BlameGBush
Diabloii.Net Member
well actually i think that melee will be beter because of the fire mastery bug. Plus, wouldnt it be beachin to have a sorc up front fighting and fireing right behind the rest of the meat shields?
Equipment wise you'll be better suited for ranged. Using the Exploding Arrow feature on Kuko or Demon Mach you'll do more damage at low lvls with ranged. Melee does marginally more damage at lvl 15 and if you take into account the piercing and the games you can play lining up shots it's arguable which would be better PvM. Hands down it will dwarf the benefit of using Inferno. Which to me is a problem if the build is supposed to be an inferno build... but hey... that's just me.BlameGBush said:well actually i think that melee will be beter because of the fire mastery bug. Plus, wouldnt it be beachin to have a sorc up front fighting and fireing right behind the rest of the meat shields?
Really? I thought they did pierce... At anyrate... as I understand it the bug is that the programmers unsuccessfully merged the graphics that they wanted with the damage that's calculated. You actually fire two streams in Inferno yet only one can hit at a time... graphics wise they're able to show the fire jet getting larger as it goes further out. All they do is have the missiles increase and size and diverge a little.ToSpiteMyself said:The biggest problem with these skills, however, is that they do not pierce for some reason. They only hit one enemy at a time.
I got my info from amazon basin also where someone dug into the mpq's.ToSpiteMyself said:There was some testing over at the Amazon Basin a while ago. It is 50% of the displayed damage that inferno deals, and I am guessing the same for arctic blast. WOI actually does 100% of the damage it says it does.
The biggest problem with these skills, however, is that they do not pierce for some reason. They only hit one enemy at a time.