The Flaming Mauler Guide!

nebux

Diabloii.Net Member
Re: The Flaming Mauler Guide!

CB is the way to kill high life monsters bosses at p8 for melee chars. take a dtalon sin. low damage kick, no ds working with boots, but with some CB, OW to stop regeneration and the an insane attack speed she kill hell p8 baal in seconds.
yes CB doens't scale with player settings, but help to sliver big life pool of a boss.
also static is halted at half monster life in hell, so it's like have a P4 boss from then.
my fire claws bear killed every fire imune in sight with just his 6os phase blade, gores and duress.
with fast attcks high CB isn't needed, but with low attacks ( concentrate, berserk) you need a good pack of CB gear.
 

Nightfish

Diabloii.Net Member
Re: The Flaming Mauler Guide!

Well, nothing really scales with player settings except static field. It's just that the attacks that are based on %life will "feel" less effective. Still, if you consider a monster with 10000 HP, getting hit by crushing blow, that will be 2500 damage. On P3 that monster will have 20000 HP and still take 2500 damage. However, the damage my regular attacks deal hasn't changed either. If I deal 2000 damage per hit on p1 I deal 2000 damage per hit on p3.

What is true is that CB is relatively useless to builds with extremely high damage per swing. If you kill it in one hit, a 25% chance to take 25% of it's life isn't very interesting anymore.

I'd like a bit more on your "how to deal with OKs" section. It is normally unavoidable to have multiple pack of OKs around, and the risk to get IM is pretty high when there is a 2nd pack nearby. "Using OKs AI against them" is not really a good option for HC, I know for sure it is possible to get IMed when up close and personal from the same OK. It happened to me, and since then I never melee with OK around using high physical damage weapon.
Not sure if you saw my post a bit up, but just use fissure as a synergy for FC and actually cast it on OKs. They are cold immune, unlike their meat shields, which are FI, so it works fine.



 

DeathMaster

Diabloii.Net Member
Re: The Flaming Mauler Guide!

Nightfish said:
Not sure if you saw my post a bit up, but just use fissure as a synergy for FC and actually cast it on OKs. They are cold immune, unlike their meat shields, which are FI, so it works fine.
Yes I did. Only I thought you cannot cast fissure in bear form.

I think you need to transform back to human form. I guess there is no good way to handle OKs in wolf/bear form without a very low physical damage weapon and/or support of summoning + merc.
 

nebux

Diabloii.Net Member
Re: The Flaming Mauler Guide!

my fire bear killed ok with im on him
phase blade damage is so low and bear life so high
you just need a low damage weapon and elemental damage other that fire. that with cb and ow is GG
 

yiuman

Diabloii.Net Member
Re: The Flaming Mauler Guide!

1.07 Feral/Champion Axe/Thresher/GT 40 IAS Cruel craft or rare - This is the grail. 1.07 rares/crafts/magical items could get up to 4 sockets from Larzuck, and 3 or more make it possible to hit 4 frames AND get massive damage - the only weapon from any version that can provide top end damage and blazing 4 frame speed. The ideal would be an eth self repairing 400+ ED/40 IAS/4 socket beast, but I've never heard of such a thing actually existing. If you are a dedicated 1.07 player and have such a weapon, I'd like to offer to trade you a kidney for it. Heck, I'd probably still be ripping you off at that price.
Good guide - and I'm soooooooooo jealous of that sexy stick. Sorry to nitpick, but its only magic items in 1.07 that can get 4 sockets, crafted can get three and (IIRC) rares can only get 1. Therefore the best you'd get would be a perfect cruel of quickness with 4 sockets. These are indeed very very uncommon - I once saw (and bought) a 1.07 cruel war sycthe of quickness from Larzuk. So close and yet so far..... if only it was upgraded.



 

JihadJesus

Diabloii.Net Member
Re: The Flaming Mauler Guide!

I knew craft could only get three sockets, but that's still enough for 4 frames in an ideal weapon. The rares are news to me. It's kind of theoretical anyway, as I doubt anyone has a weapon like that regardless.
 

Nightfish

Diabloii.Net Member
Re: The Flaming Mauler Guide!

Yes I did. Only I thought you cannot cast fissure in bear form.
Yes, of course. I'd transform out, fissure, watch OKs die, shapeshift, kill the rest. That's how I did it in normal and it seems the safest bet to me in HC. I'll keep doing it like this. :)



 

yiuman

Diabloii.Net Member
Re: The Flaming Mauler Guide!

I knew craft could only get three sockets, but that's still enough for 4 frames in an ideal weapon. The rares are news to me. It's kind of theoretical anyway, as I doubt anyone has a weapon like that regardless.
Hmmmm, maybe I'll craft a few feral axes and see what happens......



 

Liquid_Evil

Diabloii.Net Member
Re: The Flaming Mauler Guide!

Good guide indeed. Will comment more later (but will definitely PM Shape about adding it to the Druid guide stickies).
 

JihadJesus

Diabloii.Net Member
Re: The Flaming Mauler Guide!

I should probably clarify the CB issues in the revision if I do one since that seems to be a hot point. It's not useless on higher settings, just less powerful. I also can't check the exact specs right now, but I'm pretty sure that the three socket crafts will require some fairly hefty oIAS to hit 4 frames. I'll also definitely add NF's tip for the sanctuary since it's definitely much safer and won't affect the rest of the build as well.
 

Dodgydave

Diabloii.Net Member
Re: The Flaming Mauler Guide!

What is true is that CB is relatively useless to builds with extremely high damage per swing. If you kill it in one hit, a 25% chance to take 25% of it's life isn't very interesting anymore.
That's essentially what I was trying to say, just probably worded better. If you crush all critters in one or two swings with massive damage (which is more likely to happen at low players settings) then you don't need CB. If it takes you more than that (more likely at high players settings) then CB starts to become useful.



 

Nightfish

Diabloii.Net Member
Re: The Flaming Mauler Guide!

That's essentially what I was trying to say, just probably worded better. If you crush all critters in one or two swings with massive damage (which is more likely to happen at low players settings) then you don't need CB. If it takes you more than that (more likely at high players settings) then CB starts to become useful.
Actually that needs some clarifying (how is that spelled, anyway?) If you can take 75% or more of a creeps life in one hit on P1, crushing blow makes it an instant kill since it's applied first. That's what happened on some of my ribcracker chars. I remember asking about the order in which this gets applied because I was considering whether or not CB sucks for me.



 

ElMiko

Diabloii.Net Member
Re: The Flaming Mauler Guide!

Outstanding guide. Your writing style is supremely readable while still being packed with useful information.

If (WHEN!) you finalize a version of this guide, you ought to integrate some of your replies in this thread to the final draft. As with the main body of yoour guide, your replies have been, without exception, enlightening and appear well-considered.

One minor beef, though. While i mostly agree with the thrust of your argument regarding spirits, it's still not entirely acccurate. You're right that they have no resitances, but I know that Oak Sage is physical and poison immune in NM and Hell. So you have my complete agreement that facing off against ranged elemental attacks (particularly when you're using it as a one-pt-wonder) such as Big D's ring of fire, OS is not only useless but potentially dangerous. However, in all other occassions, I've found that even with one hard pt, OS can be useful. If you can get a NM or Hell Andy to target the OS, you have one of the easiest ranged battles on on your hands that you've ever had. Course, that's not much use for a build like this one. So, as I said, a wonderful guide overall.
 

JihadJesus

Diabloii.Net Member
Re: The Flaming Mauler Guide!

The Oak is PI in Hell? How did I not know that? He died CONSTANTLY with my fury wolf and rebuild and even the mid-level fire druid I tried at one point, as did the HoW my pat wol used. It could be because many of the packs that count as dangerous are uniques that often pack spectral hit, elemental auras, etc but it still seems like they died much more quickly than I would expect.

I suppose I should also note that with Shockwave they would be less likely to kick the bucket at bad times than they are for a wolf. Really though it's a bit of a moot point since you'll have plenty of life/damage without the spirit and there aren't enough skillpoints for it anyway.
 

yiuman

Diabloii.Net Member
Re: The Flaming Mauler Guide!

The only 1.07 three socket craft that can hit 4 frames is a feral axe. You'd need 40IAS and three shaels to hit it the 99IAS breakpoint. No oIAS is required. All other weapons need 4 sockets and 40IAS to hit four frames.
 

jasonmazzy

Diabloii.Net Member
Re: The Flaming Mauler Guide!

I'm in HC so I use shield and weapon to keep high def and life. I was thinking of adding the fireclaw because according to calculator 10 in firestorm and 15 in fc would give anoth 1000 dam plus up my ar almost 400%. so I thought I could increase my dam and pump points as I get levels into more synergies. trading off. U SP guys seem to know the best PvM builds, and I didn't want to waste my points but I wanted to try something fun and different. If U were determined to make this build work where would U allocate these points then all other points i get per level? I think I have another 15 pts coming very slowly if I ever make it to 99 (and what gear changes would ther be besides shield and weapon).
Could U answer this with ur opinion plz


 

Dodgydave

Diabloii.Net Member
Re: The Flaming Mauler Guide!

Actually that needs some clarifying (how is that spelled, anyway?) If you can take 75% or more of a creeps life in one hit on P1, crushing blow makes it an instant kill since it's applied first. That's what happened on some of my ribcracker chars. I remember asking about the order in which this gets applied because I was considering whether or not CB sucks for me.
Ah that's interesting.

Would a melee charater like this one hit kill critters at players one?

Been a long time since I played at that setting and I don't really have the uber gear to make an absolute killing machine anymore.



 

pharaoh

Diabloii.Net Member
Re: The Flaming Mauler Guide!

JihadJesus said:
I should probably clarify the CB issues in the revision if I do one since that seems to be a hot point. It's not useless on higher settings, just less powerful.
I still don't get why people keep saying that Crushing Blow is less powerful at higher /playersx settings. True, it doesn't increase the damage on higher settings, but the same is true of every other skill in the game, with the exception of Static Field (which is capped in NM and Hell anyways). I mean, if I said that Fire Claws became less powerful on higher settings, that wouldn't be true, and CB is the same way.

Yes, it's true that it is less powerful relative to total monster life, but in absolute terms, CB's power hasn't changed a bit. It's only monster life that's changed (well, and monster damage, but that's not relevant here).
 

yiuman

Diabloii.Net Member
Re: The Flaming Mauler Guide!

I still don't get why people keep saying that Crushing Blow is less powerful at higher /playersx settings. True, it doesn't increase the damage on higher settings, but the same is true of every other skill in the game, with the exception of Static Field (which is capped in NM and Hell anyways). I mean, if I said that Fire Claws became less powerful on higher settings, that wouldn't be true, and CB is the same way.

Yes, it's true that it is less powerful relative to total monster life, but in absolute terms, CB's power hasn't changed a bit. It's only monster life that's changed (well, and monster damage, but that's not relevant here).
I quite agree - if anything, CB is more powerful at higher player settings as the mobs life takes longer to go down, which means that it does more damage on follow up swings.

Its the same as people saying that CE only works on P1 - not true at all.



 
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