Since our heroes have spent much time training for close to mid-range combat, their sight within 10 yards as increased dramatically, at the cost of losing eyesight for distances over 10 yards. To teleport beyond walls and other objects that will obstruct vision, a hero must use his/her other senses to obtain a mental image of the surroundings, which is again optimised for ~10 yards, hence the limitation to teleport distance.
As for teleporting into walls, the teleportation skill has only the limitation of distance, there are no limitations to teleport locations. However, since non of our heroes has properly learned to swim, they will refuse to teleport into water.



Part 2 - explain story

5. How could Marius enter the guardian tower? If only by smashing the compelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?

When his brother diablo arrived at the temple in Travincal, Mephisto opened the tower to let his brother in and instructed the High Council to leave him alone. This gave Marius the opportunity to enter alongside the dark wanderer.



Part 3 - explain the game

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.

Dude, this is sanctuary we're talking about, not real life. In reality daggers are much smaller than swords. But in sanctuary they have huge daggers (compared to real daggers) and slightly smaller swords. Daggers in sanctuary are only marginally smaller than swords, yet since they're used differently the can be used at the same range. Some swords however are made bigger than others. Just because the collecter's cards of those weapons we have here show them to be the same size doesn't mean that in sanctuary they actually are the same size.


7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.

Class-only items are magically imbued to make the wearer of such items transform into the class it is bound to. This change is permanent - that is, until a class-only item of a different class is equipped. Since non of the heroes in sanctuary wishes to permanently change class, they will refuse to wear such items if they're not for their own class.


8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?

A single elite belt will not provide more defense than a fully armoured 'normal' armour in the chest area. Neither will a strong belt protect you form a blow to the head. Yet an elite belt will protect your hips better than a fully armoured 'normal' armour will protect your chest.

9. Explain shield - why one could using a shield without blocking increase defence? Some how, you hold a shield, and you didn't block incoming attack, but the shield still push your defence up to make the incoming attack ineffective?

Even if you don't block the attack with your shield, just because a part of your body is shielded from attack your defense is increased, and attacks to other parts become less effective because the have to circumvent the shield.


10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?

Contrary to normal believe, potions are not kept inside the belt. However, the are also not just stored in the heroes pants or the like, like TheReadMenace suggested - if this was the case, why could a hero have just as many minor healing potions as full rejuvenation potions, with the latter being 2-3x as big as the former? No, potions are stored in special containers outside of normal spacetime. Each container can hold 1 potion, no matter the size of this potion. Why only potions and scrolls, and no other items? Because potions and scrolls have been magically preparated to be able to enter these special containers. Wearing a belt allows our hero to stick more containers with potions between their belt and their pants. The stronger the belt, the more containers he can keep (a 'normal' belt can only hold 4 of said containers, since otherwise it would break.) Since the potions actually excist outside normal spacetime, they could never be harmed from attack. The containers themselves, in order to be able to contain a field outside of normal spacetime, are made from a specially crafted, unbreakable alloy - again, no need to worry about any attacks.
 

Atil

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?
Potion containers do not break because potion containers do not exist.

As potion containers do not exist, they logically have no physical size or weight.

As they have no physical size or weight then an infinite number of them could be carried on a belt.

If you had an infinite number of Mana potions and an infinite number of Healing potions on your belt and only one Rejuvination potion, then think of the number of life ending situations you would get into whilst searching for that one Rejuvination potion amongst the infinite number of other potions.

In order to avoid these situations belt makers were instructed to limit the maximum number of infinite, sizeless and weightless potions that can be carried at once to 16, which is more than enough. (If you need more than 16 Rejuvination Potions in a fight, you need a bigger weapon. And better armour. And better tactics.)

As proof, do this simple test:

Place any potion you choose on your character's belt.

Now use it.

See an empty breakable container?

I will now explain how the potions are put into non-existant containers, unless my internet connection times ou



 

scottasin

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

3. This one is rather simple really. Unlike with other attacks like jab and fend, which are a quick thrust with only the arms and wrists, impale has the entire force of the amazons body behind it. Even though it may take longer, a 140 lb spear moving at 10 mph will hurt more than a 5 lb spear moving at 40 mph. (by a fair amount, Energy=mass*velocity. There is one flaw in this though. Barbarians invariably have the most mass of any characters, but yet seem to have the lowest enery points. What Gives physics?)
 

helvete

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?
If you take a close look at bone spear, it has the same shockwaves around it as the bullets in the Matrix. Actually, there is no bone.
2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.
It's not really a physical skill, but more like a crossover between magical and physical. Much like fade.
3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?
If power = strength * speed, then the answer MUST be incredible strength.
4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.
The coordinates must not be too far apart. Much like the jump gates in Babylon 5. Characters can only survive a short time "in between", thus limiting teleport range. (of course in B5 they are protected by spaceships. Anyone else noticed the similarities between a "out" jump point in B5 and the TP graphix?)
5. How could Marius enter the guardian tower? If only by smashing the complelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?
Easy. If you've seen the "Epilogue" cinematic, Baal says "You haven't failed, old man. You've done exactly as you were meant to do." The prime evils let him pass unhindered. He probably never even saw a monster on his whole journy.
6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.
There's a difference in how far a weapon can reach, and how far it is effective. Long and Rune swords aren't elite. Only the elite version of these swords do full damage at range 2. A dagger stabs. While you could do that with a longer weapon, it wouldn't be effective enough.
7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.
You obviously haven't smelled inside a Carnage Helm.... Also, necromancers won't touch sorc orbs because they have NO use for them, and can't control that kind of magic. And no zon with self-respect would carry a shrunken head. Ewww! However, cross-dressers in D3 could be an interesting class to play....
8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?
That's the nature of magical items. Also, the elite items aren't referred to as "elite" because of their looks. (Obviously, since they look exactly the same as normal items in almost any case). Defense affects the to-hit chance, so a belt with better defense means you're less likely to be hit. Which could actually mean that the materials used in the belt simply allows for faster movement.
9. Explain shield - why one could using a shield without blocking increase defence? Some how, you hold a shield, and you didn't block incoming attack, but the shield still push your defence up to make the incoming attack ineffective?
The to-hit calculation comes before block, so it's actually the other way around. Shield increased defense, but that didn't help, so it blocked instead. Trick question.
10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?
Ever seen japanese tourists? WHERE do they keep their cameras? :shocked: I suppose I might not want to know. BTW, potion flasks never break, but they're magically returned to the alchemists. Shame there's no refund...



 

water_moon

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

Thought I'd take a *stab* at these too.

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?
speed and strength? Says who? Ever tried to butcher meat while it's hanging in the air unsupported by a table? Yeah-- fast = bad.
Monsters/demons/etc. are not laying around on the ground trying to attack you, they're standing up. You hit them too hard they're going to fall over and to "impale" something you have to work your way though their entire body, kinda hard to do if you lost your weapon when you knocked them down. Inciendtly this is why the durablity/quanity drop so badly with impale, you're a lot more likly to lose your weapon or damage it while working through all the organs/bones/muscle/goo to come out the other side.

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.
to quote Crocodile Dundee, "That's not a knife. *This* is a knife." Size (and dmg) is relative.



 

DeathMaster

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

I must say I underestimated people's creativity a little. Keep it up. Judgment will be tough.
 

DeathMaster

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

I need more answers. There are no enough to cover each question yet. There are still one week left, so try to think creatively and logically.
 

Atil

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.
Hordal and Garoticus were brothers, one a weaponsmith, the other an armourer. Between them they had many talents, abilities and interests, a common one they shared was a magpie-like affinity for gold.

As peace reigned across Sanctuary, the brothers began to feel the economic pinch caused by a distinct lack of sales and developed a cunning plan to get their stagnant market rolling again. They would infiltrate the various classes, cause sufficient ill-feeling between them to start them fighting between each other and then sit back and watch the customers roll in.

They travelled the land committing various nefarious deeds that were a lot worse than just writing lewd graffiti on the walls of Harrogath or kicking the heads off flowers in Druid Groves.

They carried out their despicable acts by creating and dressing up in items that would identify them, without question, as members of the classes they were visiting, such as Barbarian Helms. (Although how two bearded men managed to infiltrate the Sorceress Clans of the eastern jungles is still unknown.)

On the brink of all out civil war, Sankekur, Que-Hegan, Supreme Patriarch of the Zakarum Church discovered the brothers' plans and exposed the criminals.

King Lonk the Stout immediately sentenced them to a slow and painful death and decreed that anyone found wearing items from another class would be subject to the same end result.

He also declared that anyone stirring up big trouble in Sanctuary would have to answer directly to him. This, in hindsight, was somewhat foolish, as two days later the Three Evils were exiled to the world of Man.



 

maxicek

Moderator Single Player
Re: The Fourth Annual Explain Diablo Contest

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?
For this we need Einstein, or specifically E=mc2. Magic is energy. Physical form has mass. Anyone who has ever duelled a bone necro knows that those spears travel damned quickly. Now I'm no Einstein, but he tells us that as an object travels quicker and approaches light speed, there is an increase in mass.

So what happens?
1. The necro uses mana (energy) to cast a Bone Spear.
2. The spear travels extremely quickly through the air. As it gets quicker it has an increase in mass. This is the physical form.
3. When it hits the target, it slows to nothing, therefore all the mass is converted back into energy, causing magic damage to the target.

2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.
The Assassin has to angle the two claws so that the energy is deflected away from her. It is not a direct block as such, more of a deflection. If you are moving, it is almost impossible to keep the weapon angled correctly, but more importantly your feet are not planted correctly so that the vector component of the force travelling directly at you is channelled through your body and into the ground.

BTW, Weapon Block can't block Firewall, or the residual flames form Meteor

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?
impale
verb
1. pierce with a sharp stake or point; "impale a shrimp on a skewer" [syn: transfix]
2. kill by piercing with a spear or sharp pole; "the enemies were impaled and left to die"

When you impale something you have to pass the point all the way through the victim's body. Normal hits from weapons like swords don't - you withdraw the weapon earlier to have a quicker second attack. Now passing a spear all the way through someone’s body is going to do much more damage than a single jab. Hence slow attack, big damage.

4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.
Similarly to question 1, the spell transforms the mass of the sorceress into energy, and then back into a mass again. The energy is transmitted as an electromagnetic wave. Some electromagnetic waves can penetrate solid objects (eg radio waves). This is how the energy is transmitted and may pass through solid walls. But the power of an electromagnetic wave falls of as an inverse square of the distance from the source. As the energy becomes weaker, it is more difficult convert the caster back from energy to mass. This is why the range is limited.

5. How could Marius enter the guardian tower? If only by smashing the compelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?
The 'Dark Wanderer' was wearing a long baggy cloak. Marius was clearly hiding under his cloak clinging to The Wanderer's legs. This trick is often used by under age wizards to get into nightclubs in Harrogath.

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.
Its not a fixed distance, it is a perceived range. Elite weapons are so much better built that they handle better. Although they are no longer in length, they have a better perceived range.
If you could buy two identically powered cars, but one has better handling. The one with better handling gets around the track quicker. It's the same with Elite weapons.

7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.
Paladins are the pretty boys of the D2 world. There is no way they would be seen dead with a barbarian helmet on. Besides, a class is like a group of football supporters. You aren't going to find an Arsenal fan wearing a Man U shirt, even if in the unlikely event there was some benefit to it.

It goes beyond looks, there are practical reasons too. Have you ever smelt the inside of a barbarian helmet? Euuch!

8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?
Maybe later...

9. Explain shield - why one could using a shield without blocking increase defence? Some how, you hold a shield, and you didn't block incoming attack, but the shield still push your defence up to make the incoming attack ineffective?
Maybe later...

10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?
This is a common misconception, the potions are not big, they are in fact tiny - like a small liquid capsule. They only look big on the ground due to a trick of the light shining on the bottle - refraction. That is why they don't get broken - they are too small to be damaged.

If you don't believe they are small, try this experiment:

Assumptions:
The 'fight' one minute.
You need to 'drink' three potions
Each potion appears to be about the size of your head - so lets say one litre.

Equipment:
Stopwatch
Sword (does not need to be real).
3l of beer in separate glasses.

Method:
1. Start stopwatch.
2. Swing sword in primary hand
3. Drink all three beers with your other hand.

I guarantee it will not be possible inside one minute.
Now repeat the experiment, but swallow three small sweets instead.
 

DeathMaster

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

I'm in process to change my internet connection. The worst could happen will be 20 working days without internet and phone (pretty much means a whole month), I hope (things could go worse, I heard).

I will delay the change after this contest cut-off date, but I may have to hand out the distribution of prize to someone else.

I would post my "standard" answers, and then name the winners with reason to explain my decision (will take a day or two). But if my connection cut off then, I will not be able to respond to each email (cannot log on SPF/web email at work). Anyone willing to be the stand-by prize handler? You will be responsible to send and respond to each winner's prize item and delete the copy once it is confirmed by receiver.
 

Palurien

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

1.
Bone spear does magical damage only due to its incorporeal nature. It being incorporeal means that there is no actual impact between its target and the bone spear itself, thus preventing physical damage, whereas the actual damage is caused by the incorporeal object's energy manifesting itself into the body of its victim.

2.
The assasin, relying on speed, cunning and perception for success, uses his/her trained reflexes coupled with speed and great perception to anticipate and counter any attack directed at them. The secret behind deflecting elemental attacks lies in the material which their claw is crafted from, a rare form of metal found in the depths of the mines in the south, which is imbued with resistance to the elements.
The reason that you cannot block while walking slowly is that it takes ones full attention in order to perceive attacks and react to them accordingly in time for a block, and since while walking, even slowly, some of your attention will be allocated towards where you are walking as well as moving your limbs, this drastically reduces the effectiveness at which one may block.

3.
The reason impale moves slowly is actually the key to its immense damage. When impaling a foe, the key to obtain the maximum amount of harm to your opponent is utmost precision, and thus slow speed is used in order to utilize this precision. Its common sense - what would be the more severe injury? Someone quickly stabbing you in the foot 10 times, or someone stabbing you once, rather slowly, but directly into your heart?

4.
The reason teleport is limited to one screen in distance is pretty simple really - its not possible to click somewhere to teleport to if it is not on your screen.
However, if you wanted an in-character response, it would be due to the immense concentration it takes to physically move your character from one location to another instantly, you need to focus on every limb, every particle of your body in order to successfully teleport - dont want to teleport and find one of your legs still being at their old location do you?
Thus, sorceresses rather teleport to a not-so-far-away distance, in case something SHOULD go wrong, as they wouldnt have to move as far to collect their missing body parts.
The reason for teleporting into walls is obvious - standing up against a wall makes sure you will not be attacked from that direction - its a defence measure. The reason they are able to teleport away from the wall again, is simply that the movement of the arm is not required - see Harry Potter, where some magic users can perform magic without use of wands or verbal-/physical incantations.

5.
As Marius himself notes in the cutscenes, his humanity has left him long ago, back when he started following the wanderer. The further they travelled, the more of Marius' remaining sanity and humanity was disappearing due to Diablo's corrupting influence as well as the things he saw.
The high council of Zakarum did thus not see a human being when Marius approach, they saw a being one as corrupted and damaged by demons as themselves.

6.
A dagger having the same range as other longer weapons lies more in the user than the dagger itself. Users of daggers are often more agile, cunning and fast than the users of other weapons, because they need this to compensate for their weapons' lack of size. Thus a person using a dagger would make up for the lack of range, and thus achieve the same range as people wielding larger weapons.
The reason for same-size weapons sometimes having different range, again lies in the user of the weapons. The person using a long sword or a rune sword is likely to be the more traditional fighter, seeing as these weapons are more common and easier to come by, whereas cryptic swords are rather more obscure and rare, and thus finding a cryptic sword in the first place would be an indication of the sheer amount of skill by the finder. Thus it is the expertize of cryptic sword wielders that make the difference in range to its long-sword and rune-sword counterparts.

7. Why would a paladin wear a barbarian helmet? Paladins are sacred protectors of the light, and would not want to be associated with their wild, untamed and brutish neighbours. A paladin wearing a barbarian helmet would be shunned from paladin society. Same goes for the other types of class-specific equipment.
Another important factor is the usefulness of said items for other classes - i.e. what use would an amazon having of holding a shrivelled zombie head in her off-hand? It would prevent her from using her bows, javelins and spears, and the magic imposed upon these zombie heads would be of no use to her.

8.
The reason for the sometimes exceptionally high defence compared to, say a normal ring mail, lies in their area of protection. Monsters found throughout diablo are perverse, twisted creatues, and thus, more often than not, they will aim for the sexual organs on their foes to inflict the most torment - thus, some belts may have higher defence than body armours, simply due to more hits being directed at that area of their body. What good is a full suit of plate armour if the enemy aims for your gonads??

9.
The reason that a shield will increase your defence (meaning your change of being missed) is that the shield creates an obstacle for the foe, and they will have to find a way to counter it. Thus, even if an attack is not blocked, it will be more likely to miss if you are wearing a shield, because the area which the opponent can aim for is reduced as your shield covers some of it, and that means that their chances of missing you are higher.

10.
You make a mistake here, by assuming the potions are big. In fact, health, mana and rejuvenation potions are fairly small, contained in tiny flasks. The skill of the alchemists brewing these potions mean that you do not need a huge, 2 pint health potion to regain your health, instead their skill allows them to brew the potions getting almost all unneeded liquid eliminated, and you are left with pure, concentrated health / mana / rejuvenation elixirs.
Herein lies the answer to why these containers do not break from blows - they are that small that a blow is highly unlikely to hit where they are located, and should they hit that area, the high defence of belts, as explained in an earlier answer, ensures that more often than not, the potions survive.
This is also the reason for why health potions bought in earlier acts are less effective than those bought it later acts. Since, i.e., Akara, does not have the alchemical skill of say, Ormus, she can't produce as concentrated health potions as him. While she could obtain the same effect as Ormus, this would require a much larger container, but since adventurers would not want to buy these due to their size, she has to make do with smaller, less effective potions.
 

Atil

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?
The Normal, Exceptional and Elite ranges of armoured items were originally created to reflect the reputation and experience of those purchasing them. Exceptional and Elite items are geared towards the more experienced adventurer and are worn as a mark of his/her increased prowess, shown in higher level and Strength/Dexterity requirements.

These adventurers would typically face more powerful enemies and, hence, their equipment needed to be better defensively. An Elite belt could, therefore, offer more defence than Normal armour (and show it’s wearer as a bad-***.)

Less skilled adventurers trying wear these Exceptional and Elite belts would not only risk being exposed as fake when it came to fighting harder enemies, but would often lack the Strength requirement to use the belt. (Believe me that word of you running from an overpowering enemy with your trousers around your ankles would very quickly spread.)



 

Merlin The Wizzard

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.

This has to do with numerous factors, and physics. Fact of the matter is that the more expensive items (those of exceptional and elite quality) are created by the best smiths in the ladn working the finest of metals. So why is this important? Well, every weapon has a certain balance in it. A well balanced weapon is expensive, but allows for good reach without offbalancing the wielder. The alloys used not only affect the balance and weight of the weapon, they also affect the propensity for the item to attain magic and hold on to magic on the field by socket fillers such as runes and jewels. The better balance of the elite version of the weapon allows for a slightly larger reach, since it doesn't pull the wielder out of balance as it's cheaper counterparts.
Other factors that come into play here are of course the strength of the wielder and the weight of the weapon in question, but in general, this holds true for all weapons.

Now, a dagger class weapon is by its very nature light, which allows the wielder to extent the arm for a fair bit and still use the weapon effectively. Not so with swords, heavier weapons that you can't nearly swing as effectively with your arms fully extended. This, in effect, balances out a lot of range issues. The alloys really explain the rest.
 

Merlin The Wizzard

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.

The answer in this does not lie in the shape of the item, after all, one helmet is pretty much the same as another helmet.
Almost every single guild in the vast realms that make up the world of Diablo and his brethren use items unique to the guild, but it all started with two different groups. Paladins and Necromancers. The paladins felt that they, as champions of good and righteousness, had to stand out from every body else. But how to achieve this? They used sceptres at first, items that were surprisingly effective and often conferred n advantage to the paladin. But other people soon started using them as well. So they needed something else, something... unique.
They turned to their mages, who in turn turned to their gods. And together they found an answer. Not in the offense, but in the defense should they show their true class. Intricate shields were designed by their master craftsmen, and those shields were then brought into the temples, where the gods blessed and sanctioned them. Next, the guild magicians chose a fair number of them and enchanted them. Soon, the paladins were walking around with shields that shone in tune with their rightousness. The blessings of the gods of the paladins made sure that none but paladins could use these items, because those who tried would feel a searing pain in their shield arm.

It was soon thereafter that the necromancers, guardians of the balance, noticed something was amiss. Something didn't add up. It was not the balance between good and evil that was completely out of tune, but it was the balance within the side of good that was threatening to torn asunder. They immediately recognized the dire consequences, since if that would happen, the forces of evil would easily overwhelm the realms and enslave the world of men. And so, they called their court together and deliberated about this. The source of the problem was apparent.. .The paladins. Yet these warriors of good refused to see reason as the necromancers explained to them. The forces of good were they, the paladins alone. And they would stand united and combat all the legions of hell alone if need be.
Faced with such pigheadedness, the necromancers were forced to seek another solution. And they found it. Let all warriors for good have items unique to their own ilk, blessed by their gods. And so they decided to create shields for themselves, as an answer to the paladins elitism. Naturally, they opted for something closely in tune with their fascination with the dead, and they collected a fair number of heads to be blessed by their own gods. Armed with these fairly grisly souvenirs, they travelled forth, and they explained the paladins actions and the disturbance in the balance they had created, as well
as their solution. And, eventually, all guilds saw that this proposition made sense, allthough it took centuries to convince the amazons, who wanted nothing to do with the white haired freaks at first. This explains why each guild has an item unique to its own, and also why amazon based items are rarest amongst all (they made the fewest of these items).
 

water_moon

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

and also why amazon based items are rarest amongst all (they made the fewest of these items).
It also took longer because they couldn't make up their minds which weapon to chose as their own and in the end tried too many types.

Actully, part of it has to do with showing off, the guys all chose armor so none of the other groups would point at them and say "I wonder what they're over compensating for?" The assasins did that a lot to the barbarians as it was...
But the ladies were all smarter and more to the point didn't have anything to dis-prove, so they chose to focus on their weaponry. As such the classes where the warriors are predominatly male alll focus on shields and helmets and the classes where females rule focused on arms, even if sorcs never actully use theirs to hit.



 

Quickdeath

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?

What Atil said. Actually Necros prepare their magic in advance based on the juice from boysenberries, Chuck Berry, Kenny Rogers and Richard Pryor (a rather gruesome ritual, indeed, to get this combination of juices.) Boysenberries lead to poison, Chuck Berry leads to Miss Molly who sure likes the Bone, and Kenny Rogers juice leads to skeletons. Of course, Juice d' Richard Pryor leads to curse words. This is deep wild magic of the most unholy kind. Miss Molly reports that the Bone Spear cannot be blocked from its target and does damage of the most magical kind. So, like, go figure. Or like what? What was the question anyway?


2. Explain Weapon Block - Blocking elemental damage, etc. Assassins use their claws to block an attack, employing super-fast reflexes. The Katar class of weapons become like an electrical ground for elemental damage. Katars are manufactured in the country of Qatar by Green Hornet's sidekick. An assassin blow to the lips of a Bpss monster was the inspiration for that sassy Sanctuary musical "Kiss Me, Katar."

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?

Hmm. The Matrix movie didn't seem to have no problems with slow moving people putting the big hurt on each other. Also Crouching Tiger, Hidden Amazon had all sorts of slo-mo and impressive boo-boos.. But actually, Impale is a literal skill, concentrating the inexorable, inevitable momentum of the slo-mo strike onto the precisely sharpened tip of the spear -sharpened to a nanoscale tip. Even the most modest force is equal to an incredible pressure whan applied to a very small area, thus impaling the victim and totally ruining their designer shirt. And this does not account for the psychic damage done to the D2 player who must suffer through the slow animation, over and over again. Oh, the Horror, the Horror.

4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.

Teleport involves the extra-dimensional slippage of the character from Sanctuary to an alternate dimension and immediately back. The teleport distance is related to the maximum residence time in the alternate dimension (like one/hundreth of a second) before the hero would break up. In a totally bollixed teleport where you have a really bad hang-over and, like, wind up in a wall or something, its because you accidentally teleported the mass of the wall one screen away where YOU CANT SEE IT, Dummy. Proper etiquette when exiting the wall requires one to re-teleport the wall mass back.


5. How could Marius enter the guardian tower? If only by smashing the compelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?

Look, are you telling me that the Compelling Orb cannot be broken by a Bonesnapper Maul, but its breakable by a really lame weapon like Khalim's Floppy Will, and you're only bothered about whether Marius used the servant's entrance to get into the Durance? And how did all those other monsters get into the Durance anyway?

Waitaminnit, waitaminnit. Why didn't the midget dudes with long knives kill Marius? you know, like they kill everyone else who encounters them for the first time ever?

Of course, the Compelling Orb is built up from surplus Bone Spears and thus is not really physical but instead is magical. (See question 1) As a magical item it can be restored by Magical Boss demons, and was so restored after Marius passed by.

Rumour has it that the Compelling Orb is actually created by the intersection of a Spelling Bee with a Yelling Bro' -which are almost always found in completely different neighborhoods of Travinical, hence the rarity of Compelling Orbs.



6. Explain weapon range - Yo, its not the size of the weapon, its what you do with it. Check out you normal knife fighter, he holds his knife at the end of an extended arm, waving it back and forth. That creates additional range. Two-handed Swords are heavy and are always wielded with bent elbows. So Range is as Range does, I always say. Of course, Daggers never have a Range of 4 or 5 like a Poleaxe or something. And if you don't understand why, then I tell you this: You take the Dagger and I'll take the Poleaxe and I'll proceed to explain it to you.

7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it?

Well in Qatar, they imbue the Katars that they make with retinal identification technology. So the Katar can identify whether you're a scandinavian girl or a Goth assassin, and its magic is attuned accordingly. Which doesn't explain why a Peasant Crown makes you look like you're wearing a condom on your head.

And other class-specific gear? Like Druid helms? Oh, c'mon. What classic Diablo character is going to run around with a Bird Head or a Fox Head on their head? Like they're Tommy Totem-Pole? Its too silly. No magic needed there to prevent a Sorc or Barb from wearing that Fox Head. No, sirreee.

8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?

First of all, the elite belts help with hernias, which many heroes develop from carrying around Backpacks full of useless charms. Defense against hernias is more critical than you think. They also defend against dropped trousers, if you get my drift. When color-coordinated with the boots, a belt can make a bold fashion statement and assert your individuality. Which defends against, ...uh... being out of fashion, ya see.

Naturally, a belt defends you best again a blow to the head only when you contort yourself so that your mid riff is where your head used to be. However, this has been known to result in hernias, and is of no use at all against bone spears. For those of us who are not Chinese circus contortionists, a belt can be removed and used as an offensive weapon, like a flail. And we all know that the best offense is a good defense. I can't make it any clearer than that.

9. Explain shield - why one could using a shield without blocking increase defence? Some how, you hold a shield, and you didn't block incoming attack, but the shield still push your defence up to make the incoming attack ineffective?

Hey, I'd rather Defend against a blow than Block a blow, because no one ever had to stand around during "Defense Recovery Time." And of course, this critical insight leads immediately to the answer. A Block with a shield implies that the shield took a direct blow that has made a large noise and from which one must recover from (Usually by standing around like you're stunned and hoping the monsters hit you in your elite belt.) Defense implies that the blow glanced off the armor. Obviously a shield can function to protect you in both ways.

Did you ever see Captain America? Like every bullet hits his shield and he never has any Block Rate to fret over. That's some serious unique shield he has there.

10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?

Well, like, did you see the Batman movie from 1966 where Batman pulls an anti-shark repellent out of his utility belt? So there's some major historical precedents for this kind of stuff.

But water runs deep on this question. Notice that potions never break when they're in your backpack either? Very, very strange. Clearly, potions are not contained in breakable glass bottles, but rather in transparent rubber-like plastics.

But water runs deeper still. You see, Watson, once a potion is swallowed there is no empty bottle laying around! So somehow the bottle is edible, or .......No!, even more diabolical than that: the bottle must be formed from frozen potion that melts as you drink it. Frozen Mana! Frozen Health Potion!! Even...um...frozen thawing potion??? How very clever.

But what of stinking gas potion? What is that stinking gas bottle made of? Yes, once we rule out the impossible, whatever is left must be true, no matter how improbable.

The Stinking Gas Potion is contained in a bottle of unbreakable frozen flatulence! There can be no other explanation. Quick, Watson, hand me my elite belt to provide me with defense against my Stinking Gas Potion bottle. And maybe a condom for my head as well. There be monsters to kill before we sleep.
 
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friedbananazzzz

Diabloii.Net Member
I made sure I didn't read any of the other responses, but I'm sure there'll be a couple similarities somewhere anyway... :rolleyes:
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1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?

1. It doesn't have a physical form, it's magic. The image you see is simply the magical energies being emitted by the spell itself. Teeth and Bone Spirit are no different. [lame answer, I know...]
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2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.

2. Easy. They're women. No one can figure out why they do some of the things they do. And when you ask them, they yell at you and bring up past arguements from 6 months ago and the next thing you know, you're sleeping on the couch (and if it's an especially crabby Assassin, you're sleeping with a few less fingers too).
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3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?

3. Faster skills like Jab and Fend are quick, and deliver flesh wounds. They just scratch the surface, really. Impale on the other hand, goes right friggin through the abdomen (or chest, depending on creature's height. Or pelvis, if they're an incredibly unfortunate monster that's taller than it's peers). A simple stab doesn't take very long to perfrom, but pushing that spear or javelin right through 1-3 feet of flesh and bone takes quite a bit more effort. Also, if you're going to that much effort, you'd want to savour the look on the demon's face for a few moments as they feel their intestines fall out their back, and hopefully a few bones break too.
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4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.

4. Teleport is a difficult spell. It requires the caster to convert themself (and their clothing/equipment/minions) into electrically charged particles, and those particles can only travel so far before they lose their composure/concentration and convert everything back to it's original state.
And it isn't possible to teleport "into" a wall. If the space you've selected is occupied by something else, be it wall/creature/shrine/etc, then there is no room for you to convert back to human, so the particles are displaced to the next available space.
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5. How could Marius enter the guardian tower? If only by smashing the complelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?

5. The first part is pretty straightforward: He spent so much time with Diablo that he was corrupted by the presence of the SoulStone. The last part? He travelled for WEEKS through the super hot desert, and then through a humid tropical rainforest. I highly doubt that his companion would have allowed him time to stop and bathe. By the time they made it to Travincal, he would have REEKED worse than a Frog Demon's corpse that's been sitting on a riverbank, festering in the humid air for a month. I'm sure the Council just wanted to stay away from him, figuring he wasn't worth the trouble if attacking him was going to make them vomit. And it's also likely that Diablo might have warned them that a smelly geezer was following him.
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7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.

7. The class-specific items have all been crafted been the specific classes. :grin: Using skills that have been passed down through generations in order to create these items, as well as the proper use of them (such as some skills requiring a certain weapon). And there is a sense of pride they get from using an item that is ONLY available to their people.
The Necros inadvertantly created another means to make sure that no one else uses their totems, by making them poisonous (they're also hideous; I highly doubt that anyone but a Necromancer would want to be seen carrying a shrunken head around with them all the time). As for the Druids, they're the only people that have the knowledge to properly skin/debone a creature in such a way as to preserve the structure of it's head, allowing it to be made into a helm. The Paladin's shields have holy enchantments on them, and the unrighteous other classes just aren't "Pure of Soul" enough to be able to weild them. If the Assassins ever caught another class using their claws (clumsily, no doubt), they would gut them before they had a chance to apologize (see answer #2 for more).
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8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protect you from a blow on the head for example?

8. Pssh. Nobody uses lowly plain belts anymore. All the cool warriors use magic belts, imbued with magical properties. And the more advanced the enchantments are, the more experience you must have in order to use them. So it's not that the item gives better defence, but that you've gained more experience, and have learned how to get more value out of your equipment. The same holds true for gloves/boots/etc. And all these fancy-shmancy magical properties apply to your whole body, not just your waist. Except the fabled Girdle of Shame, which can completely hide that beer belly you're sporting now, since you've spent more time lately drinking pints at the bar in Lut Gholein than battling the forces of evil.
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10. Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?

10. The size of the potions doesn't matter (they really aren't that big anyway)(wait, where have I heard that before...), since no monster would ever aim at your waistline. These aren't comedic demons waiting for their chance at the Apollo Theatre, they aren't going to try and make your pants fall off for a laugh. They're trying to kill you. They're aiming for your head or chest, or trying to lop off an arm so you can't swing at them or wave your hands to cast a spell. They have more important things to worry about.
Except the Flayers. But they're really only tall enough to reach your thighs anyway (even when jumping, since they have tiny arms too), so it isn't really a big concern.
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Thanks for running this, it's been fun. Now I'm off to read the rest of the entries.
 
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DeathMaster

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

Last 24 hours. It is 20:30 here, however, the other part of world might be still in "yesterday". So the official close time will be GMT time zero hour 12th June.
 

Merlin The Wizzard

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?

This is a tricky one, and the answer is: It doesn't. Hah, got you there huh? Once again, I answer with a rebuttal question: Why do the exceptional and elite basic items have a level requirement? See, in the world of sanctuary, those who have gained enough experience to reach this level, can use armor in such ways (Yes, the proper use of armor TAKES skill! Standing like a lump and accepting a beating is deadly, most armor has weak points which should be protected, especially body armor where the joints are connected)
that the defensive value provided by this item DOEs seem higher. It is in this manner too that people are able to 'defend' against hits aimed at other body parts. Experience allows them to defelct blows in subtle ways to more heavily protected areas of the body.

So in short, the defensive value of armor is closely tied to the level requirement and is linked to the experience level ofthe character.
 
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