The Flame thrower

BlameGBush

Diabloii.Net Member
well actually i think that melee will be beter because of the fire mastery bug. Plus, wouldnt it be beachin to have a sorc up front fighting and fireing right behind the rest of the meat shields?
 

royalesse

Diabloii.Net Member
BlameGBush said:
well actually i think that melee will be beter because of the fire mastery bug. Plus, wouldnt it be beachin to have a sorc up front fighting and fireing right behind the rest of the meat shields?
Equipment wise you'll be better suited for ranged. Using the Exploding Arrow feature on Kuko or Demon Mach you'll do more damage at low lvls with ranged. Melee does marginally more damage at lvl 15 and if you take into account the piercing and the games you can play lining up shots it's arguable which would be better PvM. Hands down it will dwarf the benefit of using Inferno. Which to me is a problem if the build is supposed to be an inferno build... but hey... that's just me.

Blame's name is funny... didn't get it at first. Have you been to their prospective websites? They each have their plans for America on their websites JFK's is 253 pgs while GWB is about 50 pgs :cheesy: . There's accusations of this admin being Nixonian and secretive... but then again Nixon with detent was able to use Communist China as a buffer for Communist Russia... not a small feat during the cold war. But... I'm probably stretching there. I should probably stay quiet before I go on a OT tirade on why I don't like either or Nader :grrr:
 

prion

Diabloii.Net Member
as i understand it the inferno/etc bug is a bug in the missiles file where you are actually only firing about 1/3 of the "missiles" you are suppposed to be firing.

this build is no fun to start. you'll get an inferno going and then someone else will come along and just smash your target and you have to keep restarting the inferno. and it takes way to long to kill even in players 1 with chilled targets.
 

ToSpiteMyself

Diabloii.Net Member
There was some testing over at the Amazon Basin a while ago. It is 50% of the displayed damage that inferno deals, and I am guessing the same for arctic blast. WOI actually does 100% of the damage it says it does.

The biggest problem with these skills, however, is that they do not pierce for some reason. They only hit one enemy at a time.
 

royalesse

Diabloii.Net Member
ToSpiteMyself said:
The biggest problem with these skills, however, is that they do not pierce for some reason. They only hit one enemy at a time.
Really? I thought they did pierce... At anyrate... as I understand it the bug is that the programmers unsuccessfully merged the graphics that they wanted with the damage that's calculated. You actually fire two streams in Inferno yet only one can hit at a time... graphics wise they're able to show the fire jet getting larger as it goes further out. All they do is have the missiles increase and size and diverge a little.

Unfortunately on the damage side you only hit one stream at a time ergo 50% damage
 

BlameGBush

Diabloii.Net Member
well just going from my experience from starting this build (Im actually making it right now to see how successfull its going to be) I can hit a line of targets just fine. I havent had a problem with this "no piercing bug". If its stilll there, maybe im not noticing it.
 

prion

Diabloii.Net Member
I had no problem with piercing either.
ToSpiteMyself said:
There was some testing over at the Amazon Basin a while ago. It is 50% of the displayed damage that inferno deals, and I am guessing the same for arctic blast. WOI actually does 100% of the damage it says it does.

The biggest problem with these skills, however, is that they do not pierce for some reason. They only hit one enemy at a time.
I got my info from amazon basin also where someone dug into the mpq's.

It doesn't really matter tho which bug is the real bug....or maybe they both are :(
 
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