The Fourth Annual Explain Diablo Contest

DeathMaster

Diabloii.Net Member
The Fourth Annual Explain Diablo Contest

HBB had two successful explain Diablo contests, unfortunately her 3rd contest had no result, and we never heard from her ever again. It is sad to "lose" an old member of this forum (or maybe she is really busy in RL).

Let's resurrect this old tradition.

The fourth Annual Explain Diablo Contest

Rules

1. Try to answer each question as best as you can. Try to keep your answer creative, logic and within reason. You may make correction if you made mistake at first answer, but generally, you should only submit answer once per each question. To answer, simply reply in this thread with your answer and question number.

2. I as host, reserve the rights to decide the winner of each question. My judgement is final, but I will explain why I chose the winning entry. This is to continue the tradition of this contest, and for the fact that you cannot get everyone to agree on the same thing.

3. Start from today, the time limit is 2 weeks. 11 June 2008, is the last day answer will be accepted. So take your time, there is no hurry.

4. For each question, I will chose one best answer, one 2nd best answer. If there is only one good answer, it can be either "best" or "2nd best", depending on the "quality". I will judge each answer by its creativity, logic and reason.

5. Each best answer gives 1 point, each 2nd best answer gives 0.5 point. The one gets the most points get the special prize - the uber shield that is rarer than Zod + tyrael. Plus, the first choice of which item to take as normal prize.

Good luck all.

6. Prize will be different than what HBB used to give. I will try to get each winner something useful, but not every one will get really good item.

The questions
Part 1 - explain skills

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?

2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?

4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.

Part 2 - explain story

5. How could Marius enter the guardian tower? If only by smashing the complelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?

Part 3 - explain the game

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.

7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.

8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?

9. Explain shield - why one could using a shield without blocking increase defence? Some how, you hold a shield, and you didn't block incoming attack, but the shield still push your defence up to make the incoming attack ineffective?

10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?
 

nepeta

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

The questions
Part 1 - explain skills

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?
It's only the perception of evil that grants the spell a physical appearance, like a spoon.
2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.
Assassins are bestowed with an agility incomparable to that of your everyday elf, thus, they can outdance the flames of common fires and dodge frozen parts in the air. Although they are also able to gain mighty proficiency at traversing the lands at great speed, the two abilities are not compatible due to inherent difference in muscle movement required.
3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?
Like with a knife, you got to twist it to do the damage. Unlike the knife, twisting a bad-buttocked spear requires almost superhuman strength. The speed is needed to stick it in the belly and giving it a jolt in order, a normal attack is obviously less complicated.
4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.
For the first part, see starwars. You need a good mental image of the terrain you want to teleport to. For although sorceresses are adepts at dealing with the elements, they are not the psychic goddesses they long to be.
Teleporting in walls is a consequence of their lack of insight. Since Neo it is also assumed walls can be like spoons, but proof thereof remains inconclusive for want of duplicability.
Part 2 - explain story

5. How could Marius enter the guardian tower? If only by smashing the complelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?
The catch lies in the 'assume human'. Marius spent too much time in the company of the Wanderer, therefor, he is akin to corrupted rogues and may travel the realms of corruption in the path of the hero of yore.
Part 3 - explain the game

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.
Daggers have the advantage of being lightweight, wielding one, a person may lunge forward and back off without major detriment to his balance. Doing so with an heavier weapon may result in faceplanting targets unwashed feet.
Cryptic swords are rather mysterious, but Charsi told me (when I brought back her 100th hammer she lost, clumsy girl) it's the particular alloy of the cryptic sword that allows for a nimbler touch. Also see requirements of both, cryptic sword requires less strength but more dexterity to handle than a runesword.
7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.
Stupid question. Sanctuary is like the life you and I live in the realms of boredom. Will you ever see a chav wearing clogs, or businessmen jumpers and white sports socks? It's not as much a physical, more esthetical inhibition.
8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?
Fear factor. It takes an evil malchik to touch a strong looking person.
9. Explain shield - why one could using a shield without blocking increase defence? Some how, you hold a shield, and you didn't block incoming attack, but the shield still push your defence up to make the incoming attack ineffective?
Some shields just add to the inertia instead of deflecting weapon blows. Like a beer tummy, it might not help the person to hit you in the face, but hitting the wearer instead requires a mighty punch to realize noticeable effect.
10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?
This is obvious hax.



 

Jaedhann

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away?
This one is actually very simple. In order to teleport the character breaks down her physical being into tiny particles (see startrek). The traveling to another place is not instant but takes a little time. During that time he/she must hold a grip of all her particles with his/her mind. She/he just can't hold them together much longer then the time it takes the particles to travel more then 10 yards.

How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.
This is a second question. Ever heard of hollow walls? The whole world of diablo is one big movie set. So all the walls are hollow. All the characters you play are really good actors and refuse to just bust through them. Also the waving of the arm thing is just for the dramatic effect. You don't need any waving or moving for magic, as David Edding tells us in his books. It's all about willing the magic.



 

jgreg7

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

1. Explain Bone Spear – Bone spear is not a physical bone, which is why it does not require a corpse to cast. It is a visible (and painful) manifestation of the caster’s mana.

2. Explain Weapon Block – The claws fan at the flame, swat at the ice shards, etc. Arms are used in locomotion, so can not be used to block while walking.

3. Explain Impale – The force of the spear is focused on a single point, with optimum placement for high damage. A quickly jabbed spear might only give a glancing blow in a non-vital area.

4. Explain Teleport – Teleport is the caster mentally disassembling and recombining her atoms in a new location. Beyond 10 yards the entropy is too great to successfully recombine all the bits. Before the process begins, the atoms in the target area are pushed aside, causing an audible “woosh.â€
[edit: pwned by Jaedhann]

5. How could Marius enter the guardian tower? Marius is a worm and a thief, able to slip into places others can not. The High Council allowed him to pass, since he was covered in the smell of Diablo.

6. Explain weapon range – range accounts for both the weapon size ad how it is used. Some swords are more effective edge-on, while other swords and daggers are used point first.

7. Why certain item can be used on one class only, but not everyone else? Class-specific items are imbued with the native magic of that class. Other classes would feel discomfort, if not outright pain, when equipping them. (Not to mention that barbarians would smash you as a heretic for wearing one of their helms.)

8. Explain defense – exceptional and elite belts are made from tougher leather, thicker metal, etc. Belts only protect from blows to the midsection, but better belts cover more area, reducing the number of hits.

9. Explain shield – an attack that is not stopped by a shield will still lose power as the attacker reaches around or over the shield. By keeping the opponent at a distance, his blows may land with little or no force.

10.Explain belt – There’s powerful magic in them thar potions! The same magic that can restore full health in one gulp also heals any cracks in the container. [The bigger question is why isn’t Sanctuary littered with empty potion bottles!] :laugh:
 

Jaedhann

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?
Power is not speed alone. And damage does not rely on power alone. What kind of damage are we talking about? Puncuring skin and organs? Or ripping a monster completely apart in one blow? Basically the amazon gives the spear the most force she can, force being speed + mass. For punturing, speed enough will do, not much force is needed. For dramatic, big damage you need a lot of force over a big area. So she magically increases the weight of herself and the spear so it, while moving slow, doesn't stop when hitting bone. Instead it goes right through it, breaking everything at it's path until it hit the air behind the monster. It's like driving a tank through a wall, you don't need speed, all you need is weight.

[edit]@Atil, stop! you're killing me. *picks himself up from the floor.



 
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Atil

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?
Bone Spear was initially created a little different from what we see today.

Many, many years ago Romulus the Morally Dubious was studying under a Priest of Rathma at a monastry dedicated to the study and expansion of the Necromancer's arts.

Eventually bored of creating Blood Golems from drops of his own precious fluid and hoping to trick wealthy widows out of fortunes amassed by their dead ex-adventuring husbands by making himself appear more attractive, he produced a way of magically enhancing his manhood into what he called the Boner.

After presenting his Boner to the Mother Superior, who immediately passed out with a smile on her face, he was banned by the outraged nuns and monks who also cursed Boner with the ability to cause Romulus pain whenever he cast it, equivalent to the amount of magic he had used to create it.

However, Romulus, now renamed the Morally Disgusting, found a little pain quite stimulating and made Boner bigger and bigger.

This went on until he visited the Brothel of Unimagined Delights, when drunk and encouraged by a particularly excited courtesan he created Boner so large that it flew out of his trousers and speared a visiting Lut Gholein merchant to the far wall, also fatally wounding Romulus in the process with it's created magical back damage.

With his dying breath he revealed the secret of Boner to the courtesan, who adapted Boner into Bone Spear as a way of dealing with clients who refused to pay.

Necromancers later widely adopted this magical weapon as a homage to Romulus's work and life.



 

Merlin The Wizzard

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?

These are the secrets as kept in the sanctum of the unholy, a place where the unholy spred their virulent despiar forth (In short, I stole it from Diablo's crapper (hey, i cant help it! The dude has weird reading habits!))

This effect is inherently similar to that of the famous placebo, where a patient is cured by an inactive agent because said patient BELIEVES it is in fact an active medicine.
This then, is the situation. The innocent monster sees the necromancer storm forth, all spikes, with bones twirling around his body. Next, he lifts his hands and with powerful gestures, a massive object comes into being, the very movement of which seems to distort the perceptible reality. When this obviously magical spear hits out poor monster, it BELIEVES a fatal wound has been delivered by magic. And because it believes to be so, the damage turns, in effect, into magic.

2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.

These then are the secrets, ancient secrets carefully extrapolated from a weatlh of data found at a source of unimagineable stenc... err, evil. In short, Diablo's Crapper.

To answer this question, another question should be asked. One that will perhaps shed some light on this dark mystery. Why is this skill a part of her shadow disciplines? Why not a martial arts skill? Indeed, it may all look physical, but in truth what is at work here is the deepest of shadow magic, the core of assassin knowledge. As all know, the world and all in it functions due to undercurrents of massive energy, that remain stable because they balance each other out. Eastern symbiology dub these 'Ying' and 'Yang'. When out of balance, the destructive force of this energy can be truly frigthening, just watch at a women who throws a tantrum.
The assassin who masters the skill of weapon block, learns to divert these energy currents and charge each of her claws with one of the two, one Ying, the other Yang. This has no effect in combat, since only one Claw at a time can strike the opponent. However, when blocking any attack, all the assassin has to do is bring these claws together. The energies collide and balance each other out, creating, in effect a 'vacuum of balance', which nullifies all forms of damage it blocks. However, this vaccum is quite small, only with additional mastery can it grow. And the bigger it is, the more chance it has to nullify the incoming attack.

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?

This answer has been found after tireless perusal of a document which has resided at the heart of evil for so long, that evil has left a permanent mark on it, which frays on the character's nerve and threatens the very sanity of his soul! (In short, it's the book from diablo's crapper again, and the toilet stench still lingers in the book. YUCK

Some of the amazons were not overly impressed with the charged Strike their sisters were developing. They wished to rely on pure physical strength, and develop an attack so powerful, so swift, that it would flatten out battle fields in moments. And it worked. Years of extensive study finally resulted in a skill that would wreak devastation on whoever it encountered. The strength of the attck, coupled with its ferocity, meant that attacker could simply continue with her attack unperturbed, while the unfortunate corpse stricken by her weapon simply could not provide enough of an obstacle to slow the momentum.

But then, Kukulus, the noble paladin general, wanted to fight a war. And win for a change. After having seen his previous army of shiny noble paladins thoroughly butchered by a bunch of those mangy impalazons, he opted for a different tactic. He grabbed a couple of thousands of peasants or so, and send them in a tight circle on the middle of the battlefield. The impalazons surrounded them, taunted them, and then... charged. As always, nothing could slow their attack, and they tore through the peasants like they were candywrappers. Alas, all too soon, Kukulus heinous tactics became obvious. Because the sisters started to run into each other. With pretty obvious effects...
Once the slaughterhouse was over, Kukulus riddled the remaining impalazons with arrows, and thus ended the terror of the impale.

A mere three or four of these frightening amazons escaped that day, and they fled into the forests. They talked it over, and finally came to a decision. Never again could they let thier attack gain such momentum that it couldn't be slowed, controlled... And so they decided to sacrifice speed in favor of control. In return, they learned how to apply even more strength, so that the attack of a skilled impalazon can do tremendous damage, but is always delivered in a slow, controllable fashion...

4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.

I obscured this information only through the greatest of perils. I came face to face with the black hole itself which spewed forth evil the likes of which one has never seen... And I lived, and escaped with this information (In short, while I was reading, Diablo came into his crapper, and made a dump without noticing me.)

Remember the willowisps? The 'good' side has invisible spirit helpers of their own. These won't use their lightning attacks offensively, instead, they infuse sorceressess with their magic. Now, Teleport basically occurs because some of these spirits quickly transport her through an alternate dimension for swift travel. Howveer, the swiftest that can be achieved, at some mana cost, is one screen given the alloted timeframe.
Since this dimension is NOT friendly to humans(no ar, intense pressures) a forcefield is formed around the sorceress. When she pops back into the 'real' world, the forcefield stays if needed (in other words, if intense pressure or lack of air remains an issue). this way, the sorceress is able to survive the more... unfortunate accidents of teleporting.
 
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Zefimas

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

Bone Spear was initially created a little different from what we see today.

Many, many years ago Romulus the Morally Dubious was studying under a Priest of Rathma at a monastry dedicated to the study and expansion of the Necromancer's arts.

Eventually bored of creating Blood Golems from drops of his own precious fluid and hoping to trick wealthy widows out of fortunes amassed by their dead ex-adventuring husbands by making himself appear more attractive, he produced a way of magically enhancing his manhood into what he called the Boner.

After presenting his Boner to the Mother Superior, who immediately passed out with a smile on her face, he was banned by the outraged nuns and monks who also cursed Boner with the ability to cause Romulus pain whenever he cast it, equivalent to the amount of magic he had used to create it.

However, Romulus, now renamed the Morally Disgusting, found a little pain quite stimulating and made Boner bigger and bigger.

This went on until he visited the Brothel of Unimagined Delights, when drunk and encouraged by a particularly excited courtesan he created Boner so large that it flew out of his trousers and speared a visiting Lut Gholein merchant to the far wall, also fatally wounding Romulus in the process with it's created magical back damage.

With his dying breath he revealed the secret of Boner to the courtesan, who adapted Boner into Bone Spear as a way of dealing with clients who refused to pay.

Necromancers later widely adopted this magical weapon as a homage to Romulus's work and life.
That was honestly the funniest thing I've read on any forum in a loooooooong time:grin: Insta-win!


 

Merlin The Wizzard

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

The problemn that is Marius

Well, to account for the ease in which MArius scaled obvious difficulties, we must remember what he carried... BAALS Soulstone! With it's evil so close to his own body, he easily passed for pure evil. The council saw him as their brother, and the orb proved to be no barrier, for why would evil block the way of evil?
 

Atil

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.
Extract taken from the lesser known Zann Esu tome "Big Girl's Book Of Magic 2: The Rules Of Teleport"

".... and should not be attempted alone.

2. Contrary to popular thinking, Teleport actually works by the caster staying still and magically forcing the world to move around her. So therefore, in order to move forwards 10 yards, one has to move the entire world backwards 10 yards. This is an awfully large amount of real estate to shift and moving everything larger distances in one Teleport is physically impossible.

Side Note: The first Town Portal was a rip in the very fabric of nature, created when two long acquainted Sorceresses met, agreed to have dinner in Harrogath and set off in opposite directions.

3. Teleporting an object, such as a wall, into you is not physically painful, but is slightly embarassing and should, whenever possible, be avoided. This situation is best resolved by a second Teleport, not by asking "Does my bum look big in this?"

4. The waving of arms when casting Teleport is not necessary, but often adds a flambouyant touch (Impresses Barbarians).

5. DO NOT Teleport when ....."



 

Harrid

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.
To see the key to answering this question, one must first ask another: why is it that no other characters can parry with their weapons? While the barbarian might be too consumed with smashing foes to defend, and the necromancer, sorceress, and druid spent too much time learning their magical arts to have such skills, shouldn't the paladin and amazon theoretically be capable of such a fundamental maneuver? I mean, hell, the icon for weapon block is crossed swords, not crossed claws.

Of course, the problem is that things are not to be taken for their face value. In the realm of Sanctuary, warriors only learn the most basic of attacks, generally abandon any attempts at defense aside from wearing sufficiently protective armor to absorb incoming blows, and otherwise rely on a multitude of fancy tricks, such as being able to strike every enemy within reach relentlessly despite having five ogres pounding on their heads with massive clubs.

Thus, Weapon Block (capitalized to differentiate it from simply physically defending oneself with a weapon) is actually a combination of actions that happen too rapidly for the mere 25 frames/second display rate of Diablo 2 to handle. First, the assassin assumes a concentration pose and expends all of her mana creating a defensive forcefield (similar to the characters in the various Dragon Ball series) which lasts for no more than 1/50th of a second. This does not negate the incoming attack, as it seems to us, but rather absorbs it, restoring to the assassin the exact amount of mana that was used to form the forcefield. Greater training in Weapon Block allows the assassin to react more swiftly, thus increasing how often she can create the forcefield in time to "catch" the incoming attack. Since the forcefield creation and attack absorption happen in less than a frame, all you are able to see is that she strikes a quick pose with no (visible) effect on her current mana.

Naturally, such a feat requires an incredible expenditure of energy and precise timing. While moving, there is no way that the assassin could reliably accomplish a Weapon Block, and since her training always harped that the risk of blowing all of her mana on a wasted defense is too great to try, she instinctively disregards the possibility, even if it could save her life otherwise.

To head off the potential question of why it only works with claws, keep in mind that the assassin is essentially forced to develop her skill with Weapon Block on the field of combat. Had she years to dedicate to training with more weapons in a professional dojo (or whatever it is they train at), she could potentially learn to Weapon Block with staves, swords, daggers, and so forth. However, due to the desire to be flashy and stylish, she is only comfortable with doing the concentration pose while wielding two claws. Anything else would just look silly.

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?
First, see the first paragraph of the above answer for why the visual effects of the skill are not necessarily related to our rudimentary understanding of physics.

When performing Impale, the amazon spends the first part of the attack getting into a fancy pose and taps into the power of a source totem (indicated by the mana cost), which is the spiritual incarnation of Cyttorak. This is the same entity that gives his power to The Juggernaut (of X-Men fame), and much the same, while the attack of an amazon performing Impale may appear slow, it is unstoppable once it builds up any momentum, thus resulting in incredible damage potential.

5. How could Marius enter the guardian tower? If only by smashing the complelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?
The same reason as why Marius was not attacked by Diablo's minions in the first cinematic sequence: he's the Diablo 1's hero's old friend, and the Diablo 1 hero still retains enough shreds of his will to protect his friend until the Lord of Terror finally fully consumes his body. Marius just doesn't consciously remember who the Diablo 1 hero was since, due to post-traumatic stress, he blocked out as much of the happenings in Tristram from his mind as he could.

7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.
Contrary to what it may seem like on the surface, the various classes all grew up surrounded by hate-mongering propaganda regarding the other six. Even druids and barbarians have an inherent distrust of each other, despite being allies politically. They can usually put aside their fears enough to work together to face greater evils (such as the Prime Evils), excepting occasional duels generally held in the Blood Moor, but deep down, they would not want to wear items iconic of other classes any more than Joseph McCarthy would wear a shirt with the sickle and hammer of the Soviet Union.

10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?
The potions are stored on the inside of the belt. Incoming blows are either nullified or at least redirected by the external material, since it is obviously preferable to have a demon's weapons stripping the flesh from one's body than to have broken bottles pressed against one's tender midsection.



 

water_moon

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

You boys have all missed it. *shakes head*

You see "belts" are a fashion accessory-- just like purses. And they have the space to hold almost any thing, including lots of things that couldn't fit normally-- just like purses. They longer you've been around, the better you are at getting a good one to hold more than it should -- just like purses. And the bigger they are the more strength it takes to use them--just like purses. It's hard to quickly grab anything that's not at the top of a purse, unless it's in it's own pocket. See where I'm going?

Now, an average purse often contains at least some lose change, a tube or 3 of lipstick/chapstick, nail file and/or clippers, 2-6 pens/writing implements, a granola/power bar, 16 receipts, glue, billfold, keys and key chains, cosmetics, checkbook, cell phone, glasses/contact lens case, movie stubs, crackers, membership cards, bills, stamps, old envelopes, safety pins, hygiene products, lost buttons, medicine, pepper spray, etc. Yet despite not only all this but the fact that many women are not gentle with the said accessory, THE CRACKERS ARE UNBROKEN. NO seriously. Pens don't leak unless it's designer (and that's Murphy there) and lipsticks can sit in the car in 100 degree weather and not melt, unless it will damage something vital (Murphy again.)

I use a diaper bag as a purse, and despite the greater amount of stuff, including glass jars, baby medicine, shoes, and several packs of crackers and/or cookies. The baby can pound, jump, kick, smack, and "carry" (read: drop) it with no ill effects on the contents.

So you see, they aren't belts at all. They're really purses. They just don't call them that because "metrosexual" wasn't popular when D2 was released.

Now a much better D2 explination would be for why they don't allow keys in them.
 

DeathMaster

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

Some really good ones. To those who remember how HBB used to judge the winner, I will use the similar system. She has a set of answer for the questions, and match each answer and choose which is better or at least closer than her own.

I have a set of answers for majority of questions. They are not very creative comparing to what some people have shown here (but rather logical). What they do is to set a bar at low standard, the winning entry must be better than the low standard.

I think Atil is likely to win some ground with his unmatched creativities.
 

TheReadMenace

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

I've made my answers without reading anyone else's entries. So if something sounds similar or is TOTALLY off base, chalk it up to the fact that it's midnight, and I've only had one cup of coffee so far. :thumbsup: Get ready for a load of bullspit... and BTW, I feel like being verbose. ^_^

1. Explain Bone Spear - Accordingly, Bone Spear has physical form. Why does a massive bone piercing through target only do magic damage?
On the contrary, Bone Spear is NOT physical at all. Rather, it is a psychic attack that disrupts space-time, hence the rippling waves eminating from the point of attack. Like it's cousin, Bone Spirit, it is a focused, disruptive energy capable of altering the very molecular structure of all things. Whereas Bone Spirit affects the spiritual force of creatures, Bone Spear affects them physically: in layman's terms, it is a mental spear capable of piercing directly through a body "through bone itself."

2. Explain Weapon Block - how could assassin deflect elemental attacks, eg fire wall. Standing in middle of massive fire, how do you block it with your small claws? Why you cannot block while you walk slowly? What different does it make if you stand still and walk cautiously.
An assassin without claws is, frankly, no assassin at all. Assassins have used claw-type weapons since the beginning of recorded history; no other fighter class has such expertise with any other weapon. Like a samuari depends on his swords, assassins rely on the strength and prowess claws provide. Having mastered the weapon, they are capable of drawing supernatural capabilities from the claws themselves. Because Assassins have great dexerity, they are able to use their claws to guard themselves from damage, both physical and elemental. The claws they wield can be used to absorb attacks such as Mephisto's cold orb or while standing in a wall of flame. However, because the dexterity needed to protect themselves with their weapons, blocking while running is impossible. Like a basketball player taking a 3-point shot, Assassins must be sure-footed and clear-minded to maintain their concentration.

3. Explain Impale - powerful strike requires speed. You need to have both speed and strength in order to deliver a powerful blow. Why Impale goes slow. How can a slow moving spear does so much damage?
The Amazon's physical spear attacks Jab and Fend are executed quickly; however, they lack the powerful punch that is needed when you're deep in A5 of Hell. Amazons use them as a means of disrupting a foe's attack and to keep them at bay. Her skill slow-speed attack Impale, however, is a finely tuned attack that delivers a much larger amount of damage. The end result is not based upon a powerful strike, as is commonly believed. Instead, the damage results from a precisely placed attack to a vital area of the enemy. While Jab and Fend are wild stabs to any open area, the well-placed Impale strikes places such as the heart, the head, or an artery. In order to ensure perfect attack placement, the Amazon must focus her weapon and keep a steady stroke, therefore slowing the attack.

4. Explain Teleport - why teleport is limited to one screen distant? You can blindly teleport into wall 10 yard away, but cannot teleport to flat ground 20 yard away? How could the "hero' teleported into wall, yet still can move (you need to wave your arm before you can teleport out) and stay perfect alive.
The act of teleportation is not simply a snap of the fingers and *POOF* you're there. It is based upon science, not magic. While teleporting, the user's body is transformed from normal flesh and blood to a string of atoms and elements with a conscious life force. This molecular cloud can travel at the speed of light; however, it is extremely unstable. Traveling great distances for lengthly periods of time without strong covalent bonds between those atoms would cause the cloud to break apart and scatter to the four winds, and a spirit without a body is not much of an adventurer. The skill is limited to short distances for the safety of the user. Because the user is at the molecular level while teleporting, ending up in a solid mass such as a wall is not life-threatning. The user's atoms simply fill the spaces between, thus retaining their bodily form; exiting quickly is highly recommended, though, because their lungs and veins are now filled with stone, brick, or whatnot.

5. How could Marius enter the guardian tower? If only by smashing the complelling orb, one (assume human) can enter the tower, Marius should be locked out, right? Matter of fact, how did he pass those high council of zakarum?
Marius, like me, has never seen any of the cutscenes from the game that piece together the whole story. Like Wile E. Coyote remaining suspended in midair after running off a cliff, by simply being unaware of the limitations set upon the tower granted him access! Likewise, not knowing of the high council's existence meant they weren't there when he passed through.

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.
It's all about how the weapon is used. Daggers are small, so naturally they'll have a low range. Swords are larger, which would stand to reason that their range would be larger comparibly. However, you always see the characters
SWINGING a sword. You never see them staying as far away as they can and only thrusting at an enemy like it was a spear. In order to have maximum effect with each attack, the distance between attacker and attackee is still very close. The reason a cryptic sword has a larger range than its counterparts is because it is classified as elite. It may look the same as a long or rune sword, but a cryptic sword is balanced differently than the others, thus making it more effective and therefore elite.

7. Why certain item can be used on one class only, but not everyone else? Eg. barbarian helms, why cannot a paladin wear it? The look should have nothing to do with it, after all, there are people who like to dress very differently. For weapons, surely there are some people really are good at weapons and strong/flexible enough to use any weapon available.
Each class is very territorial; Barbarians stay in the mountains, Paladins tend to converge in the deserts, Amazons stick to the plains. Each class is also highly possessive. By definition, the class specific items were made specifically for that respective class. Using the above example, say a Paladin was treading the foothills for Mt. Arreat wearing a slayer guard and came upon a clan of Barbarians. Knowing what was rightfully created for their people, the Barbarians would immediately consider the Paladin a thief and would stop at nothing to regain their lost treasure. Classes don't mix and match gear simply to keep peace and order among them all.

8. Explain defence - why a single elite belt can provide higher defence than fully armored "normal" armors? How could a strong belt protects you from blow on the head for example?
The better materials an armor is made of, the more effective it is defensively. Although leather armor may cover the entire torso, it's a relatively crude material and can be easily pierced. A belt covers less area on the body, but given the correct materials it can provide better defense than a weak body armor. (And as far as I'm concerned, a belt DOESN'T protect someone from a blow to the head; that's what helmets are for. Belts and helmets both have their own durability; sometimes the head is it, sometimes the midsection takes the blow.)

9. Explain shield - why one could using a shield without blocking increase defence? Some how, you hold a shield, and you didn't block incoming attack, but the shield still push your defence up to make the incoming attack ineffective?
Having a shield equipped decreases the effective areas where someone can be hit. Knowing there's a shield in the way between your weapon and a vital point, you're most likely to aim for a different location. Hitting a target area becomes more difficult when there's less space to hit, which is a form of defense by itself.

10.Explain belt - how could a small belt holds 16 big potions. why no matter how hard a blow may be, nothing can break the container of potions held "in" the belt?
What most of you may find surprising, the belt itself is not the place where potions are stored. When an adventurer's quest first begins, they have no belt on and are already capable of equipping four potions. Since we don't see them on dangling anywhere as they run around, it's obvious they're being concealed (It seems they're either in some pants pockets or possibly jammed into their underwear). In fact, there's already enough space in their pants/underwear for more potions. The problem, however, is that more potions equals more weight, and as the weight increases their pants have a greater chance of slipping off. Although it is common belief that the belt holds the potions, the fact of the matter is the belt is used only for keeping the adventurer's pants held up. No well respected hero would be caught dead trying to run after some Fallen with their pants around their ankles. As the belts become more sturdy and durable, it allows the hero to carry more potions on hand rather than keeping them in their backpack until they run out of room in their pockets. And since potions don't display any sort of durability, that means they're indestructible, so no need of them being smashed in the middle of combat.


 

Jaedhann

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

What most of you may find surprising, the belt itself is not the place where potions are stored. When an adventurer's quest first begins, they have no belt on and are already capable of equipping four potions. Since we don't see them on dangling anywhere as they run around, it's obvious they're being concealed (It seems they're either in some pants pockets or possibly jammed into their underwear). In fact, there's already enough space in their pants/underwear for more potions. The problem, however, is that more potions equals more weight, and as the weight increases their pants have a greater chance of slipping off. Although it is common belief that the belt holds the potions, the fact of the matter is the belt is used only for keeping the adventurer's pants held up. No well respected hero would be caught dead trying to run after some Fallen with their pants around their ankles. As the belts become more sturdy and durable, it allows the hero to carry more potions on hand rather than keeping them in their backpack until they run out of room in their pockets. And since potions don't display any sort of durability, that means they're indestructible, so no need of them being smashed in the middle of combat.
This one is brilliant :thumbsup:



 

Atil

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

6. Explain weapon range - how could a small dagger has same range as a big sword for example. how could same size weapons have different range. for example, long sword and rune sword are range 1, cryptic sword is not any bigger, but suddenly it is range 2.
The land of Sanctuary, despite outwardly appearing to be ruled by chaos, disorder and general naughtiness, operates under a controlled regime of discipline and order. Everything has its place and operates under strict rules.

Take weapons for example. These bringers of damage and pain all function under the RANGE system. This is an acronym for a formula developed by the Institute of Makers Of All Things Hurty to determine the distance at which you are going to hit someone/something before he/she/it hits you.

R = Rate of Attack. Not to be confused with Attack Rating, which is entirely different. Smaller weapons have a higher value of R.
A = Ability of user. This accounts for whether the wielder is a highly trained, experienced weapon master or a cack-handed buffoon more likely to kill himself that hit the target.
N = Nastiness. The potential of a weapon to instil a feeling of blind panic in the intended target. Changes during a fight if the target suffers injury.
G = Grouping hit. The chance that a weapon will hit more than one available target. Obviously, the higher numbers to hit, then the higher the number to hit
E = Ease of Use. Small, lighter weapons have higher E numbers than large heavy weapons.

(Certain groups are trying to ban the use of E numbers as they are considered too artificial.)

The calculation for working out the distance from which a weapon can hit a target is given by:

Distance = ((R/A)^2 * 0.5N * 4G)/E

The accuracy of the formula has still to be determined as, generally, in a fight one’s attention is less focused on the intricacies of mathematics and more on trying to beat the living crap out of your opponent before they beat it out of you.



 

nepeta

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

Poor DeathMaster, have to read all our lunatic ramblings, happy reading! See you next month :)
 

muzzz

Diabloii.Net Member
Re: The Fourth Annual Explain Diablo Contest

1. I'm still not entirely convinced that bone spear actually has a physical form. But if it does, it must have some sort of magic "coating" which allows it to do all that stuff like flying, piercing things that should be way tougher than a bone, etc.. The spear itself probably never touches anything, only the coating.

2. The assasin doesn't really "block" things. At least not in the sense that she simply holds her claw between herself and whatever's coming after her. Rather, she moves her claws in rapid flurry that can't be seen at 25fps. This movement is so fast that it can dissipate clouds of hot, cold or charged air a fraction of a second before they touch her skin. Unfortunately, the coordination required is proportional to the speed of the movements. Which means she can't combine it with something else, like walking. Similar to how many "normal" humans have trouble rubbing their belly and patting their head at the same time.

3. Speed isn't completely necessary to apply great force. Sure, it's much easier for humans to build up a little momentum than it is to instantly apply force. But with the right training and discipline, there's nothing saying it's impossible.

4. One of the sorceresses' most closely guarded secrets is the fact that they are, in no way, hindered by things that stand still. They can see through them, walk through them, etc.. But it ruffles their outfit, which is why you'll never see one actually doing it except as a last resort. Such as when she gets stuck in a wall after a failed teleport.

5. Well, Marius was carrying a soulstone. And he's never been the sharpest stick of the lot. So when he strolled into the temple without the slightest hint of fear on his face, and clutching Baal's soulstone, the council simply assumed he was Baal. When Diablo learned how easily Marius fooled the council, he was going to offer him a position as 4th prime evil. He'd become the Lord of Ignorance. But then D got killed by the hero, and Baal ended up cremating Marius instead.

6. The X by Y size you see in your inventory screen isn't really a measure of how big something is. Rather, it's an indication of how easily something fits in a container. For example, folded scrolls take up a relatively large amount of space. But if you straighten them out and put them between covers, you can suddenly fit much more.

7. Sanctuary is a little backwards, compared to our world. Remember how in the past, certain ethnic groups couldn't sit in busses? Didn't have anything to do with the shape of the people, or the seats.

8. In the world of Sanctuary, defense isn't a measure of the chance that a blow to your head will glance of your armor. Rather, it's a measure of how distracted attackers will be by your shiny outfit. An elite belt, for instance, is much shinier than a plain leather armor. And if it's shiny enough, attackers will completely forget they could've aimed for your head as well.

9. See previous answer.

10. You don't actually put those potions in your belt. Instead, they go in your pants. Which would normally come down under all that weight, hence the belt. And the stronger the belt, the more weight it can support. Combat in sanctuary follows a strict set of rules. One of those rules is "no between the belt and the kneecaps". So the potions themselves never get hit. Coincidentally, this also eplains the complete lack of armored legwear in Sanctuary.
 
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