The evil of uniques Uniques are good for some things....and I like them when I have them. But there is one thing about uniques that bothers me, in which the game could be better off - The creation of uniques creates players who must have particular items to have a dream build. If the main trend trading items were rares, then the trading forum would be much broader and each character be more unique (notice the irony). Rares could be buffed up to make up for the lack of uber sweet items such as windforces and whatever, but they'd be very rare rares, relative to how often you'd find some of those megasweet unique items. I don't hold the same grudge against set items, because frankly, I think it's sweet when a character uses a full set. But rares and crafted items need to be brought into greater trading use than they have been before.